Gaming method and apparatus utilizing secondary software applications
    131.
    发明授权
    Gaming method and apparatus utilizing secondary software applications 有权
    使用二级软件应用的游戏方法和装置

    公开(公告)号:US08187103B2

    公开(公告)日:2012-05-29

    申请号:US12898967

    申请日:2010-10-06

    CPC classification number: G07F17/32 G07F17/3227

    Abstract: In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.

    Abstract translation: 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。

    Interactive gaming table
    132.
    发明授权
    Interactive gaming table 有权
    互动游戏桌

    公开(公告)号:US08157652B2

    公开(公告)日:2012-04-17

    申请号:US11558866

    申请日:2006-11-10

    CPC classification number: G07F17/32

    Abstract: Interactive gaming tables and systems adapted to facilitate the automated administration of gaming table events are provided. Tables can have a playing surface, an outer circumference with active player positions, a slave controller for each active player position adapted to facilitate automated gaming activities, a master gaming table controller to synchronize communications and activities between slave controllers, access interfaces for communications with networked devices located away from the table, cameras and other tracking devices adapted to track gaming events at the table, and a specialized gaming table bolster distributed about the outer circumference. Bolster devices can include player friendly peripherals, including visual displays, speakers, open jacks, player tracking devices, and lights or other display elements to indicate table game statuses or the presence or absence of players. Tables can communicate with each other, a remote host, and/or player controlled auxiliary or hand-held wireless devices, which may be adapted for backbetting.

    Abstract translation: 提供了适于促进游戏桌事件的自动化管理的交互式游戏桌和系统。 表可以具有游戏表面,具有主动玩家位置的外围圆周,适用于促进自动游戏活动的每个主动玩家位置的从属控制器,用于同步从属控制器之间的通信和活动的主游戏桌控制器,用于与网络通信的访问接口 位于远离桌子的设备,适于跟踪桌子上的游戏事件的相机和其他跟踪装置以及围绕外圆周分布的专门的游戏桌垫。 支架设备可以包括玩家友好的外围设备,包括视觉显示器,扬声器,开放插孔,玩家跟踪设备,以及灯或其他显示元件,以指示游戏状态或玩家的存在或不存在。 表可以彼此通信,远程主机和/或播放器控制的辅助或手持无线设备,其可以适于进行背部设置。

    METHOD AND SYSTEM FOR GAMING AND BRAND ASSOCIATION
    134.
    发明申请
    METHOD AND SYSTEM FOR GAMING AND BRAND ASSOCIATION 有权
    用于游戏和品牌关联的方法和系统

    公开(公告)号:US20110281646A1

    公开(公告)日:2011-11-17

    申请号:US13177214

    申请日:2011-07-06

    Abstract: A gaming system includes: (i) a base wagering game requiring a wager to made by a player; (ii) at least one winning outcome for the base wagering game; (iii) a paytable for the at least one winning outcome; a secondary award provided randomly to the player, the secondary party award provided by a secondary award provider and kept separate and apart from the paytable; and (iv) advertising for secondary award provider, the advertising provided in exchange for the provision of the secondary award.

    Abstract translation: 游戏系统包括:(i)需要由玩家进行下注的基本投注游戏; (ii)基本投注游戏的至少一个获胜结果; (iii)至少一个获胜结果的薪酬表; 随机向玩家提供的二等奖,由二级奖励提供者提供的次要奖励,并与薪金单独分开; 及(iv)为二级裁决提供者提供广告,为提供二级裁决提供广告。

    Methods and devices for downloading games of chance
    135.
    发明授权
    Methods and devices for downloading games of chance 失效
    下载游戏机会的方法和设备

    公开(公告)号:US07972214B2

    公开(公告)日:2011-07-05

    申请号:US11173442

    申请日:2005-07-01

    CPC classification number: G07F17/32 G07F17/323 G07F17/3232

    Abstract: The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required.

    Abstract translation: 本发明提供了用于下载游戏软件的方法,设备和系统。 根据本发明的一些实施方式,游戏软件例如由一个或多个服务器在多个信道上连续发送。 在一些这样的实现中,每个频道专用于不同的投注游戏的软件。 在其他实现中,游戏软件组件在多个通道上传输,每个通道专用于特定的游戏软件组件。 一些实施方案响应于来自游戏机的请求而提供游戏软件。 提供专用和/或公共网络的实现。 本发明的优选实现允许以安全的方式将游戏软件下载到游戏机,以自动确保满足许可和监管要求。 一些这样的实现确定游戏软件是否需要支付,并且如果需要,则提供自动支付。

    Enhanced gaming chips and table game security
    136.
    发明授权
    Enhanced gaming chips and table game security 有权
    增强游戏芯片和桌面游戏安全性

