Methods and Systems for Generating and Rendering Object Based Audio with Conditional Rendering Metadata
    14.
    发明申请
    Methods and Systems for Generating and Rendering Object Based Audio with Conditional Rendering Metadata 有权
    使用条件渲染元数据生成和渲染基于对象的音频的方法和系统

    公开(公告)号:US20160064003A1

    公开(公告)日:2016-03-03

    申请号:US14781544

    申请日:2014-04-03

    Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.

    Abstract translation: 用于生成基于对象的音频节目的方法和音频处理单元,其包括对应于所述节目的至少一个对象频道的条件呈现元数据,其中条件呈现元数据表示至少一个呈现约束,其基于播放扬声器阵列配置, 以及用于呈现由这样的程序确定的音频内容的方法,包括通过响应于至少一些条件呈现来以符合每个可应用的渲染约束的方式呈现节目的至少一个音频频道的内容 元数据。 渲染节目内容的所选组合可以提供沉浸式体验。

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