Gaming methods and systems
    141.
    发明申请
    Gaming methods and systems 有权
    游戏方法和系统

    公开(公告)号:US20060234791A1

    公开(公告)日:2006-10-19

    申请号:US11109527

    申请日:2005-04-18

    Abstract: Disclosed are central determination methods and systems in which pools and sub-pools of outcomes can be distributed among various units of the central determination system. The methods and systems are applicable to Class II and, in some implementations, Class III gaming configurations. The methods and systems disclosed herein can be implemented in a gaming machine network, wherein one of the gaming machines distributes game outcomes to other gaming machines in the network. The gaming machines can be oriented in a peer-to-peer configuration, a central storage medium configuration, a stand alone configuration, an autonomous gaming machine configuration, and other network configurations. Methods are disclosed for managing the distribution of outcomes among the gaming machines in the various networks.

    Abstract translation: 披露了中央决策方法和制度,其中可以在中央决策系统的各个单位之间分配结果池和分组。 这些方法和系统适用于II类,在某些实现中适用于III类游戏配置。 本文公开的方法和系统可以在游戏机网络中实现,其中游戏机之一将游戏结果分发给网络中的其他游戏机。 游戏机可以定向为对等配置,中央存储介质配置,独立配置,自主游戏机配置和其他网络配置。 公开了用于管理各种网络中的游戏机之间的结果分配的方法。

    Method and apparatus for registering a mobile device with a gaming machine

    公开(公告)号:US20060189382A1

    公开(公告)日:2006-08-24

    申请号:US11313223

    申请日:2005-12-19

    CPC classification number: G07F17/32 G07F17/3232

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.

    Harm minimization interfaces and services on a gaming machine
    143.
    发明申请
    Harm minimization interfaces and services on a gaming machine 审中-公开
    游戏机上的危害最小化接口和服务

    公开(公告)号:US20060189367A1

    公开(公告)日:2006-08-24

    申请号:US11064207

    申请日:2005-02-22

    CPC classification number: G07F17/32 G07F17/3232

    Abstract: A disclosed a player tracking unit provides a touch screen display with a touch screen controller integrated into the touch screen sensor assembly. Game service interfaces may be presented on the touch screen display that allow a user to obtain one or more game services. With the touch screen sensor, a user may navigate through the game service interface and supply information required to obtain a game service. Types of interfaces provided with the gaming machine include a harm minimization interface for helping a player to adhere to one or more game play limits during game play at the gaming machine.

    Abstract translation: 所公开的玩家跟踪单元提供具有集成到触摸屏传感器组件中的触摸屏控制器的触摸屏显示。 可以在触摸屏显示器上呈现游戏服务接口,允许用户获得一个或多个游戏服务。 利用触摸屏传感器,用户可以浏览游戏服务界面并提供获得游戏服务所需的信息。 游戏机提供的接口的类型包括危害最小化界面,用于在游戏机的游戏过程中帮助玩家遵守一个或多个游戏限制。

    Adventure sequence activities
    144.
    发明申请
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US20060128460A1

    公开(公告)日:2006-06-15

    申请号:US11349844

    申请日:2006-02-07

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Abstract translation: 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。

    Communications of UICC in mobile devices using Internet protocols
    145.
    发明申请
    Communications of UICC in mobile devices using Internet protocols 失效
    UICC在使用互联网协议的移动设备中的通信

    公开(公告)号:US20060079284A1

    公开(公告)日:2006-04-13

    申请号:US11234577

    申请日:2005-09-23

    CPC classification number: H04W92/08 H04L67/02 H04L69/16 H04L69/168 H04W80/06

    Abstract: A mobile device and UICC communication using standard Internet protocols. Such communication allows users access to their UICC information using standard web browsers and allows use of the UICCs to communicate with remote servers and thereby provide secure services for Internet transactions. The mobile device has a communications module to selectively communicate with the UICC processor or with at least one node on a network, the mobile device communications module has an Internet protocol module operable to receive messages issued from a first Internet application as Internet protocol packets, and to transmit the packets to target IP addresses; and operable to receive Internet protocol packets, to process the packets, and to send the messages contained in the packets to the first Internet application.

    Abstract translation: 移动设备和使用标准互联网协议的UICC通信。 这种通信允许用户使用标准Web浏览器访问其UICC信息,并允许使用UICC与远程服务器通信,从而为互联网事务提供安全服务。 移动设备具有通信模块以选择性地与UICC处理器或网络上的至少一个节点进行通信,移动设备通信模块具有互联网协议模块,其可操作以从因特网协议分组接收从第一互联网应用发出的消息,以及 将数据包传输到目标IP地址; 并且可操作以接收因特网协议分组,处理分组,以及将分组中包含的消息发送到第一互联网应用。

    Method and system for gaming and brand association
    146.
    发明申请
    Method and system for gaming and brand association 有权
    游戏和品牌关联的方法和系统

    公开(公告)号:US20060063580A1

    公开(公告)日:2006-03-23

    申请号:US10946719

    申请日:2004-09-21

    Abstract: A gaming method includes receiving a first wager from a player, displaying a first image representing a game, determining a first outcome associated with the game, and determining a first payout according to the first outcome and a first paytable. The gaming method also includes determining if a brand-association event has occurred, selecting a brand if the brand-association event has occurred, using a second paytable if the brand-association event has occurred, the second paytable including at least one payout associated with the selected brand, receiving a second wager from the player, displaying a second image representing a game, determining a second outcome associated with the game, and determining a second payout according to the second outcome and the second paytable, the second payout comprising the at least one payout associated with the selected brand.

