Game apparatus and storage medium storing game program
    11.
    发明授权
    Game apparatus and storage medium storing game program 有权
    存储游戏程序的游戏装置和存储介质

    公开(公告)号:US07938725B2

    公开(公告)日:2011-05-10

    申请号:US11600837

    申请日:2006-11-17

    Inventor: Yuichiro Okamura

    Abstract: Operation data is obtained from an input device and is stored into a memory, and initial state data indicating an attitude or a position of an object in a virtual game world is calculated with predetermined start timing using acceleration data included in the obtained operation data. Depending on acceleration data included in operation data sequentially obtained on and after the start timing, change amount data for sequentially changing the attitude or position of the object over time is calculated. Thereafter, the attitude or position of the object disposed in the virtual game world, depending on the initial state data, is changed, depending on the change amount data, to perform a game process of controlling a motion of the object.

    Abstract translation: 操作数据从输入装置获得并存储到存储器中,并且使用包括在所获得的操作数据中的加速度数据,使用预定的开始定时来计算指示虚拟游戏世界中的对象的态度或位置的初始状态数据。 根据包括在开始时刻之后及之后顺序获得的运转数据中的加速度数据,计算用于随着时间的顺序改变物体的姿态或位置的变化量数据。 此后,根据初始状态数据,设置在虚拟游戏世界中的对象的姿态或位置根据变化量数据而改变,以执行控制对象的运动的游戏过程。

    STORAGE MEDIUM HAVING STORED THEREON INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS
    12.
    发明申请
    STORAGE MEDIUM HAVING STORED THEREON INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS 有权
    具有存储的信息处理程序和信息处理设备的存储介质

    公开(公告)号:US20110065488A1

    公开(公告)日:2011-03-17

    申请号:US12621813

    申请日:2009-11-19

    CPC classification number: G06F3/0346 A63F13/211 A63F13/428 A63F13/812

    Abstract: Data obtaining means repeatedly obtains acceleration data. Acceleration vector generation means generates first acceleration vector in accordance with first acceleration data obtained by the data obtaining means, and generates second acceleration vector in accordance with second acceleration data time-sequentially obtained by the data obtaining means following the first acceleration data. The cross product direction calculation means calculates a direction of a cross product between the first acceleration vector and the second acceleration vector. The swing direction identification means identifies a swing direction in which the input device is swung in accordance with the direction of the cross product.

    Abstract translation: 数据获取装置重复获得加速度数据。 加速矢量产生装置根据由数据获取装置获得的第一加速度数据产生第一加速度矢量,并且根据由第一加速度数据之后的数据获取装置按时间顺序获得的第二加速度数据产生第二加速度矢量。 十字产品方向计算装置计算第一加速度矢量和第二加速度矢量之间的交叉乘积的方向。 摆动方向识别装置根据十字积的方向识别输入装置摆动的摆动方向。

    Storage medium storing musical piece correction program and musical piece correction apparatus
    13.
    发明授权
    Storage medium storing musical piece correction program and musical piece correction apparatus 有权
    存储音乐作品校正程序和音乐作品校正装置的存储介质

    公开(公告)号:US07781663B2

    公开(公告)日:2010-08-24

    申请号:US12076806

    申请日:2008-03-24

    Abstract: A musical piece correction apparatus corrects a sounding timing (note-on timings) of a sound constituting apart of a musical piece. First, the musical piece correction apparatus reads, from storage means, music performance data indicating sounding timings in the musical piece. Next, the musical piece correction apparatus sets a plurality of reference timings (grids) in a performance period of the musical piece, and sets, for each reference timing, a reference period (area) including said each reference timing. At this point, from among sounding timings included in the reference period, a nearest sounding timing to said each reference timing is selected, and the selected sounding timing is corrected so as to coincide with said each reference timing.

    Abstract translation: 音乐作品校正装置校正构成音乐作品的声音的声音定时(音符时刻)。 首先,音乐作品校正装置从存储装置读取表示音乐作品中的声音定时的音乐演奏数据。 接下来,乐曲校正装置在乐曲的演奏期间设定多个基准定时(网格),并且对于每个基准定时,设定包括所述每个基准定时的基准周期(区域)。 此时,从包括在基准期间的探测定时中,选择与所述各基准定时相对应的最近的探测定时,对所选择的探测定时进行校正,使其与所述各参考定时一致。

    Image generation system, program, and information storage medium
    14.
    发明授权
    Image generation system, program, and information storage medium 有权
    图像生成系统,程序和信息存储介质

    公开(公告)号:US07164421B2

    公开(公告)日:2007-01-16

    申请号:US10841602

    申请日:2004-05-10

    CPC classification number: G06T15/503 G06T15/506

    Abstract: An image generation system, program, and information storage medium can realistically represent reflection of light on a given object or topographic surface with a reduced computation load. The image generation system includes a section which assigns, to a given object or topographic surface disposed in a virtual three-dimensional space, a virtual object which has at least one of nonuniform brightness or color and is used for representing a light reflection effect on the object or topographic surface; a section which determines a position of the virtual object so that the virtual object moves to follow a virtual camera or player's character, and disposes the virtual object at the determined position; and a section which generates an image of the virtual three-dimensional space viewed from the virtual camera by performing translucent blending processing of the object or topographic surface and the virtual object assigned to the object or topographic surface.

