Abstract:
A data center system is described which includes multiple data centers powered by multiple power sources, including any combination of renewable power sources and on-grid utility power sources. The data center system also includes a management system for managing execution of computational tasks by moving data components associated with the computational tasks within the data center system, in lieu of, or in addition to, moving power itself. The movement of data components can involve performing pre-computation or delayed computation on data components within any data center, as well as moving data components between data centers. The management system also includes a price determination module for determining prices for performing the computational tasks based on different pricing models. The data center system also includes a “stripped down” architecture to complement its use in the above-summarized data-centric environment.
Abstract:
Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.
Abstract:
An asynchronous programming language that facilitates concurrent programming by utilizing futures, asynchronous calls, and joins on futures. For each of a client interface and a service interface of an asynchronous interface, respective models are automatically extracted. A behavioral contract is defined on the asynchronous interface. The client and service models are then passed to modular checking algorithm that checks to ensure that both the client and the service conform to the behavioral contract. The checking algorithm combines region-based type systems with model checking techniques to handle pointer aliasing in a sound manner.
Abstract:
Personal data mining mechanisms and methods are employed to identify relevant information that otherwise would likely remain undiscovered. Users supply personal data that can be analyzed in conjunction with data associated with a plurality of other users to provide useful information that can improve business operations and/or quality of life. Personal data can be mined alone or in conjunction with third party data to identify correlations amongst the data and associated users. Applications or services can interact with such data and present it to users in a myriad of manners, for instance as notifications of opportunities.
Abstract:
A computing paradigm where information can be aggregated from multiple services/programs within a ‘cloud-based’ environment is provided. Thus, the system can provide a uniform interface that can combine computational tasks across the multiple services/programs. Thus, the innovation takes advantage of the computing device being a ‘thin client’ which affords greater user comfort to a user without sacrificing data processing capabilities. Accordingly, the mechanisms are disclosed that standardize and/or normalize data across the resources within the cloud.
Abstract:
An intelligent personalized agent monitors, regulates, and advises a user in decision-making processes for efficiency or safety concerns. The agent monitors an environment and present characteristics of a user and analyzes such information in view of stored preferences specific to one of multiple profiles of the user. Based on the analysis, the agent can suggest or automatically implement a solution to a given issue or problem. In addition, the agent can identify another potential issue that requires attention and suggests or implements action accordingly. Furthermore, the agent can communicate with other users or devices by providing and acquiring information to assist in future decisions. All aspects of environment observation, decision assistance, and external communication can be flexibly limited or allowed as desired by the user.
Abstract:
Systems and methods that analyze aggregated tagging behavior of users, and evaluate such tagging trends to identify criteria for taxonomy applications. Initially, existence of a possible trend of tagging data based on collective user behavior is determined. Subsequently, tagging trends can be examined to identify that a predetermined convergence criteria has in fact been met, and/or establish such criteria for taxonomy applications. Machine learning systems (implicitly as well as explicitly trained) can be supplied to facilitate determining the trends and the convergence criteria.
Abstract:
Personal data mining mechanisms and methods are employed to identify relevant information that otherwise would likely remain undiscovered. Users supply personal data that can be analyzed in conjunction with data associated with a plurality of other users to provide useful information that can improve business operations and/or quality of life. Personal data can be mined alone or in conjunction with third party data to identify correlations amongst the data and associated users. Applications or services can interact with such data and present it to users in a myriad of manners, for instance as notifications of opportunities.
Abstract:
Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.
Abstract:
The claimed subject matter provides a system and/or a method that facilitates preserving and maintaining data and/or services associated with a network service. The network service can be any collection of resources that are maintained by a party (e.g., third-party, off-site, etc.) and accessible by an identified user over a network (e.g., WAN, Internet, etc.). An interface component can receive a termination notification related to the network service. An executor component can relocate at least a portion of one of data and a service associated with the terminated network service to a disparate replacement network service in order to preserve any services and/or data related therewith.