SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO
    11.
    发明申请
    SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO 有权
    在UPNP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US20120259967A1

    公开(公告)日:2012-10-11

    申请号:US13526268

    申请日:2012-06-18

    IPC分类号: G06F15/173

    摘要: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    摘要翻译: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    Gaming via peer-to-peer networks
    12.
    发明授权
    Gaming via peer-to-peer networks 有权
    通过点对点网络进行游戏

    公开(公告)号:US08616976B2

    公开(公告)日:2013-12-31

    申请号:US11593873

    申请日:2006-11-07

    摘要: Providing a gaming service via an ad hoc peer-to-peer network involves configuring a device to offer a generic peer-to-peer gaming service that facilitates access to a plurality of specific networked games of the device. The device advertises the gaming service using a service discovery protocol of the network. Game play is facilitated via the gaming service. Accessing a gaming service via an ad hoc peer-to-peer network involves coupling a device to the network. The device discovers a generic peer-to-peer gaming service using a service discovery protocol of the network. The generic gaming service is offered by a peer device and facilitates access to a plurality of specific networked games of the peer device. The device selects a networked game from the plurality of specific networked games of the peer device, and play of the networked game occurs at least between the device and a peer device of the network.

    摘要翻译: 通过自组织点对点网络提供游戏服务涉及配置设备以提供便于对设备的多个特定网络游戏进行访问的通用点对点游戏服务。 该设备使用网络的服务发现协议来通告游戏服务。 通过游戏服务促进游戏玩法。 通过ad hoc对等网络访问游戏服务涉及将设备耦合到网络。 该设备使用网络的服务发现协议发现通用对等游戏服务。 通用游戏服务由对等设备提供,并且便于访问对等设备的多个特定网络游戏。 设备从对等设备的多个特定网络游戏中选择联网游戏,并且网络游戏的播放至少在设备和网络的对等设备之间进行。

    System and method for utilizing environment information in UPnP audio/video
    13.
    发明授权
    System and method for utilizing environment information in UPnP audio/video 有权
    在UPnP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US08473600B2

    公开(公告)日:2013-06-25

    申请号:US13526268

    申请日:2012-06-18

    IPC分类号: G06F15/173

    摘要: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    摘要翻译: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可以用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    System and method for utilizing environment information in UPnP audio/video
    14.
    发明授权
    System and method for utilizing environment information in UPnP audio/video 有权
    在UPnP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US08224939B2

    公开(公告)日:2012-07-17

    申请号:US11386516

    申请日:2006-03-22

    IPC分类号: G06F15/173

    摘要: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    摘要翻译: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可以用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    Gaming via peer-to-peer networks
    15.
    发明申请
    Gaming via peer-to-peer networks 有权
    通过点对点网络进行游戏

    公开(公告)号:US20080108437A1

    公开(公告)日:2008-05-08

    申请号:US11593873

    申请日:2006-11-07

    IPC分类号: G06F17/00

    摘要: Providing a gaming service via an ad hoc peer-to-peer network involves configuring a device to offer a generic peer-to-peer gaming service that facilitates access to a plurality of specific networked games of the device. The device advertises the gaming service using a service discovery protocol of the network. Game play is facilitated via the gaming service. Accessing a gaming service via an ad hoc peer-to-peer network involves coupling a device to the network. The device discovers a generic peer-to-peer gaming service using a service discovery protocol of the network. The generic gaming service is offered by a peer device and facilitates access to a plurality of specific networked games of the peer device. The device selects a networked game from the plurality of specific networked games of the peer device, and play of the networked game occurs at least between the device and a peer device of the network.

    摘要翻译: 通过自组织点对点网络提供游戏服务涉及配置设备以提供便于对设备的多个特定网络游戏进行访问的通用点对点游戏服务。 该设备使用网络的服务发现协议来通告游戏服务。 通过游戏服务促进游戏玩法。 通过ad hoc对等网络访问游戏服务涉及将设备耦合到网络。 该设备使用网络的服务发现协议发现通用对等游戏服务。 通用游戏服务由对等设备提供,并且便于访问对等设备的多个特定网络游戏。 设备从对等设备的多个特定网络游戏中选择联网游戏,并且网络游戏的播放至少在设备和网络的对等设备之间进行。

    System and method for mobile telephone and UPnP control point integration
    16.
    发明申请
    System and method for mobile telephone and UPnP control point integration 有权
    移动电话和UPnP控制点集成的系统和方法

    公开(公告)号:US20070226311A1

    公开(公告)日:2007-09-27

    申请号:US11386508

    申请日:2006-03-22

    IPC分类号: G06F15/16

    摘要: A system and method for enabling the integration of mobile telephone functions and the UPnP-enabled digital home. In an UPnP control point device, such as a UPnP mobile telephone, implementing the present invention, events such as the receipt of an incoming telephone call or message in the UPnP control point device application program interface can trigger the requesting of different UPnP actions in UPnP devices that relate to the event. In the UPnP environment, the UPnP control point device serves as a control point and transmits instructions to other devices. For example, the receipt of a phone call could cause the volume on a stereo or television to be lowered or muted, it could cause both live and taped television programs to pause, or it could perform other functions. A UPnP control point device of the present invention can also transmit instructions based upon requests received from remote locations.

