Wireless device pairing management
    11.
    发明授权
    Wireless device pairing management 有权
    无线设备配对管理

    公开(公告)号:US09451391B1

    公开(公告)日:2016-09-20

    申请号:US14717436

    申请日:2015-05-20

    Applicant: eBay Inc.

    Abstract: A method may include detecting a first wireless device configured to perform short-range wireless communications and detecting a second wireless device configured to perform short-range wireless communications. The method may also include determining one or more short-range wireless connection priorities with respect to a first pairing and a second pairing. The first pairing may be with respect to short-range wireless communications between the first wireless device and a third wireless device configured to perform short-range wireless communications. The second pairing may be with respect to short-range wireless communications between the second wireless device and the third wireless device. The method may further include managing the first pairing and the second pairing based on the one or more short-range wireless connection priorities.

    Abstract translation: 一种方法可以包括检测被配置为执行短距离无线通信的第一无线设备并且检测被配置为执行短距离无线通信的第二无线设备。 该方法还可以包括确定关于第一配对和第二配对的一个或多个短距离无线连接优先级。 第一配对可以是关于第一无线设备与被配置为执行短距离无线通信的第三无线设备之间的短距离无线通信。 第二配对可以是关于第二无线设备和第三无线设备之间的短距离无线通信。 该方法还可以包括基于一个或多个短距离无线连接优先级来管理第一配对和第二配对。

    AUTOMATIC ADJUSTMENT OF A DISPLAY TO OBSCURE DATA
    12.
    发明申请
    AUTOMATIC ADJUSTMENT OF A DISPLAY TO OBSCURE DATA 有权
    自动调整显示数据

    公开(公告)号:US20160188973A1

    公开(公告)日:2016-06-30

    申请号:US14584335

    申请日:2014-12-29

    Applicant: EBAY, INC.

    CPC classification number: G06F21/84 G06F3/013 G06F21/62 G06F2221/2111

    Abstract: Methods, systems, and computer program products are disclosed for automatically adjusting a display to obscure application data. In an example, a computer-implemented method may include collecting eye data from a user, receiving the eye data collected from the user, analyzing the eye data, determining that eyesight of the user is on a display based on the eye data, providing data on the display to the user when the eyesight of the user is determined to be on the display, determining that the eyesight of the user is off the display, obscuring the data on the display in response to determining that the eyesight of the user is off the display, removing the obscuring applied to the data on the display when the eyesight of the user returns to the display.

    Abstract translation: 公开了用于自动调整显示以遮蔽应用数据的方法,系统和计算机程序产品。 在一个示例中,计算机实现的方法可以包括从用户收集眼睛数据,接收从用户收集的眼睛数据,分析眼睛数据,基于眼睛数据确定用户的视力在显示器上,提供数据 当用户的视力被确定为在显示器上时,在显示器上显示,确定用户的视力不在显示器上,以响应于确定用户的视力关闭而使显示器上的数据模糊 显示器,当用户的视力返回到显示器时,去除应用于显示器上的数据的模糊。

    Waist Measuring Belt
    15.
    发明申请

    公开(公告)号:US20220187150A1

    公开(公告)日:2022-06-16

    申请号:US17684737

    申请日:2022-03-02

    Applicant: eBay Inc.

    Abstract: In various example embodiments, devices, systems, and methods for a waist measuring belt are provided. An example waist measuring belt is made up of a belt buckle frame with attachments for a belt strap. The belt further includes a position measuring module coupled to the belt buckle frame that measures an attachment position of a second end of the belt strap to the belt buckle frame. The belt also includes a tension measuring module coupled to the belt buckle frame that measures a tension through the belt buckle frame and the belt strap. A memory and a wireless communication module attached to the belt may be used to store measurements and communicate with a mobile device or server. In various embodiments, estimated user waist sizes over time using measured values and belt-specific data may be used to estimate a user's waist size and generate a waist size history.

    AUDIENCE ADJUSTED GAMING
    16.
    发明申请

    公开(公告)号:US20210113926A1

    公开(公告)日:2021-04-22

    申请号:US17113911

    申请日:2020-12-07

    Applicant: eBay Inc.

    Abstract: A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.

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