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公开(公告)号:US20090172022A1
公开(公告)日:2009-07-02
申请号:US11966907
申请日:2007-12-28
申请人: Steven N. Bathiche , Matthew B. MacLaurin , Zachary Lewis Russell , Bret P. O'Rourke , Shai Guday , Boyd Cannon Multerer , Eric P. Wilfrid , Manuel Uris Bronstein Bendayan
发明人: Steven N. Bathiche , Matthew B. MacLaurin , Zachary Lewis Russell , Bret P. O'Rourke , Shai Guday , Boyd Cannon Multerer , Eric P. Wilfrid , Manuel Uris Bronstein Bendayan
CPC分类号: G06F17/2264 , G06F17/2229
摘要: A system (and corresponding methodology) that dynamically alters a storybook (e.g., literary work). Preferences, policies and contexts can be considered and incorporated into the storyline of the book to enhance interest by creating a rich, personalized experience. By enhancing readability and features (e.g., sensory features), stories become more true-to-life and enjoyable by altering the story over time or to differing context (or content).
摘要翻译: 动态改变故事书(例如文学作品)的系统(和相应的方法)。 偏好,政策和环境可以被考虑并且并入本书的故事情节,以通过创造丰富的个性化体验来增强兴趣。 通过增强可读性和特征(例如感官特征),通过随时间改变故事或不同的上下文(或内容),故事变得更加真实和愉快。
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公开(公告)号:US20090164394A1
公开(公告)日:2009-06-25
申请号:US11961100
申请日:2007-12-20
IPC分类号: G06F15/18
CPC分类号: G06Q10/10
摘要: The claimed subject matter provides a system and/or a method that facilitates generating a suggestion for a creative work. An interface component can receive a portion of a creative work. A muse component can evaluate the portion of the creative work utilizing a machine learning technique, wherein the muse component can identify a portion of suggested content based upon the evaluation. A palette can be populated with the portion of suggested content, wherein the portion of suggested content is a subset of content that is available for incorporation into the creative work.
摘要翻译: 所要求保护的主题提供了有助于产生创造性作品的建议的系统和/或方法。 界面组件可以接收一部分创意作品。 缪斯组件可以使用机器学习技术来评估创作作品的部分,其中,缪斯组件可以基于评估来识别建议内容的一部分。 调色板可以填充建议内容的一部分,其中建议内容的一部分是可用于纳入创意作品的内容的一部分。
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公开(公告)号:US20110314153A1
公开(公告)日:2011-12-22
申请号:US12820981
申请日:2010-06-22
申请人: Steven N. Bathiche , Jason Alexander Meistrich , Kenneth Hinckley , Boyd Cannon Multerer , Anthony Cox , Cesare John Saretto
发明人: Steven N. Bathiche , Jason Alexander Meistrich , Kenneth Hinckley , Boyd Cannon Multerer , Anthony Cox , Cesare John Saretto
IPC分类号: G06F21/20 , G06F15/173
CPC分类号: H04L67/16 , H04L63/08 , H04L67/142 , H04L67/148 , H04L67/18 , H04L67/38 , H04W4/80 , H04W12/06
摘要: A system and method are disclosed for pairing computing devices using an authentication protocol that allows an initiating computing device to gain access to a secure, encrypted network of a target computing device.
摘要翻译: 公开了一种用于使用允许发起计算设备获得对目标计算设备的安全加密网络的访问的认证协议来配对计算设备的系统和方法。
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公开(公告)号:US10104183B2
公开(公告)日:2018-10-16
申请号:US12820981
申请日:2010-06-22
申请人: Steven N. Bathiche , Jason Alexander Meistrich , Kenneth Hinckley , Boyd Cannon Multerer , Anthony Cox , Casare John Saretto
发明人: Steven N. Bathiche , Jason Alexander Meistrich , Kenneth Hinckley , Boyd Cannon Multerer , Anthony Cox , Casare John Saretto
IPC分类号: G06F15/173 , H04L29/08 , H04L29/06 , H04W12/06 , H04W4/80
摘要: A system and method are disclosed for pairing computing devices using an authentication protocol that allows an initiating computing device to gain access to a secure, encrypted network of a target computing device.