    摘要翻译: 一种用于实现移动电话功能和支持UPnP的数字家庭的集成的系统和方法。 在实施本发明的UPnP移动电话的UPnP控制点装置中,例如在UPnP控制点装置应用程序接口中接收到进入的电话呼叫或消息的事件可以触发在UPnP中请求不同的UPnP动作 与事件相关的设备。 在UPnP环境中,UPnP控制点设备用作控制点,并将指令发送到其他设备。 例如,接听电话可能导致立体声或电视上的音量降低或静音,可能导致直播和录像电视节目暂停,或者可能会执行其他功能。 本发明的UPnP控制点设备还可以基于从远程位置接收的请求来发送指令。

    Restricting and preventing pairing attempts from virus attack and malicious software
    17.
    发明授权
    Restricting and preventing pairing attempts from virus attack and malicious software 有权
    限制和防止与病毒攻击和恶意软件的配对尝试

    公开(公告)号:US08787899B2

    公开(公告)日:2014-07-22

    申请号:US11477462

    申请日:2006-06-30

    摘要: A method, device and system restrict and prevent virus attack and malicious software to a wireless communication device from a pairing attempt by another wireless communications device. A switch is included in a transmission path coupling a first device to a second device, wherein the second device is attempting to pair with first wireless communications device. A detector coupled to the transmission path, detects an address of the second wireless communications device in a pairing communication protocol between the first and second devices. A counter coupled to the detector counts the pairing attempts of the second device. A compare circuit compares the pairing attempts to a selected number N. The compare circuit signals the switch to open when the number of attempts equals or exceeds the number N, breaking the connection, thereby preventing the first device from receiving virus attacks and malicious software.

    摘要翻译: 一种方法,设备和系统可以通过另一无线通信设备的配对尝试来限制和防止病毒攻击和恶意软件到无线通信设备。 交换机被包括在将第一设备耦合到第二设备的传输路径中,其中第二设备尝试与第一无线通信设备配对。 耦合到传输路径的检测器在第一和第二设备之间的配对通信协议中检测第二无线通信设备的地址。 耦合到检测器的计数器计数第二设备的配对尝试。 比较电路将配对尝试与所选数字N进行比较。当尝试次数等于或超过N数时,比较电路将开关发信号通知给开关,从而破坏连接,从而防止第一个设备接收病毒攻击和恶意软件。

    Restricting and preventing pairing attempts from virus attack and malicious software
    18.
    发明申请
    Restricting and preventing pairing attempts from virus attack and malicious software 有权
    限制和防止与病毒攻击和恶意软件的配对尝试

    公开(公告)号:US20080003997A1

    公开(公告)日:2008-01-03

    申请号:US11477462

    申请日:2006-06-30

    IPC分类号: H04Q7/20

    摘要: A method, device and system restrict and prevent virus attack and malicious software to a wireless communication device from a pairing attempt by another wireless communications device. A switch is included in a transmission path coupling a first device to a second device, wherein the second device is attempting to pair with first wireless communications device. A detector coupled to the transmission path, detects an address of the second wireless communications device in a pairing communication protocol between the first and second devices. A counter coupled to the detector counts the pairing attempts of the second device. A compare circuit compares the pairing attempts to a selected number N. The compare circuit signals the switch to open when the number of attempts equals or exceeds the number N, breaking the connection, thereby preventing the first device from receiving virus attacks and malicious software.

    摘要翻译: 一种方法,设备和系统可以通过另一无线通信设备的配对尝试来限制和防止病毒攻击和恶意软件到无线通信设备。 交换机被包括在将第一设备耦合到第二设备的传输路径中,其中第二设备尝试与第一无线通信设备配对。 耦合到传输路径的检测器在第一和第二设备之间的配对通信协议中检测第二无线通信设备的地址。 耦合到检测器的计数器计数第二设备的配对尝试。 比较电路将配对尝试与所选数字N进行比较。当尝试次数等于或超过N数时,比较电路将开关发信号通知给开关,从而破坏连接,从而防止第一个设备接收病毒攻击和恶意软件。

    Storage capacity query for UPnP AV media server CDS
    20.
    发明申请
    Storage capacity query for UPnP AV media server CDS 审中-公开
    UPnP AV媒体服务器CDS的存储容量查询

    公开(公告)号:US20070260652A1

    公开(公告)日:2007-11-08

    申请号:US11429730

    申请日:2006-05-08

    IPC分类号: G06F17/30

    CPC分类号: G06F16/1727

    摘要: A system and method for determining the remaining free storage capacity of a media database in a media server device (MSD), such as one used in a universal plug and play audio-visual (UPnP AV) architecture. The present invention allows a user of a MSD hosting a content directory service (CDS), prior to a large copy or move operation, to query the media database of the MSD as to the remaining free storage capacity. In one embodiment of the present invention, a query action is implemented in a control point (CP), allowing the CP to query the CDS, which in turn queries the MSD file system/operating system (OS) to determine the remaining free capacity storage of the media database. This capacity information is then sent back to the CP for presentation to a user of the MSD. In a second embodiment, the query is implemented as a dedicated AV MSD service. In a third embodiment, UPnP eventing and a new state variable capable of indicating the remaining free storage capacity is used.

    摘要翻译: 一种用于确定媒体服务器设备(MSD)中的媒体数据库的剩余空闲存储容量的系统和方法,诸如在通用即插即用(UPnP AV)架构中使用的媒体数据库。 本发明允许在大的复制或移动操作之前托管内容目录服务(CDS)的MSD的用户向剩余空闲存储容量的MSD的媒体数据库查询。 在本发明的一个实施例中,在控制点(CP)中实现查询动作,允许CP查询CDS,CDS再次查询MSD文件系统/操作系统(OS)以确定剩余的可用容量存储 的媒体数据库。 然后将该容量信息发送回CP以呈现给MSD的用户。 在第二实施例中,查询被实现为专用AV MSD服务。 在第三实施例中,使用UPnP事件和能够指示剩余空闲存储容量的新状态变量。