Animation environment
    11.
    发明授权
    Animation environment 有权
    动画环境

    公开(公告)号:US09558578B1

    公开(公告)日:2017-01-31

    申请号:US13830439

    申请日:2013-03-14

    IPC分类号: G09G5/00 G06T13/20

    CPC分类号: G06T13/20

    摘要: Methods, systems, and apparatus, including computer programs encoded on computer storage media, for animation. An animation application creates an animation environment. An input device receives input from a user to the animation application. An output device displays output to the user of the animation application. The animation application is configured to have a mode of operation that includes displaying, through the output device, a 3D animation view of the animation environment overlain by a 2D edit view of the animation environment.

    摘要翻译: 方法,系统和装置,包括在计算机存储介质上编码的用于动画的计算机程序。 动画应用程序创建动画环境。 输入设备接收来自用户的输入到动画应用。 输出设备向动画应用的用户显示输出。 动画应用被配置为具有操作模式,其包括通过输出设备显示由动画环境的2D编辑视图覆盖的动画环境的3D动画视图。

    CONTROLLING ANIMATED CHARACTER EXPRESSION
    12.
    发明申请
    CONTROLLING ANIMATED CHARACTER EXPRESSION 审中-公开
    控制动画字符表达

    公开(公告)号:US20140192059A1

    公开(公告)日:2014-07-10

    申请号:US14139409

    申请日:2013-12-23

    IPC分类号: G06T11/60 G06T13/80

    CPC分类号: G06T11/60 G06T13/40 G06T13/80

    摘要: A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.

    摘要翻译: 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。

    THREE-DIMENSIONAL MOTION CAPTURE
    14.
    发明申请
    THREE-DIMENSIONAL MOTION CAPTURE 有权
    三维运动捕获

    公开(公告)号:US20150077418A1

    公开(公告)日:2015-03-19

    申请号:US14550022

    申请日:2014-11-21

    IPC分类号: G06T15/06 G06T15/08

    摘要: In one general aspect, a method is described. The method includes generating a positional relationship between one or more support structures having at least one motion capture mark and at least one virtual structure corresponding to geometry of an object to be tracked and positioning the support structures on the object to be tracked. The support structures has sufficient rigidity that, if there are multiple marks, the marks on each support structure maintain substantially fixed distances from each other in response to movement by the object. The method also includes determining an effective quantity of ray traces between one or more camera views and one or more marks on the support structures, and estimating an orientation of the virtual structure by aligning the determined effective quantity of ray traces with a known configuration of marks on the support structures.

    摘要翻译: 在一般的方面,描述了一种方法。 该方法包括产生具有至少一个运动捕捉标记的一个或多个支撑结构与对应于要跟踪的对象的几何形状的至少一个虚拟结构之间的位置关系,并将支撑结构定位在待跟踪对象上。 支撑结构具有足够的刚性,如果存在多个标记,则每个支撑结构上的标记响应于物体的移动而保持彼此基本上固定的距离。 该方法还包括确定一个或多个照相机视图与支撑结构上的一个或多个标记之间的有效射线轨迹数量,以及通过将所确定的有效光线迹线与已知的标记配置对准来估计虚拟结构的取向 在支撑结构上。