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公开(公告)号:US20120233676A1
公开(公告)日:2012-09-13
申请号:US13042817
申请日:2011-03-08
申请人: Joshua C. Zana , David R. Reed , Matthew J. Pope , Shyam S. Habarakada , Boyd Cannon Multerer , Nir Nice , Todd R. Manion , Melissa W. Dunn
发明人: Joshua C. Zana , David R. Reed , Matthew J. Pope , Shyam S. Habarakada , Boyd Cannon Multerer , Nir Nice , Todd R. Manion , Melissa W. Dunn
IPC分类号: G06F7/04 , G06F15/173 , G06F15/16
CPC分类号: H04L67/306 , G06Q30/0269 , G06Q30/0631 , H04L67/02
摘要: This document describes grouping personal accounts to tailor a web service. By grouping personal accounts, a service provider may tailor a web service to multiple people based on information about those people.
摘要翻译: 本文档描述分组个人帐户以定制Web服务。 通过分组个人帐户,服务提供商可以根据关于这些人的信息为多个人定制web服务。
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公开(公告)号:US08839390B2
公开(公告)日:2014-09-16
申请号:US13042817
申请日:2011-03-08
申请人: Joshua C. Zana , David R. Reed , Matthew J. Pope , Shyam S. Habarakada , Boyd Cannon Multerer , Nir Nice , Todd R. Manion , Melissa W. Dunn
发明人: Joshua C. Zana , David R. Reed , Matthew J. Pope , Shyam S. Habarakada , Boyd Cannon Multerer , Nir Nice , Todd R. Manion , Melissa W. Dunn
CPC分类号: H04L67/306 , G06Q30/0269 , G06Q30/0631 , H04L67/02
摘要: Grouping personal accounts to tailor a web service may be accomplished by grouping information from two or more personal accounts. In some embodiments, a personal account may include a set of persons. By grouping personal accounts, a service provider may tailor a web service to multiple people based on information about those people.
摘要翻译: 将个人帐户分组以定制Web服务可以通过分组来自两个或更多个人帐户的信息来实现。 在一些实施例中,个人帐户可以包括一组人。 通过分组个人帐户,服务提供商可以根据关于这些人的信息为多个人定制web服务。
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公开(公告)号:US07904877B2
公开(公告)日:2011-03-08
申请号:US11078936
申请日:2005-03-09
IPC分类号: G06F9/45
摘要: Systems and methods are provided for an extensive content build pipeline. The exemplary content build pipeline is based on a code build process using a standard XIF file format containing reference to game content produced using various game content editors and tools. This standardized file format is capable of containing the information required by the content build as metadata, thus enabling a standard content build pipeline. This is opposed to being based on a number of game-specific formats and thus requiring the use of exporters. However, game engine developers can then optimize the XIF files to their particular game engine format.
摘要翻译: 为广泛的内容构建管道提供了系统和方法。 示例性内容构建管线基于使用标准XIF文件格式的代码构建过程,其包含使用各种游戏内容编辑器和工具生成的游戏内容的引用。 该标准化文件格式能够将内容构建所需的信息作为元数据包含在内,从而实现标准内容构建管道。 这反对基于一些游戏特定格式,因此需要使用出口商。 然而,游戏引擎开发人员可以将XIF文件优化为其特定的游戏引擎格式。
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公开(公告)号:US08062132B2
公开(公告)日:2011-11-22
申请号:US11636166
申请日:2006-12-08
IPC分类号: G06F17/00
CPC分类号: G06Q30/02 , G06F21/10 , G07F17/32 , G07F17/3206 , G07F17/3232
摘要: A disclosure of a subscription service is provided, where this service allows for the running of unsigned content, such as games, on closed computing systems, such as gaming consoles. The subscription service checks whether gamer tags have an account to run unsigned games on any consoles on which the gamer tags happen to be residing. If so, users associated with such gamer tags can run unsigned content; if not, then they cannot (but may be asked or allowed to subscribe to the service). The subscription service has various facets, some of which include: gamer tags that can interact with the service while being distributed across a plurality of consoles; remote location of the service from the gaming console; user privileges auditing and revocation if users associated with gamer tags violate policies set out by the subscription service, and so on.
