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公开(公告)号:US20190251977A1
公开(公告)日:2019-08-15
申请号:US16391038
申请日:2019-04-22
IPC分类号: G10L19/008 , H04S3/00 , G06F3/16 , G10L19/20 , H04S7/00
摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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2.
公开(公告)号:US20180077511A1
公开(公告)日:2018-03-15
申请号:US15816722
申请日:2017-11-17
发明人: Sripal S. MEHTA , Brett G. CROCKETT , Spencer HOOKS , Alan SEEFELDT , Christophe CHABANNE , C. Phillip BROWN , Joshua B. LANDO , Brad BASLER , Stewart MURRIE
IPC分类号: H04S7/00
CPC分类号: H04S7/30 , H04R5/02 , H04R27/00 , H04R2205/022 , H04R2227/003 , H04S7/301 , H04S7/307 , H04S2400/03 , H04S2400/11 , H04S2420/01 , H04S2420/03
摘要: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.
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公开(公告)号:US20240079015A1
公开(公告)日:2024-03-07
申请号:US18470165
申请日:2023-09-19
IPC分类号: G10L19/008 , G06F3/16 , G10L19/20 , H04S3/00 , H04S7/00
CPC分类号: G10L19/008 , G06F3/165 , G10L19/20 , H04S3/008 , H04S7/30 , G10L19/167 , H04S2400/13 , H04S2400/15
摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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4.
公开(公告)号:US20230238004A1
公开(公告)日:2023-07-27
申请号:US18159595
申请日:2023-01-25
发明人: Sripal S. MEHTA , Thomas ZIEGLER , Stewart MURRIE
IPC分类号: G10L19/008 , G10L19/20 , H04S7/00 , G06F3/16 , H04S3/00
CPC分类号: G10L19/008 , G10L19/20 , H04S7/30 , G06F3/165 , H04S3/008 , H04S2400/13 , H04S2400/15 , G10L19/167
摘要: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
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公开(公告)号:US20180268829A1
公开(公告)日:2018-09-20
申请号:US15989073
申请日:2018-05-24
发明人: Robert Andrew FRANCE , Thomas ZIEGLER , Sripal S. MEHTA , Andrew Jonathan DOWELL , Prinyar SAUNGSOMBOON , Michael David DWYER , Farhad FARAHANI , Nicolas R. Tsingos , Freddie SANCHEZ
IPC分类号: G10L19/008 , H04S3/00 , G06F3/16 , G10L19/20 , H04S7/00
摘要: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US20180255398A1
公开(公告)日:2018-09-06
申请号:US15756555
申请日:2016-09-01
CPC分类号: H04R3/12 , G06F3/162 , H04R2420/07 , H04R2420/09 , H04S7/301
摘要: A system and method of providing a signal to wireless speakers. An audio stick connects to a source device and provides the audio signal to the wireless speakers. The audio stick combines the functionality of two separate devices: an audio receiver device and a transmitter device for the wireless speakers.
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7.
公开(公告)号:US20240282322A1
公开(公告)日:2024-08-22
申请号:US18592965
申请日:2024-03-01
发明人: Sripal S. MEHTA , Thomas ZIEGLER , Stewart MURRIE
CPC分类号: G10L19/008 , G06F3/165 , G10L19/20 , H04S3/008 , H04S7/30 , G10L19/167 , H04S2400/01 , H04S2400/13 , H04S2400/15 , H04S2420/03
摘要: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
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公开(公告)号:US20210029482A1
公开(公告)日:2021-01-28
申请号:US16990896
申请日:2020-08-11
发明人: Brett G. CROCKETT , Spencer HOOKS , Alan SEEFELDT , Joshua B. LANDO , C. Phillip BROWN , Sripal S. MEHTA , Stewart MURRIE
摘要: Embodiments are described for rendering spatial audio content through a system that is configured to reflect audio off of one or more surfaces of a listening environment. The system includes an array of audio drivers distributed around a room, wherein at least one driver of the array of drivers is configured to project sound waves toward one or more surfaces of the listening environment for reflection to a listening area within the listening environment and a renderer configured to receive and process audio streams and one or more metadata sets that are associated with each of the audio streams and that specify a playback location in the listening environment.
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公开(公告)号:US20180020310A1
公开(公告)日:2018-01-18
申请号:US15716434
申请日:2017-09-26
发明人: Brett G. CROCKETT , Spencer HOOKS , Alan SEEFELDT , Joshua B. LANDO , C. Phillip BROWN , Sripal S. MEHTA , Stewart MURRIE
摘要: Embodiments are described for rendering spatial audio content through a system that is configured to reflect audio off of one or more surfaces of a listening environment. The system includes an array of audio drivers distributed around a room, wherein at least one driver of the array of drivers is configured to project sound waves toward one or more surfaces of the listening environment for reflection to a listening area within the listening environment and a renderer configured to receive and process audio streams and one or more metadata sets that are associated with each of the audio streams and that specify a playback location in the listening environment.
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公开(公告)号:US20160210972A1
公开(公告)日:2016-07-21
申请号:US14916029
申请日:2014-09-09
IPC分类号: G10L19/018 , G10L19/008
CPC分类号: G10L19/018 , G10L19/008
摘要: A method for selecting a subset of channels of (e.g., determined from) at least a segment of a multichannel audio program for watermarking and watermarking the selected subset of channels, and a system or device configured to implement any embodiment of the method, or including a buffer which stores at least one frame or other segment of a multichannel audio program generated by any embodiment of the method or steps thereof. Some embodiments generate watermarking metadata during program creation including by analyzing audio content to be included in segments of a multichannel program, determining at least one watermark suitability value for each channel of each of the segments, and including the watermark suitability values (or watermarking data determined therefrom) as metadata in the program. Some embodiments are implemented by a playback system which determines the selected subset of channels to be watermarked.
摘要翻译: 一种用于选择多通道音频节目的至少一个段的信道子集的子集的方法,用于对选定的信道子集进行水印和水印,以及被配置为实现该方法的任何实施例的系统或设备,或包括 存储由该方法或其任何实施方式生成的多声道音频节目的至少一个帧或其他片段的缓冲器。 一些实施例在程序创建期间产生水印元数据,包括通过分析要包括在多通道程序的段中的音频内容,为每个段的每个通道确定至少一个水印适用性值,并且包括水印适用性值(或确定的水印数据 作为程序中的元数据。 一些实施例由确定要被加水印的所选择的信道子集的重放系统来实现。
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