Electronic last-to-answer timed response game
    11.
    发明申请
    Electronic last-to-answer timed response game 失效
    电子最终到应答定时响应游戏

    公开(公告)号:US20070284826A1

    公开(公告)日:2007-12-13

    申请号:US11452470

    申请日:2006-06-13

    IPC分类号: A63F9/18

    摘要: An electronic game that awards the last player to correctly answer a question before the expiration of a timer. The game includes a plurality of buttons and corresponding indicators coupled to a housing. Within the housing is a controller that causes a question to be displayed on a screen. A timer also counts to a time interval. The controller activates an indicator associated with a button that was depressed last by a player that provides a correct answer to the question at the expiration of a timer. The last player can then move a token on a board. The player that moves their token to the end of the board wins the game.

    摘要翻译: 一个电子游戏,奖励最后一个玩家在定时器到期之前正确回答问题。 游戏包括耦合到壳体的多个按钮和相应的指示器。 在外壳内是一个控制器,使问题显示在屏幕上。 一个计时器也会计时到一个时间间隔。 控制器激活与在定时器期满时为该问题提供正确答案的玩家最后被按下的按钮相关联的指示器。 最后一名玩家可以在棋盘上移动令牌。 将其令牌移动到棋盘末端的玩家赢得了游戏。

    Electronic last-to-answer timed response game
    13.
    发明授权
    Electronic last-to-answer timed response game 失效
    电子最终到应答定时响应游戏

    公开(公告)号:US07669857B2

    公开(公告)日:2010-03-02

    申请号:US11582060

    申请日:2006-10-16

    IPC分类号: A63F9/18

    摘要: An electronic game that awards the last player to correctly answer a question before the expiration of a timer. The game includes a plurality of buttons and corresponding indicators coupled to a housing. A question is provided to the players. A timer counts to a time interval. The controller activates an indicator associated with a button that was depressed last by a player that provides a correct answer to the question at the expiration of the timer. The last player can then move a token on a board. The player that moves their token to the end of the board wins the game.

    摘要翻译: 一个电子游戏,奖励最后一个玩家在定时器到期之前正确回答问题。 游戏包括耦合到壳体的多个按钮和相应的指示器。 向玩家提供了一个问题。 定时器计时到一个时间间隔。 控制器激活与在定时器期满时向该问题提供正确答案的玩家最后被按下的按钮相关联的指示器。 最后一名玩家可以在棋盘上移动令牌。 将其令牌移动到棋盘末端的玩家赢得了游戏。

    ELECTRONIC IMAGE IDENTIFICATION AND ANIMATION SYSTEM
    14.
    发明申请
    ELECTRONIC IMAGE IDENTIFICATION AND ANIMATION SYSTEM 审中-公开
    电子图像识别与动画系统

    公开(公告)号:US20090174656A1

    公开(公告)日:2009-07-09

    申请号:US12350059

    申请日:2009-01-07

    IPC分类号: G06F3/033 G06K9/00

    摘要: An electronic system that includes a working surface and a camera that can capture a plurality of images on the working surface. The system also includes a control station that is coupled to the camera and has a monitor that can display the captured images. The monitor displays a moving graphical image having a characteristic that is a function of a user input on the working surface. By way of example, the graphical image may be a character created from markings formed on the working surface by the user. The system can then “animate” the character by causing graphical character movement.

    摘要翻译: 一种电子系统,其包括能够捕获工作表面上的多个图像的工作表面和照相机。 该系统还包括耦合到照相机的控制站,并且具有能够显示捕获的图像的监视器。 显示器显示具有作为用户在工作表面上的输入的功能的特征的移动图形图像。 作为示例,图形图像可以是由用户在工作表面上形成的标记创建的角色。 然后,该系统可以通过引起图形角色移动来“动画化”角色。

    Electronic last-to-answer timed response game
    15.
    发明申请
    Electronic last-to-answer timed response game 失效
    电子最终到应答定时响应游戏

    公开(公告)号:US20070284827A1

    公开(公告)日:2007-12-13

    申请号:US11582060

    申请日:2006-10-16

    IPC分类号: A63F9/18

    摘要: An electronic game that awards the last player to correctly answer a question before the expiration of a timer. The game includes a plurality of buttons and corresponding indicators coupled to a housing. A question is provided to the players. A timer counts to a time interval. The controller activates an indicator associated with a button that was depressed last by a player that provides a correct answer to the question at the expiration of the timer. The last player can then move a token on a board. The player that moves their token to the end of the board wins the game.

    摘要翻译: 一个电子游戏,奖励最后一个玩家在定时器到期之前正确回答问题。 游戏包括耦合到壳体的多个按钮和相应的指示器。 向玩家提供了一个问题。 定时器计时到一个时间间隔。 控制器激活与在定时器期满时向该问题提供正确答案的玩家最后被按下的按钮相关联的指示器。 最后一名玩家可以在棋盘上移动令牌。 将其令牌移动到棋盘末端的玩家赢得了游戏。

    Padlock that generates a message
    16.
    发明申请
    Padlock that generates a message 审中-公开
    挂锁生成消息

    公开(公告)号:US20060267728A1

    公开(公告)日:2006-11-30

    申请号:US11295307

    申请日:2005-12-05

    IPC分类号: G05B19/00

    摘要: A padlock that can display a message. The padlock includes on output device such as a screen that can display the message. The message can be entered through buttons or keys on the padlock. The screen is controlled by a circuit that can store multiple messages. The circuit can be programmed to operate in different modes. For example, in one mode the message is only displayed when a user enters an appropriate code into the padlock.

    摘要翻译: 可以显示消息的挂锁。 挂锁包括可以显示消息的输出设备,例如屏幕。 可以通过挂锁上的按钮或按键输入信息。 屏幕由可以存储多条消息的电路控制。 该电路可以编程为以不同的模式工作。 例如,在一种模式中,仅当用户将适当的代码输入挂锁时才显示该消息。