Virtual player tracking and related services
    2.
    发明申请
    Virtual player tracking and related services 有权
    虚拟播放器跟踪和相关服务

    公开(公告)号:US20070270213A1

    公开(公告)日:2007-11-22

    申请号:US11881190

    申请日:2007-07-25

    IPC分类号: G06F17/00

    摘要: Various gaming-related services are provided, including but not limited to security services, harm minimization services, player identification services, bonusing/progressive services, accounting services, financial/banking services, network tunneling services, cheating detection services, etc. Such services may be provided, at least in part, by software agents that can be configured for different platforms and/or operating systems. Some software-based player tracking methods of the invention can aggregate data from multiple devices used by a player for gaming.

    摘要翻译: 提供各种与游戏有关的服务,包括但不限于安全服务,危害最小化服务,玩家识别服务,奖金/进步服务,会计服务,金融/银行服务,网络隧道服务,作弊检测服务等。 至少部分地由可被配置用于不同平台和/或操作系统的软件代理提供。 本发明的一些基于软件的玩家跟踪方法可以聚合玩家用于游戏的多个设备的数据。

    Class II/Class III hybrid gaming machine, system and methods
    4.
    发明授权
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08133113B2

    公开(公告)日:2012-03-13

    申请号:US10995636

    申请日:2004-11-22

    IPC分类号: A63F13/00

    摘要: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    摘要翻译: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票或其他类型的III类游戏。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。

    Gaming machine including redo feature
    5.
    发明申请
    Gaming machine including redo feature 有权
    游戏机包括重做功能

    公开(公告)号:US20070049372A1

    公开(公告)日:2007-03-01

    申请号:US11215790

    申请日:2005-08-30

    IPC分类号: A63F13/00

    CPC分类号: G07F17/34

    摘要: A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.

    摘要翻译: 提供投注游戏的下注操作功能。 该特征可以在玩家的投注设置之后,但是在游戏进行之前,游戏进行之后或同时进行的两者之间实现。 如果在游戏之前,该功能使得玩家可以撤消或取消下注,例如,如果玩家改变主意或不正确地进入赌注。 如果在比赛结束后,该特征为玩家提供了一个奖金,玩家可以在玩家不成功的结果之后取消赌注,或增加赌注以增加有利的结果。 在任何情况下,重做功能可以在一个实施例中累积,并且在游戏设备票,玩家跟踪卡或促销上存储和/或恢复。

    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS
    6.
    发明申请
    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS 有权
    二级/三级混合机,系统与方法

    公开(公告)号:US20120129587A1

    公开(公告)日:2012-05-24

    申请号:US13363519

    申请日:2012-02-01

    IPC分类号: A63F9/24

    摘要: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available.

    摘要翻译: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。

    Class II/Class III hybrid gaming machine, system and methods
    7.
    发明授权
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08376843B2

    公开(公告)日:2013-02-19

    申请号:US13363519

    申请日:2012-02-01

    IPC分类号: A63F13/00

    摘要: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available.

    摘要翻译: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类游戏启用并且对于II类游戏禁用的某些特征(例如,真随机数生成器或RNG)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏),直到所需的III类游戏可用时,排队所需的III类游戏。

    Method and system for instant-on game download
    9.
    发明申请
    Method and system for instant-on game download 有权
    即时游戏下载的方法和系统

    公开(公告)号:US20070060361A1

    公开(公告)日:2007-03-15

    申请号:US11224814

    申请日:2005-09-12

    IPC分类号: A63F9/24

    摘要: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.

    摘要翻译: 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。

    Gaming methods and systems
    10.
    发明申请
    Gaming methods and systems 有权
    游戏方法和系统

    公开(公告)号:US20060234791A1

    公开(公告)日:2006-10-19

    申请号:US11109527

    申请日:2005-04-18

    IPC分类号: G06F17/00 G06F19/00

    摘要: Disclosed are central determination methods and systems in which pools and sub-pools of outcomes can be distributed among various units of the central determination system. The methods and systems are applicable to Class II and, in some implementations, Class III gaming configurations. The methods and systems disclosed herein can be implemented in a gaming machine network, wherein one of the gaming machines distributes game outcomes to other gaming machines in the network. The gaming machines can be oriented in a peer-to-peer configuration, a central storage medium configuration, a stand alone configuration, an autonomous gaming machine configuration, and other network configurations. Methods are disclosed for managing the distribution of outcomes among the gaming machines in the various networks.

    摘要翻译: 披露了中央决策方法和制度,其中可以在中央决策系统的各个单位之间分配结果池和分组。 这些方法和系统适用于II类,在某些实现中适用于III类游戏配置。 本文公开的方法和系统可以在游戏机网络中实现,其中游戏机之一将游戏结果分发给网络中的其他游戏机。 游戏机可以定向为对等配置,中央存储介质配置,独立配置,自主游戏机配置和其他网络配置。 公开了用于管理各种网络中的游戏机之间的结果分配的方法。