BOARD GAME FOR CULTURAL LEARNING THAT INCORPORATES SMART DEVICE WITH SOFTWARE APPLICATION INTO GAME PLAY
    5.
    发明申请
    BOARD GAME FOR CULTURAL LEARNING THAT INCORPORATES SMART DEVICE WITH SOFTWARE APPLICATION INTO GAME PLAY 审中-公开
    用于文化学习的游戏,将软件应用程序与智能设备合并到游戏中

    公开(公告)号:US20150290531A1

    公开(公告)日:2015-10-15

    申请号:US14646469

    申请日:2014-03-14

    IPC分类号: A63F3/04 G09B19/00 G09B7/00

    摘要: A board game facilitates learning about other cultures by asking the game players to answer questions about different aspects of foreign cultures during the course of game play. The game board is a map of international routes of pilgrims, traders, missionaries, merchants, and inter and transcontinental oceanic voyages and journeys, as well as the route of modern trade travel of natural resources. The game board is navigated during the course of play by answering questions about the countries along the route. An electronic device is used as a game accessory to enhance game play by running one or more software applications that provide supplemental sources of information that are flexible, convenient, on-demand and in a highly appealing format for the players.

    摘要翻译: 棋盘游戏有助于通过游戏玩家在游戏过程中回答有关外国文化不同方面的问题来了解其他文化。 游戏板是朝圣者,贸易商,传教士,商人,跨洲大陆海洋航行和旅程的国际路线图,以及自然资源现代贸易旅行的路线。 在游戏过程中游戏板通过回答有关沿途的国家的问题进行导航。 使用电子设备作为游戏附件,通过运行一个或多个软件应用程序来增强游戏玩法,该软件应用程序提供灵活,方便,按需且以高度吸引人的格式为玩家提供的补充信息来源。

    USER-CONTROLLED ENTERTAINMENT SYSTEM, APPARATUS AND METHOD
    6.
    发明申请
    USER-CONTROLLED ENTERTAINMENT SYSTEM, APPARATUS AND METHOD 审中-公开
    用户控制的娱乐系统,装置和方法

    公开(公告)号:US20150217195A1

    公开(公告)日:2015-08-06

    申请号:US14444441

    申请日:2014-07-28

    IPC分类号: A63F13/35

    摘要: A system, method, and apparatus for allowing a wireless communication device operator to control aspects of a multi-player game are described. In one embodiment, a server sends a signal to a plurality of wireless communication devices indicating an availability of an exclusive privilege for one of the wireless communication device operators to exclusively control one or more aspects of the multi-player game. Next, a request is received from a first wireless communication device for a first wireless communication device operator to receive the exclusive privilege. Then, the server determines whether another wireless communication device operator has already been assigned the exclusive privilege to play the multi-player game; if not, the exclusive privilege is assigned to the first wireless communication device. Finally, the server sends a confirmation to the first wireless communication device indicating that the first wireless communication device operator has been granted the exclusive privilege.

    摘要翻译: 描述了允许无线通信设备操作者控制多玩家游戏的方面的系统,方法和装置。 在一个实施例中,服务器向多个无线通信设备发送信号,指示无线通信设备操作者之一的排他权限的可用性专门控制多玩家游戏的一个或多个方面。 接下来,从用​​于第一无线通信设备运营商的第一无线通信设备接收到接收专用权限的请求。 然后,服务器确定另一个无线通信设备运营商是否已经被分配了播放多玩家游戏的独占权限; 如果不是,则将排他特权分配给第一无线通信设备。 最后,服务器向第一无线通信设备发送指示已经授予第一无线通信设备运营商的独占特权的确认。

    Internet / television game show
    7.
    发明授权
    Internet / television game show 有权
    互联网/电视游戏节目

    公开(公告)号:US08974278B2

    公开(公告)日:2015-03-10

    申请号:US13008804

    申请日:2011-01-18

    申请人: Pat Sama

    发明人: Pat Sama

    摘要: A game show may be played online or may be played online while being simultaneously broadcast on television. The contestants of the game show are internet users who may use a web camera to connect to the online game. The host of the game show may be transmitted to the online game as well as to the television audience. A web-only (non-televised) based game may be used to get qualifying contestants to play in the online/televised game. The object of the game is to be the “last cam standing” by, for example, answering trivia questions correctly and eliminating other players.

    摘要翻译: 游戏节目可以在线播放,也可以在线播放,同时在电视上播放。 游戏节目的参赛者是可以使用网络摄像机连接到在线游戏的互联网用户。 游戏节目的主持人可以传送到在线游戏以及电视观众。 可以使用基于网络(非电视)的游戏来获得参赛者在线/电视游戏中的参赛资格。 例如,游戏的对象是“最后一个凸轮站立”,例如正确回答琐事,消除其他玩家。

    Cross-Media Educational And Entertainment System
    8.
    发明申请
    Cross-Media Educational And Entertainment System 审中-公开
    跨媒体教育娱乐系统

    公开(公告)号:US20120208612A1

    公开(公告)日:2012-08-16

    申请号:US13026328

    申请日:2011-02-14

    申请人: Patricia Baal

    发明人: Patricia Baal

    IPC分类号: A63F9/08

    摘要: A cross-media education and entertainment system is provided. A first media includes a puzzle, the puzzle having a plurality of clues representative of an actual solution to be identified. A user enters a proposed solution into a second media, the second media capable of comparing the proposed solution to the actual solution. A prize is made available to the user when the proposed solution is substantially identical to the actual solution.

    摘要翻译: 提供跨媒体教育娱乐系统。 第一媒体包括谜题,该谜题具有代表要识别的实际解决方案的多个线索。 用户将提出的解决方案输入到第二媒体中,第二媒体能够将所提出的解决方案与实际解决方案进行比较。 当提出的解决方案与实际解决方案基本相同时,可向用户提供奖品。

    Multi-player audio game playable on internet
    9.
    发明授权
    Multi-player audio game playable on internet 失效
    多媒体音频游戏可在互联网上播放

    公开(公告)号:US07997582B2

    公开(公告)日:2011-08-16

    申请号:US12482393

    申请日:2009-06-10

    申请人: Michael K. Wong

    发明人: Michael K. Wong

    IPC分类号: A63F9/18 G06F15/02

    摘要: An audio game system and method playable with a website server having an online connection on a network such as the Internet to a plurality of computers for respective participants employs a website enabled to receive from each participant's computer a music file entry selected in response to a game question or challenge issued by the website and determining an ordering by time of response of a first-in-time music file entry and sending it for audio playback on the participants' computers as a winning entry to the game question or challenge. Preferably, a participant's time-of-response is measured by a client applet on each participant's computer, and sent with the music file entry to the website server to enable the server to determine at least a first-in-time response accurately despite differences in bandwidth and connection speeds of the participants' computers.

    摘要翻译: 具有网络服务器的网络服务器可播放的音频游戏系统和方法,所述网站服务器具有诸如因特网的网络到各个参与者的多个计算机的在线连接,使用能够从每个参与者的计算机接收响应于游戏选择的音乐文件条目的网站 由网站发出的问题或挑战,并确定按时间顺序排列第一时间音乐文件条目,并将其发送给参与者的计算机上的音频播放作为游戏问题或挑战的获胜条目。 优选地,参与者的响应时间由每个参与者的计算机上的客户端小程序来测量,并且与音乐文件条目一起发送到网站服务器,以使服务器能够精确地确定至少一个即时响应,尽管差异 参与者电脑的带宽和连接速度。