Abstract:
An example game device arranges, in a game space, a plurality of first characters corresponding to a plurality of controllers and a second character corresponding to a portable display device. The second character is caused to move in the game space based on an input operation performed on an analog stick. An orientation of the second character is changed based on an input operation performed on the analog stick and an input operation performed on a change in an attitude of the portable display device. On the other hand, the first character is caused to normally automatically move along a predetermined path, and to move toward an enemy character when the enemy character is present within a predetermined range.
Abstract:
A pressure sensor includes a container; a pressure receiving member which constitutes a part of the container; a supporting member which extends from a peripheral portion of the pressure receiving member in parallel to the displacement direction of the pressure receiving member, and in which an end portion thereof is bent toward a central portion of the pressure receiving member; and a pressure sensing device which has a pressure sensing portion and first and second base portions respectively connected to both ends of the pressure sensing portion. The supporting member includes two or more members which are formed of different materials and connected in the displacement direction, and the proportion of the lengths of the two or more members is adjusted so that the supporting member has the same thermal expansion coefficient as the pressure sensing device.
Abstract:
A gravity direction calculating apparatus for calculating a direction of gravity with respect to an input device, including: an obtaining logic unit for successively obtaining acceleration data output from a multi-axis acceleration sensor included in the input device; a period detecting logic unit for detecting a period from start to end of movement of the input device, as a movement period, based on the obtained acceleration data; and a gravity direction calculating logic unit for calculating a sum of one or more acceleration vectors corresponding to one or more pieces of acceleration data obtained during the movement period, a direction determined by a vector indicated by the sum being the gravity direction, wherein the acceleration vector is a vector whose components are acceleration values with respect to a plurality of axes of acceleration values with respect to axes indicated by the acceleration data.
Abstract:
A pressure sensor includes a pressure sensing element and a pressure receiver. The pressure sensing element includes a pressure sensing portion and a pair of base portions connected to both ends of the pressure sensing portion. The pressure receiver has a first main surface that is a pressure receiving surface and a second main surface that is a back side of the pressure receiving surface. The pressure receiver includes a pair of supporting portions provided on the second main surface. The pair of supporting portions cover one main surface of the pressure sensing element and support the pair of base portions of the pressure sensing element. The pressure receiver has a thick portion in a position symmetrical with respect to at least one of a first virtual line passing through a center of the second main surface and extending in a direction of an arrangement of the pair of supporting portions and a second virtual line passing through the center and extending in a direction perpendicular to the first virtual line.
Abstract:
An example game apparatus acquires operation data from each of a plurality of controllers and a portable display device, and performs a game control process on the basis of the operation data. The game apparatus sets, in a game space, characters that take action in accordance with the operations performed on the controllers, respectively, and a bow object that takes action in accordance with the operation performed on the portable display device; sets first virtual cameras so as to correspond to the characters; and sets a second virtual camera so as to correspond to the bow object. The game apparatus displays on a television a plurality of images obtained by capturing the game space with the first virtual cameras, and outputs to the portable display device an image obtained by capturing the game space with the second virtual camera.
Abstract:
An acceleration sensor includes: a sensitive element having a vibrating beam, base ends located at both ends of the vibrating beam, and excitation electrodes which are formed on a surface of the vibrating beam; a supporting section connected to each of the base ends in order to support the sensitive element; a connecting section which is provided between one of the base ends and the supporting section so as to extend from the one base end in the opposite direction to the one base end on the same axis as the vibrating beam and which has a thin section formed along the longitudinal direction of the vibrating beam; and a spindle section which is disposed at both sides of the sensitive element in the width direction in a state of being connected to the one base end and extends toward the other base end side along the longitudinal direction.
Abstract:
A game apparatus comprises an obtaining means, a gravity direction calculating means, a first movement direction calculating means, and a game processing means. The obtaining means successively obtains acceleration data. The gravity direction calculating means calculates a gravity direction based on values of a plurality of pieces of acceleration data obtained during a predetermined period, where an orientation of an input device is used as a reference. The first movement direction calculating means calculates a first movement direction which is a movement direction of the input device, based on the values of the plurality of pieces of acceleration data obtained during the predetermined period, where the orientation of the input device is used as a reference. The game processing means executes a game process based on the first movement direction and the gravity direction.
Abstract:
A pressure detection unit includes: a first piezoelectric resonator element having a vibrating portion and a pair of base portions connected to both ends of the vibrating portion; a second piezoelectric resonator element having a resonating arm and a base portion integrated with one end of the resonating arm; a diaphragm having a pair of supporting portions to which the base portions of the first piezoelectric resonator element are bonded; and a base disposed to be opposed to the diaphragm. In the pressure detection unit, the base portion of the second piezoelectric resonator element is joined to one of the base portions of the first piezoelectric resonator element in an identical plane.
Abstract:
An example game apparatus determines, when an input has been made with a cross button, whether an input direction indicates a diagonal direction. When the input direction indicates a diagonal direction, a follow parameter is set such that a virtual stick vector is changed so as to slowly approach an input vector. When the input direction does not indicate a diagonal direction, the follow parameter is set such that the virtual stick vector is changed so as to approach the input vector fast. Further, the game apparatus calculates the follow parameter according to an inner product of the virtual stick vector and the input vector. The game apparatus updates the virtual stick vector based on the virtual stick vector having been most recently obtained, the input vector, and the follow parameter.
Abstract:
A pressure sensor includes: a container; a pressure receiving member which forms apart of the container; a pressure sensitive element which has a pressure sensing portion and a pair of base portions connected to both ends of the pressure sensing portion, and which has a detection axis parallel to a line connecting the base portions, and in which the detection axis is parallel to a displacement direction of the pressure receiving member, and which detects pressure based on displacement of the pressure receiving member; and a gate-shaped frame which includes a pair of shock absorbing portions that interposes the pressure sensitive element and is connected to a side of the pressure receiving member close to the peripheral portion or a side of the container close to the pressure receiving member and a beam portion that connects distal ends of the shock absorbing portions.