摘要翻译: 提供了一种订阅服务的公开,其中该服务允许在封闭的计算系统(诸如游戏机)上运行诸如游戏的无符号内容。 订阅服务检查玩家标签是否具有帐户,以在玩家标签恰好居住的任何控制台上运行未签名的游戏。 如果是这样,与这样的玩家标签相关联的用户可以运行未签名的内容; 如果没有,那么他们不能(但可能被要求或允许订阅服务)。 订阅服务具有各种方面,其中一些包括:可以在分布在多个控制台的同时与服务交互的玩家标签; 来自游戏机的服务的远程位置; 如果与玩家标签相关联的用户违反订阅服务规定的策略,则用户权限审核和撤销等等。
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公开(公告)号:US08447986B2
公开(公告)日:2013-05-21
申请号:US12821321
申请日:2010-06-23
申请人: Karon A. Weber , Thaddeus C. Pritchett , Cesare John Saretto , Boyd Cannon Multerer , Arnold Blinn
发明人: Karon A. Weber , Thaddeus C. Pritchett , Cesare John Saretto , Boyd Cannon Multerer , Arnold Blinn
IPC分类号: H04L9/32
CPC分类号: H04L9/32 , G06F21/10 , H04L9/0825 , H04L9/3215 , H04L63/045 , H04L63/06 , H04L2209/603 , H04L2463/101 , H04W4/023
摘要: A license to use content (e.g., a movie, song, application, etc.) is provided to a consumer. The license allows for use of the content by the device the consumer is using (e.g., logged into) and devices near the device the consumer is using. For example, a first computing device obtains a license to restricted content. A second computing device obtains a copy of the restricted content; however, the second computing device is not licensed to use the content and may not be able to access the content because the content is encrypted or otherwise restricted. The first computing device is brought into proximity with the second computing device. In response to detecting that the first computing device is in proximity with the second computing device, the second computing device is provided with legal access to the restricted content. The second computing device can then decrypt (or otherwise access) and play the content.
摘要翻译: 向消费者提供使用内容(例如,电影,歌曲,应用程序等)的许可证。 许可证允许消费者正在使用(例如,登录)的设备和消费者正在使用的设备附近的设备使用内容。 例如,第一计算设备获得限制内容的许可。 第二计算设备获得受限内容的副本; 然而,第二计算设备未被许可使用内容,并且由于内容被加密或以其它方式被限制,因此可能无法访问该内容。 使第一计算设备接近第二计算设备。 响应于检测到第一计算设备与第二计算设备接近,第二计算设备被提供给受限内容的合法访问。 第二计算设备然后可以解密(或以其它方式访问)并播放内容。
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公开(公告)号:US20110320819A1
公开(公告)日:2011-12-29
申请号:US12821321
申请日:2010-06-23
申请人: Karon A. Weber , Thaddeus C. Pritchett , Cesare John Saretto , Boyd Cannon Multerer , Arnold Blinn
发明人: Karon A. Weber , Thaddeus C. Pritchett , Cesare John Saretto , Boyd Cannon Multerer , Arnold Blinn
IPC分类号: H04L9/32
CPC分类号: H04L9/32 , G06F21/10 , H04L9/0825 , H04L9/3215 , H04L63/045 , H04L63/06 , H04L2209/603 , H04L2463/101 , H04W4/023
摘要: A license to use content (e.g., a movie, song, application, etc.) is provided to a consumer. The license allows for use of the content by the device the consumer is using (e.g., logged into) and devices near the device the consumer is using. For example, a first computing device obtains a license to restricted content. A second computing device obtains a copy of the restricted content; however, the second computing device is not licensed to use the content and may not be able to access the content because the content is encrypted or otherwise restricted. The first computing device is brought into proximity with the second computing device. In response to detecting that the first computing device is in proximity with the second computing device, the second computing device is provided with legal access to the restricted content. The second computing device can then decrypt (or otherwise access) and play the content.
摘要翻译: 向消费者提供使用内容(例如,电影,歌曲,应用程序等)的许可证。 许可证允许消费者正在使用(例如,登录)的设备和消费者正在使用的设备附近的设备使用内容。 例如,第一计算设备获得限制内容的许可。 第二计算设备获得受限内容的副本; 然而,第二计算设备未被许可使用内容,并且由于内容被加密或以其它方式被限制,因此可能无法访问该内容。 使第一计算设备接近第二计算设备。 响应于检测到第一计算设备与第二计算设备接近,第二计算设备被提供到受限内容的合法访问。 第二计算设备然后可以解密(或以其它方式访问)并播放内容。
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