Abstract:
An example game apparatus calculates the attitude of a terminal device on the basis of a value of a gyro sensor of the terminal device. The game apparatus sets the position of an aim in a game image on the basis of the calculated attitude of the terminal device, and also sets the attitude of a virtual camera. The game apparatus sets the firing direction of an arrow on the basis of the position of the aim, and causes the arrow to be fired in the firing direction in accordance with the cessation of a touch operation on a touch panel of the terminal device.
Abstract:
A pressure sensor includes a container, a pressure receiving unit that seals an opening section of the container, has a pressure receiving section and a peripheral section outside the pressure receiving section, a plurality of support members having one ends affixed to the peripheral section and other ends that extend from the one ends in parallel with a direction of displacement of the pressure receiving unit, a pressure-sensitive element; and a fixing plate having a first connection segment that affixes the second base portion of the pressure-sensitive element, and a second connection segment that extends both ends of the first connection segment toward at least one of main surface sides of the first connection segment and connects to the other ends of the support members.
Abstract:
A pressure sensor includes: a pressure receiving member; and first and second pressure sensitive elements which have a pressure sensing portion and a pair of base portions connected to both ends of the pressure sensing portion, and which have a detection axis parallel to a line connecting the base portions, and in which the detection axis is parallel to a displacement direction of the flexible portion. One base portion of the first pressure sensitive element is fixed to the flexible portion, and the other base portion is fixed to a first supporting member that is supported by the peripheral portion. One base portion of the second pressure sensitive element is fixed to the peripheral portion, and the other base portion is fixed to a second supporting member that is supported by the flexible portion.
Abstract:
A data transfer device includes a data transmitting circuit includes an error detection code generating unit generating an error detection code for detecting an error in the data, and a transmission unit transmitting the data and the error detection code together with retransmit enable information representing that corresponding data transmitted before the former data or transmitted next can be retransmitted, the data receiving circuit includes a reception unit receiving the transmitted data, the transmitted error detection code and the transmitted retransmit enable information, an error detection unit detecting the error in the received data based on the error detection code, an error data retaining unit retaining the data in which an error is detected when the reception unit receives the retransmit enable information, and an error data comparing unit that comparing the error detected data retained in the error data retaining unit with corresponding data that is retransmitted.
Abstract:
A movement direction calculating apparatus including a processor executing instructions for: obtaining acceleration data output from the multi-axis acceleration sensor during each of successive intervals; determining a movement period as a period during a movement of the input device wherein the determination is based on the obtained acceleration data; calculating a plurality of difference vectors each representing a difference between a pair of acceleration vectors corresponding to acceleration data, wherein each of the acceleration vectors is a vector whose components are acceleration values with respect to a plurality of axes of acceleration values corresponding to axes indicated by the acceleration data; summing the difference vectors to calculate a direction vector, wherein each of the difference vectors is assigned a weight depending on a magnitude of the difference vector, and designating as the movement direction a direction indicated by the direction vector.
Abstract:
A vibration-type force detection sensor includes: a piezoelectric resonator element provided with a vibration portion and a support portion connected to one end of the vibration portion; and a base which is provided with one main surface which is connected to the support portion and the piezoelectric resonator element is arranged, wherein the piezoelectric resonator element is in a state where the other end side of the vibration portion can oscillate so that the size of a gap between the vibration portion and the one main surface changes when a force acts in a direction which is orthogonal with the one main surface of the base, and is supported in parallel with the one main surface of the base so that an electric equivalent resistance of the vibration portion changes according to the change in the size of the gap.
Abstract:
A pressure sensor element includes: a package, a first diaphragm provided on a first surface of the package, a second diaphragm provided on a second surface of the package, and a pressure sensing element disposed in the package, the pressure sensing element including: a first base formed at one end in a longitudinal direction of the pressure sensing element, a second base formed at the other end in the longitudinal direction, and a resonating portion formed between the first base and the second base. In the element, the first and second surfaces are opposed to each other. The pressure sensor element is disposed such that the longitudinal direction is orthogonal to a displacement direction of each of the first and second diaphragms. The first base is connected to the first diaphragm while the second base is connected to the second diaphragm.
Abstract:
A game apparatus calculates a gravitational vector Vg, which represents a gravitational direction viewed from an input device, based on operation data. Then, a motion acceleration vector VA, which represents an acceleration applied by a motion of the input device, is calculated based on an acceleration represented by acceleration data and the gravitational vector Vg. The gravitational vector Vg is corrected such that the motion acceleration vector VA approaches a motion acceleration (vector VA′) satisfying a relationship with an angular rate (vector Vω) represented by angular rate data, the relationship being predefined between the motion acceleration and the angular rate for the input device making a predetermined motion (rotational motion). Furthermore, the game apparatus calculates an orientation of the input device corresponding to the corrected gravitational vector.