    Abstract translation: 游戏方法包括从玩家接收第一投注,显示代表游戏的第一图像,确定与游戏相关联的第一结果,以及根据第一结果和第一支付确定第一支付。 游戏方法还包括确定品牌关联事件是否已经发生,如果品牌关联事件已经发生则选择品牌,如果已经发生了品牌关联事件,则使用第二支付表,第二支付表包括至少一个与 所选择的品牌,从玩家接收第二投注,显示表示游戏的第二图像,确定与游戏相关联的第二结果,以及根据第二结果和第二支付表确定第二支付,第二支付包括at 与所选品牌相关联的至少一个支付。

    Payout exchange method and system
    147.
    发明申请
    Payout exchange method and system 有权
    付款交换方式和制度

    公开(公告)号:US20060046839A1

    公开(公告)日:2006-03-02

    申请号:US10934706

    申请日:2004-09-02

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    CPC classification number: G07F17/3253 G07F17/32 G07F17/3223 G07F17/3244

    Abstract: A gaming method includes receiving a wager from a first player, displaying an image representative of a game, determining an outcome for the game represented by the image, and associating a first payout with the first player according to the outcome. The method also includes receiving an exchange of communications between the first player and a second player regarding an exchange of the first payout and a second payout, associating the second payout with the first player, and associating the first payout with the second player.

    Abstract translation: 游戏方法包括从第一玩家接收赌注,显示表示游戏的图像,确定由图像表示的游戏的结果,以及根据结果将第一支付与第一玩家相关联。 该方法还包括接收第一播放器和第二播放器之间关于第一支付和第二支付的交换的通信交换,将第二支付与第一玩家相关联,以及将第一支付与第二玩家相关联。

    Gaming method and apparatus utilizing secondary software applications
    148.
    发明申请
    Gaming method and apparatus utilizing secondary software applications 有权
    使用二级软件应用的游戏方法和装置

    公开(公告)号:US20060046817A1

    公开(公告)日:2006-03-02

    申请号:US10930296

    申请日:2004-08-31

    CPC classification number: G07F17/32 G07F17/3227

    Abstract: In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.

    Abstract translation: 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。

    Apparatus and method for gaming tournament network
    149.
    发明申请
    Apparatus and method for gaming tournament network 有权
    游戏锦标赛网络的装置和方法

    公开(公告)号:US20050221882A1

    公开(公告)日:2005-10-06

    申请号:US11143345

    申请日:2005-06-02

    CPC classification number: G07F17/32 G07F17/3276

    Abstract: A gaming system may include a number of gaming units and a host computer operatively coupled to the gaming units, and be configured to allow a gaming tournament to be conducted. Each of the gaming units may comprise a video display unit, a microphone, a camera, a speaker and a gaming unit controller. The gaming unit controller may be programmed to allow a person to select tournament play as a single or a group tournament player at a reserved or unreserved gaming unit, and to allow player data to be transmitted to the host computer. The host computer may include a host interface unit capable of receiving audio, visual and/or data input from a tournament host during the tournament, and a host computer controller capable of causing host data to be transmitted to the gaming units.

    Abstract translation: 游戏系统可以包括多个游戏单元和可操作地耦合到游戏单元的主机,并且被配置为允许进行游戏比赛。 每个游戏单元可以包括视频显示单元,麦克风,相机,扬声器和游戏单元控制器。 游戏单元控制器可以被编程为允许人们在保留或未保留的游戏单元中选择作为单个或组合比赛玩家的比赛,并且允许玩家数据被发送到主计算机。 主计算机可以包括能够在比赛期间从比赛主机输入的音频,视觉和/或数据的主机接口单元,以及能够使主机数据被发送到游戏单元的主计算机控制器。

    Electronic signature capability in a gaming machine

    公开(公告)号:US20050164783A1

    公开(公告)日:2005-07-28

    申请号:US11085933

    申请日:2005-03-21

    Abstract: A disclosed gaming machine provides electronic signature capability to enable signature transactions to be effected from the gaming machine. The gaming machine utilizes electronic signature capture and authentication software in conjunction with an electronic signature database to authenticate an electronic signature input on the gaming machine. The authentication software may be co-located with the electronic signature capture software on the gaming machine or may be remotely located from the electronic signature capture software. The electronic signature database may be co-located with either or both the electronic signature capture software and authentication software or may be remotely located from either or both.

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