    公开(公告)号:US07938722B2

    公开(公告)日:2011-05-10

    申请号:US11224903

    申请日:2005-09-12

    CPC classification number: G07F17/3248 A44C21/00 G07F1/06 G07F17/32 G07F17/3251

    Abstract: Systems and methods for tracking RFID gaming chips at a gaming table are disclosed. Gaming chips include an outer body with center and rim portions, and a plurality of RFID tags contained within the outer body. Signals from gaming chip RFID tags can be encrypted only for readers having an appropriate private key, and can be subject to a variable time delay unique to each RFID tag. Separate RFID tags within one gaming chip can be identical for security purposes, and to increase “visibility” to associated RFID readers at the gaming table. Security breach components within RFID tags can reduce or prevent unauthorized writing or tampering attempts to an RFID gaming chip. Further system components include a gaming table and a plurality of RFID reading devices distributed thereabout, including transponders and antennae. Such RFID reading devices are disposed beneath an upper surface of the gaming table in a grid-like fashion.

    Abstract translation: 公开了用于在游戏桌上跟踪RFID游戏芯片的系统和方法。 游戏芯片包括具有中心和边缘部分的外体,以及包含在外体内的多个RFID标签。 来自游戏芯片RFID标签的信号可以仅对具有适当私钥的读取器加密,并且可以经受每个RFID标签独有的可变时间延迟。 为了安全起见,单个游戏芯片内的单独的RFID标签可以是相同的,并且增加了游戏桌上的相关RFID读取器的“可视性”。 RFID标签中的安全漏洞组件可以减少或防止对RFID游戏芯片的未经授权的书写或篡改尝试。 其他系统组件包括游戏桌和分布在其上的多个RFID读取装置,包括应答器和天线。 这样的RFID读取装置以网格状的方式设置在游戏桌的上表面下方。

    Preserving Game State Data For Asynchronous Persistent Group Bonus Games
    137.
    发明申请
    Preserving Game State Data For Asynchronous Persistent Group Bonus Games 有权
    保存游戏状态数据用于异步持续组奖金游戏

    公开(公告)号:US20110092271A1

    公开(公告)日:2011-04-21

    申请号:US12581115

    申请日:2009-10-17

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.

    Abstract translation: 用于保持异步持久组奖金游戏的游戏状态数据的系统,装置和方法可以具有与异步持久组奖励游戏相关联的多个游戏机,以及具有至少一个处理器和至少一个非处理器的至少一个网络服务器, 非易失存储器 处理器可以被配置为确定在多个游戏机中的任一个上是否触发奖励游戏会话; 并且如果所述奖金游戏会话被触发,则显示实况游戏监视活动,并且在所述至少一个非易失性存储器上周期性地保存持续奖励游戏状态和其他数据。

    GAMING METHOD AND APPARATUS UTILIZING SECONDARY SOFTWARE APPLICATIONS
    138.
    发明申请
    GAMING METHOD AND APPARATUS UTILIZING SECONDARY SOFTWARE APPLICATIONS 有权
    使用二级软件应用的游戏方法和设备

    公开(公告)号:US20110070951A1

    公开(公告)日:2011-03-24

    申请号:US12898967

    申请日:2010-10-06

    CPC classification number: G07F17/32 G07F17/3227

    Abstract: In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.

    Abstract translation: 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。

    Apparatus for pre-determined game outcomes
    139.
    发明授权
    Apparatus for pre-determined game outcomes 有权
    预先确定的游戏结果的装置

    公开(公告)号:US07909692B2

    公开(公告)日:2011-03-22

    申请号:US11480189

    申请日:2006-06-29

    Abstract: A remote gaming system and method provides for portable memory devices having predetermined game play outcomes for play on PGDs. The portable memory device having a memory to store at least one predetermined game play outcome for a wager-based game, a processor coupled to the memory, and a biometric sensor. The biometric sensor to measure at least one biometric data from a user to access the wager-based game. A remote gaming server may be in electronic communication with the PGDs or portable memory device to store the predetermined game play outcomes for the wager-based game on the portable memory device.

    Abstract translation: 远程游戏系统和方法提供具有预定游戏结果的便携式存储设备用于在PGD上播放。 该便携式存储装置具有用于存储用于基于赌注的游戏的至少一个预定游戏结果的存储器,耦合到存储器的处理器和生物测定传感器。 该生物特征传感器用于测量来自用户的至少一个生物特征数据以访问基于赌注的游戏。 远程游戏服务器可以与PGD或便携式存储设备进行电子通信,以便在便携式存储设备上存储用于基于赌注的游戏的预定游戏结果。

    Adventure sequence activities
    140.
    发明授权
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US07892097B2

    公开(公告)日:2011-02-22

    申请号:US10930694

    申请日:2004-08-30

    CPC classification number: G07F17/32 G07F17/3227 G07F17/3255

    Abstract: A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.

    Abstract translation: 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。

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