Virtual Rendering of Object-Based Audio
    145.
    发明申请
    Virtual Rendering of Object-Based Audio 有权
    基于对象的音频的虚拟渲染

    公开(公告)号:US20150245157A1

    公开(公告)日:2015-08-27

    申请号:US14422033

    申请日:2013-08-20

    Inventor: Alan J. Seefeldt

    Abstract: Embodiments are described for a system for virtual rendering of object based audio through binaural rendering of each object followed by panning of the resulting stereo binaural signal between a plurality of cross-talk cancelation circuits feeding a corresponding plurality of speaker pairs. In comparison to prior art virtual rendering utilizing a single pair of speakers, the described embodiments improve the spatial impression for both listeners inside and outside of the cross-talk canceller sweet spot. Also described is an improved equalization technique for a crosstalk canceller that is computed from both the crosstalk canceller filters and the binaural filters and applied to a monophonic audio signal being virtualized. The described techniques improve timbre for listeners outside of the sweet-spot as well as a smaller timbre shift when switching from standard rendering to virtual rendering.

    Abstract translation: 描述了用于通过每个对象的双耳渲染来虚拟呈现基于对象的音频的系统的实施例,然后在产生相应的多个扬声器对的多个串扰消除电路之间平移所产生的立体声双耳信号。 与使用单个扬声器的现有技术的虚拟渲染相比,所描述的实施例改善了串扰消除器最佳点之内和外的两个听众的空间印象。 还描述了一种用于串扰消除器的改进的均衡技术,其从串扰消除器滤波器和双耳滤波器两者计算并应用于被虚拟化的单声道音频信号。 所描述的技术改进了甜点之外的听众的音色以及从标准渲染切换到虚拟渲染时的较小的音色偏移。

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