摘要:
A method for conducting bingo games includes using a server to collect game play requests from a plurality of electronic player stations. The server determines if a group of the collected game play requests meets one or more predefined conditions for establishing a quorum, and if so conducts a game with the group of game play requests. Even after the game is started, the server continues to collect game play requests in preparation for conducting additional games. When enough game play requests are collected, the server starts the next game, even if previous games are still in progress.
摘要:
A gaming machine produces truly random results using a noisy oscillator to randomly vary the frequency of a clock signal used to cycle a counter through its states. Multiple random numbers can be generated during the same game using the same circuitry, yet still achieve truly random results.
摘要:
A control system for a health club which stores user records including user activity data in order to monitor and control use of the club's facilities. A central controller includes a memory for storing the user records including attendance data and accounting data, and a main control which is responsive to the user record data for determining whether a user is authorized to use the club's facilities. The central controller is coupled to various club facilities and equipment such as a computerized scale to prevent use thereof if a user is not authorized. The central controller also stores user history data such as user weight data for the computerized scale to alleviate data storage problems.
摘要:
Described is a method of constructing prize structures that are particularly useful in gaming systems which can be used to implement various games such as bingo and poker. In particular the described pay structures and game systems can have sufficient granularity such that the outcome or payoff of the game being played can be expanded to provide higher payout amounts as well as closely replicate the payoff of a second game. Included are methods and apparatus for playing bingo games and determining which bingo cards are winners. In addition, methods and apparatus for evaluating or checking each card in a bingo game using a bit marked card technique and vector operations are described.
摘要:
A method for conducting bingo games includes using a server to collect game play requests from a plurality of electronic player stations. The server determines if a group of the collected game play requests meets one or more predefined conditions for establishing a quorum, and if so conducts a game with the group of game play requests. Even after the game is started, the server continues to collect game play requests in preparation for conducting additional games. When enough game play requests are collected, the server starts the next game, even if previous games are still in progress.
摘要:
Described is a method of constructing prize structures that are particularly useful in gaming systems which can be used to implement various games such as bingo and poker. In particular the described pay structures and game systems can have sufficient granularity such that the outcome or payoff of the game being played can be expanded to provide higher payout amounts as well as closely replicate the payoff of a second game.
摘要:
A method for conducting bingo games includes using a server to collect game play requests from a plurality of electronic player stations. The server determines if a group of the collected game play requests meets one or more predefined conditions for establishing a quorum, and if so conducts a game with the group of game play requests. Even after the game is started, the server continues to collect game play requests in preparation for conducting additional games. When enough game play requests are collected, the server starts the next game, even if previous games are still in progress.
摘要:
In order to provide a reel type gaming apparatus with the capability to pay out winnings having a higher value than an apparatus where the reels have an equal probability of stopping at each reel stop, a table is created in memory having pairs of lower and upper numerical limits which define groups of subintervals that in turn correspond to reel stops. A random number is generated and the subinterval which includes the number is identified and the reel is stopped at the corresponding reel stop. The interval between the upper and lower limits for each subinterval defines the relative stopping probability for the corresponding reel stop. In another approach probability factors are assigned to each reel stop and a microprocessor subtracts the value of each probability factor from a randomly generated probability value and increments a reel stop index until the probability value is less than the probability factor for the current stop index. Upon a player activated event the current stop index is used to stop the reel in a predetermined position. The relative values of the probability factors correspond to the relative stopping probability of each reel stop.
摘要:
An optical card reader for reading marks made on the face of a preprinted card utilizes a video camera and a memory device to capture and store an image of at least a portion of the card. Positioning indices are printed on the card, and the reader has stored therein information defining possible locations of valid marks relative to the positioning indices. The centroids of the positioning indices on the cards are determined to define the possible locations of valid marks on the cards. The densities and centroids of the marks located in the possible locations are analyzed to determine if a valid mark is present.
摘要:
A pattern probability (302) is determined for each of a number of target patterns (301) achievable in a bingo-type game. Each pattern probability (302) comprises a probability of achieving the respective target pattern (301) in the bingo-type game. Different pattern sets are then associated with each different prize level in a desired prize distribution. The target patterns (301) and their respective pattern probabilities (302) are assigned or mapped to the different pattern sets so that the probability of achieving any target pattern included in a pattern set comprises a value approximating the desired probability of the prize level with which the pattern set is associated.