    Abstract translation: 图像生成系统,程序和信息存储介质可以用减少的计算负荷实际地表示给定对象或地形表面上的光的反射。 图像生成系统包括对设置在虚拟三维空间中的给定对象或地形表面分配具有不均匀亮度或颜色中的至少一个的虚拟对象并用于表示对该虚拟三维空间中的光反射效果的部分 物体或地形表面; 确定虚拟对象的位置使得虚拟对象移动以跟随虚拟相机或玩家角色的部分,并将虚拟对象放置在所确定的位置; 以及通过对对象或地形表面和分配给对象或地形表面的虚拟对象进行半透明混合处理来生成从虚拟相机观察的虚拟三维空间的图像的部分。

    Computer-readable storage medium and game apparatus
    15.
    发明授权
    Computer-readable storage medium and game apparatus 有权
    计算机可读存储介质和游戏装置

    公开(公告)号:US09199169B2

    公开(公告)日:2015-12-01

    申请号:US12233040

    申请日:2008-09-18

    Abstract: When a music performance game starts, the user selects a part to be assigned to himself/herself. When the selection of the assigned part is completed, an ensemble starts. When the ensemble starts, the user can participate in the ensemble by performing an input operation corresponding to the assigned part. During the ensemble, history data representing the user's musical performances in chronological order is generated and stored in an external main memory. When the ensemble ends, the user can play again, changing assigned parts. At this time, as for the part currently selected by the user, the instrument is played based on the user's input, while the history data representing the user's current musical performances in chronological order is generated. Of the other parts, as for the parts that the user has selected earlier, the instruments are played automatically based on the history data.

    Abstract translation: 当音乐表演游戏开始时,用户选择要分配给自己的部分。 当分配的部分的选择完成时,集合开始。 当集合开始时,用户可以通过执行与分配的部分相对应的输入操作来参与集合。 在集合期间,生成表示用户按时间顺序的音乐表演的历史数据并将其存储在外部主存储器中。 当集合结束时,用户可以再次播放,更改分配的部分。 此时,对于用户当前选择的部分,根据用户的输入播放乐器,同时生成表示用户当前音乐表演按时间顺序的历史数据。 在其他部分中,对于用户先前选择的部分,根据历史数据自动播放乐器。

    Storage medium storing a game program, game apparatus, and game controlling method
    16.
    发明授权
    Storage medium storing a game program, game apparatus, and game controlling method 有权
    存储游戏程序,游戏装置和游戏控制方法的存储介质

    公开(公告)号:US08393963B2

    公开(公告)日:2013-03-12

    申请号:US11701358

    申请日:2007-02-02

    Inventor: Yuichiro Okamura

    Abstract: A game system includes a game apparatus and a controller, and the controller is furnished with an acceleration sensor. For example, a player performs a boxing game according to an acceleration input by throwing a hook or straight punch while holding the controller. When it is determined that an acceleration input is started, it is assumed that the kind is a straight although the kind of the input has not been identified yet, and a drawing of a glove object moving along a path of a straight is started. When it is determined that the kind is a hook on the basis of the acceleration acquired thereafter, the glove object moving along a hook path is drawn.

    Abstract translation: 游戏系统包括游戏装置和控制器,并且控制器配备有加速度传感器。 例如,玩家通过在握住控制器的同时通过投掷钩或直冲来根据加速度输入执行拳击游戏。 当确定加速度输入开始时,假设该类型是直的,尽管尚未识别输入的种类,并且开始沿着直线的路径移动的手套物体的图形。 当基于其后获得的加速度确定该种类是钩子时,绘制沿着钩形路径移动的手套物体。

    Game apparatus and game program
    17.
    发明授权
    Game apparatus and game program 有权
    游戏机和游戏程序

    公开(公告)号:US08303412B2

    公开(公告)日:2012-11-06

    申请号:US12491622

    申请日:2009-06-25

    Inventor: Yuichiro Okamura

    Abstract: The game apparatus obtains angular velocity data and acceleration data from an input device equipped with at least an angular velocity sensor and an acceleration sensor, and determines whether or not a ball has been thrown in accordance with the angular velocity data. When it is determined that ball-throwing is fulfilled, the game apparatus calculates the intensity of swinging the input device and a curve amount. The game apparatus applies a force and a curve to a ball in accordance with the calculated intensity of swinging and the curve amount, and performs a process of causing the ball to move and curve in a predetermined direction.

