Synchronization aspects of interactive multimedia presentation management
    11.
    发明申请
    Synchronization aspects of interactive multimedia presentation management 有权
    交互式多媒体演示管理的同步方面

    公开(公告)号:US20070006080A1

    公开(公告)日:2007-01-04

    申请号:US11355609

    申请日:2006-02-16

    Abstract: Playing an interactive multimedia presentation involves pre-rendering a media object at certain times based on a frame rate of the interactive content, a frame rate of the video content (which may include video, audio, data, or any combination thereof), and a play speed of the presentation. Certain actions taken include calculating a current elapsed play time representing an amount of the presentation's play duration that has passed. Based on the calculated time, a current interactive content presentation time is ascertained from an interactive content timeline. The interactive content timeline represents times at which the media object is presentable. A subsequent interactive content presentation time is selected from the interactive content timeline. The presentation state of the media object is predicted for the subsequent interactive content presentation time. The media object is pre-rendered within a time offset period before the subsequent interactive content presentation time occurs.

    Abstract translation: 播放交互式多媒体呈现涉及基于交互式内容的帧速率,视频内容(可包括视频,音频,数据或其任何组合)的帧速率在某些时间预先呈现媒体对象,并且 播放速度的演示文稿。 采取的某些措施包括计算表示已经通过的演示文稿播放持续时间的数量的当前播放时间。 基于所计算的时间,从交互式内容时间线确定当前交互式内容呈现时间。 交互式内容时间轴表示媒体对象可呈现的时间。 从交互式内容时间轴中选择随后的交互式内容呈现时间。 预测媒体对象的呈现状态用于随后的交互式内容呈现时间。 媒体对象在随后的交互式内容呈现时间发生之前的时间偏移时段内被预渲染。

    State-based timing for interactive multimedia presentations
    12.
    发明申请
    State-based timing for interactive multimedia presentations 审中-公开
    基于国家的交互式多媒体演示时间表

    公开(公告)号:US20070006079A1

    公开(公告)日:2007-01-04

    申请号:US11405737

    申请日:2006-04-18

    CPC classification number: G06F17/24 G06F16/4393 G06F17/2247

    Abstract: Using declarative language application instructions, one or more actions associated with playing interactive content of an interactive multimedia presentation are conditionally triggered based on a state change of a style or non-style characteristic of a particular media object. Certain application instructions specify the characteristic of the media object, while other application instructions specify the actions associated with playing the interactive content (for example, when one or more media objects are renderable, event generation, script execution, or changes in variables) based on a state change of the characteristic. The state change is detected by querying a structured representation of the application, which includes nodes associated with the application instructions, the media object, and/or the characteristic. When state changes are detected, one or more of the specified actions are triggered.

    Abstract translation: 使用声明性语言应用指令,基于特定媒体对象的风格或非风格特征的状态改变有条件地触发与播放交互式多媒体呈现的交互式内容相关联的一个或多个动作。 某些应用指令指定媒体对象的特性,而其他应用指令指定与播放交互内容相关联的动作(例如,当一个或多个媒体对象可呈现,事件生成,脚本执行或变量变化时)基于 状态变化的特点。 通过查询应用程序的结构化表示来检测状态改变,该应用包括与应用指令相关联的节点,媒体对象和/或特征。 当检测到状态改变时,触发一个或多个指定的动作。

    Aspects of media content rendering
    13.
    发明申请
    Aspects of media content rendering 有权
    媒体内容呈现方面

    公开(公告)号:US20070006064A1

    公开(公告)日:2007-01-04

    申请号:US11405816

    申请日:2006-04-18

    Abstract: Media content is arranged into a number of sets of video, audio, or data samples, referred to as clips, which are rendered by a media content manager. A playlist, which is handled by a presentation manager, specifies the time-ordered sequence of clips playable to a user. Certain actions are taken during media content play to minimize glitches perceived by the user, including determining a time offset value that is used to decide how far in advance of a scheduled play time to begin pre-rendering an upcoming clip. The time offset value is determined using one or more static characteristics associated with a media source for the upcoming clip, such as the location of the media source, codec parameters, or encryption complexity, and one or more dynamic characteristics of the presentation system, such as retrieval states, (including play speeds) of media clips, processing loads, or clock frequencies.

    Abstract translation: 媒体内容被布置成由媒体内容管理器呈现的多组视频,音频或数据样本,被称为剪辑。 由演示管理器处理的播放列表指定可播放给用户的剪辑的时间顺序序列。 在媒体内容播放期间采取某些动作以最小化用户感知到的毛刺,包括确定时间偏移值,该时间偏移值用于确定预定播放时间之前的距离以开始预呈现即将到来的剪辑。 使用与用于即将到来的剪辑的媒体源相关联的一个或多个静态特性来确定时间偏移值,例如媒体源的位置,编解码器参数或加密复杂度以及呈现系统的一个或多个动态特性,例如 作为媒体剪辑,处理负载或时钟频率的检索状态(包括播放速度)。

    Distributing input events to multiple applications in an interactive media environment
    14.
    发明申请
    Distributing input events to multiple applications in an interactive media environment 有权
    在交互式媒体环境中将输入事件分发到多个应用程序

    公开(公告)号:US20070005757A1

    公开(公告)日:2007-01-04

    申请号:US11351374

    申请日:2006-02-10

    CPC classification number: G06F9/542 G06F2209/545 H04L67/36

    Abstract: In an interactive media environment, input events are distributed to a plurality of applications where each application includes zero or more script components and zero or more markup files and has a Z order which corresponds to the position of the applications' visual elements on a display. An input event processing order is utilized where the application that has focus in an interactive media environment (by virtue of its receipt of user events) is provided with the first opportunity to consume the input event. If the focused application does not consume the input event, it is then delivered to the remaining applications in top down, inverse Z order. Each application is enabled with the ability to consume an input event, pass it on to lower Z ordered applications, hide it from lower Z ordered applications, or otherwise handle it. Input event processing stops when an application consumes the input event.

    Abstract translation: 在交互式媒体环境中,输入事件被分发到多个应用程序,其中每个应用程序包括零个或多个脚本组件和零个或多个标记文件,并且具有对应于应用程序在显示器上的视觉元素的位置的Z次序。 使用输入事件处理顺序,其中在交互式媒体环境(通过其接收用户事件)中具有焦点的应用被提供有消费输入事件的第一个机会。 如果聚焦的应用程序不消耗输入事件,那么它将以自上而下的逆Z顺序传递给其余的应用程序。 每个应用程序都能够使用输入事件,将其传递给较低的Z订单应用程序,将其从较低的Z订单应用程序隐藏,或以其他方式处理。 当应用程序消耗输入事件时,输入事件处理停止。

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