    Abstract translation: 游戏装置从配备有至少角速度传感器和加速度传感器的输入装置获取角速度数据和加速度数据,并根据角速度数据判断是否已投掷球。 当确定球投满足时,游戏装置计算输入装置的摆动强度和曲线量。 游戏装置根据计算的摆动强度和曲线量向球施加力和曲线,并且执行使球移动并沿预定方向弯曲的处理。

    Computer-readable storage medium storing information processing program and information processing device
    18.
    发明授权
    Computer-readable storage medium storing information processing program and information processing device 有权
    存储信息处理程序和信息处理装置的计算机可读存储介质

    公开(公告)号:US08216070B2

    公开(公告)日:2012-07-10

    申请号:US12149718

    申请日:2008-05-07

    Inventor: Yuichiro Okamura

    Abstract: A repeated determination of a magnitude of a change amount vector with respect to a first threshold value is made. When it is determined that the magnitude is equal to or larger than the first threshold value, predetermined processing is executed, a swinging direction in which an input device is swung is calculated, and intersection of the swinging direction with a second threshold value is determined. After it is determined that the change amount vector intersects with the second threshold value, further, whether or not the magnitude of the change amount vector is smaller than a third threshold value is determined. After the magnitude of the change amount vector is determined to be equal to or larger than the first threshold value, the first threshold is not tested again until the magnitude of the change amount vector is smaller than the third threshold value.

    Abstract translation: 进行相对于第一阈值的变化量向量的大小的重复确定。 当确定幅度等于或大于第一阈值时,执行预定处理,计算输入装置摆动的摆动方向,并且确定摆动方向与第二阈值的交点。 在确定变化量向量与第二阈值相交后,确定变化量向量的大小是否小于第三阈值。 在变化量矢量的大小被确定为等于或大于第一阈值之后,不再测试第一阈值,直到变化量矢量的大小小于第三阈值。

    Computer-readable storage medium storing information processing program and information processing device
    19.
    发明申请
    Computer-readable storage medium storing information processing program and information processing device 有权
    存储信息处理程序和信息处理装置的计算机可读存储介质

    公开(公告)号:US20090209344A1

    公开(公告)日:2009-08-20

    申请号:US12149718

    申请日:2008-05-07

    Inventor: Yuichiro Okamura

    Abstract: First determination means determines at a unit time interval whether or not a magnitude of a change amount vector is equal to or larger than a first threshold value. When it is determined that the magnitude of the change amount vector is equal to or larger than the first threshold value, predetermined processing is executed. Also, when it is determined that the magnitude of the change amount vector is equal to or larger than the first threshold value, a swinging direction in which an input device is swung is calculated, and whether or not the change amount vector which shifts in a direction opposite to the swinging direction intersects with a second threshold value is determined by second determination means. After it is determined that the change amount vector intersects with the second threshold value, further, whether or not the magnitude of the change amount vector is smaller than a third threshold value is determined by third determination means. When the first determination means determines that the magnitude of the change amount vector is equal to or larger than the first threshold value, the first determination means waits for a determination that the magnitude of the change amount vector is smaller than the third threshold value to be made, and restarts the determination as to whether or not the magnitude of the change amount vector is equal to or larger than the first threshold value.

    Abstract translation: 第一确定装置以单位时间间隔确定变化量矢量的大小是否等于或大于第一阈值。 当确定变化量向量的大小等于或大于第一阈值时,执行预定处理。 此外,当确定变化量向量的大小等于或大于第一阈值时,计算输入装置摆动的摆动方向,以及是否改变输入装置摆动的变化量向量 由第二确定装置确定与摆动方向相反的方向与第二阈值相交。 在确定变化量矢量与第二阈值相交后,进一步由第三确定装置确定变化量矢量的大小是否小于第三阈值。 当第一确定装置确定变化量向量的大小等于或大于第一阈值时,第一确定装置等待确定变化量向量的大小小于第三阈值 并且重新开始关于变化量向量的大小是否等于或大于第一阈值的确定。

    Storage medium storing musical piece correction program and musical piece correction apparatus
    20.
    发明申请
    Storage medium storing musical piece correction program and musical piece correction apparatus 有权
    存储音乐作品校正程序和音乐作品校正装置的存储介质

    公开(公告)号:US20090199698A1

    公开(公告)日:2009-08-13

    申请号:US12076806

    申请日:2008-03-24

    Abstract: A musical piece correction apparatus corrects a sounding timing (note-on timings) of a sound constituting apart of a musical piece. First, the musical piece correction apparatus reads, from storage means, music performance data indicating sounding timings in the musical piece. Next, the musical piece correction apparatus sets a plurality of reference timings (grids) in a performance period of the musical piece, and sets, for each reference timing, a reference period (area) including said each reference timing. At this point, from among sounding timings included in the reference period, a nearest sounding timing to said each reference timing is selected, and the selected sounding timing is corrected so as to coincide with said each reference timing.

    Abstract translation: 音乐作品校正装置校正构成音乐作品的声音的声音定时(音符时刻)。 首先,音乐作品校正装置从存储装置读取表示音乐作品中的声音定时的音乐演奏数据。 接下来,乐曲校正装置在乐曲的演奏期间设定多个基准定时(网格),并且对于每个基准定时,设定包括所述每个基准定时的基准周期(区域)。 此时,从包括在基准期间的探测定时中,选择与所述各基准定时相对应的最近的探测定时,对所选择的探测定时进行校正,使其与所述各参考定时一致。

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