METHOD AND APPARATUS FOR COLLECTING INDICIA FOR A SECONDARY GAME FROM A PRIMARY WAGERING GAME
    192.
    发明申请
    METHOD AND APPARATUS FOR COLLECTING INDICIA FOR A SECONDARY GAME FROM A PRIMARY WAGERING GAME 审中-公开
    用于从主要游戏中收集次要游戏的指标的方法和装置

    公开(公告)号:US20060287035A1

    公开(公告)日:2006-12-21

    申请号:US11456714

    申请日:2006-07-11

    IPC分类号: A63F9/24

    摘要: A method and apparatus for a wagering game is described that allows a player to collect indicia from a series of individual primary games to form a winning game outcome in a single secondary game. In one embodiment, the secondary game is won through the collection of a specified number and/or type of indicia. The primary game may have its own pay table with, for example, traditional winning game outcomes for card type games. The number of primary games available to contribute toward a winning secondary game outcome may be limited to a predetermined number of primary game outcomes or a period of time during which game outcomes may be obtained. Alternatively, or in addition, collected indicia obtained from a series of primary game outcomes may expire after a predetermined duration.

    摘要翻译: 描述了一种用于投注游戏的方法和装置,其允许玩家从一系列单独的主要游戏中收集标记,以在单个次要游戏中形成获胜的游戏结果。 在一个实施例中,通过收集指定数量和/或类型的标记来获得次级游戏。 主要游戏可能有自己的薪资表,例如卡牌游戏的传统获胜游戏结果。 可以为获胜的次要游戏结果贡献的主要游戏的数量可能被限制在预定数量的主要游戏结果或可以获得游戏结果的时间段。 或者或另外,从一系列主要游戏结果获得的收集标记可以在预定持续时间后过期。

    METHODS AND APPARATUS EMPLOYING AUTOMATIC AUDIO/VIDEO PROGRAMMING TO INITIATE GAME PLAY AT A GAMING DEVICE
    195.
    发明申请
    METHODS AND APPARATUS EMPLOYING AUTOMATIC AUDIO/VIDEO PROGRAMMING TO INITIATE GAME PLAY AT A GAMING DEVICE 审中-公开
    使用自动音频/视频编程的方法和设备在游戏设备中启动游戏

    公开(公告)号:US20060252498A1

    公开(公告)日:2006-11-09

    申请号:US11428443

    申请日:2006-07-03

    IPC分类号: A63F13/00

    摘要: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) receiving an indication of an occurrence of a game initiation trigger associated with audio/video programming being provided to a player of the gaming device; and (2) in response to the occurrence of the game initiation trigger, initiating game play at the gaming device. The audio/video programming may comprise, for example, a television show, a movie, an animated show, a live event, or the like. Numerous other aspects are provided.

    摘要翻译: 在第一方面,提供一种操作游戏装置的方法。 该方法包括以下步骤:(1)接收与提供给游戏设备的播放器的音频/视频节目相关联的游戏开始触发的发生的指示; 和(2)响应于游戏开始触发的发生,开始游戏设备的游戏。 音频/视频节目可以包括例如电视节目,电影,动画节目,直播节目等。 提供了许多其他方面。

    BUDGET-DEFINED FLAT RATE PLAY CONTRACT PARAMETERS
    198.
    发明申请
    BUDGET-DEFINED FLAT RATE PLAY CONTRACT PARAMETERS 失效
    预算平均费​​率合同参数

    公开(公告)号:US20060232003A1

    公开(公告)日:2006-10-19

    申请号:US11423486

    申请日:2006-06-12

    IPC分类号: A63F13/00 A63F9/24 A63B71/00

    摘要: According to some embodiments, systems, methods, and/or articles of manufacture are associated with operating a gaming device having a flat rate play session or contract costing a flat rate price. The flat rate play session or contract spans multiple plays on the gaming device over a pre-established duration. In some embodiments, an expected cost of the flat rate play session or contract may be determined. In some embodiments, a flat rate play session or contract and/or one or more parameters thereof may be determined based upon a price (or other parameter) that a player is wiling to pay for flat rate play at a gaming device.

    摘要翻译: 根据一些实施例,系统,方法和/或制品与操作具有统一费率游戏会话或合同的游戏设备相关联,该游戏设备花费了统一费率价格。 统一费率播放会话或合约跨越预先建立的持续时间的游戏设备上的多个播放。 在一些实施例中,可以确定统一费率游戏会话或合同的预期成本。 在一些实施例中,可以基于玩家在游戏设备上为统一费率游戏支付的价格(或其他参数)来确定统一费率游戏会话或合同和/或其一个或多个参数。

    METHOD, SYSTEM AND COMPUTER PROGRAM PRODUCT FOR FACILITATING AN AUCTION BEHAVIOR AND AUTOMATIC BIDDING IN AN AUCTION
    199.
    发明申请
    METHOD, SYSTEM AND COMPUTER PROGRAM PRODUCT FOR FACILITATING AN AUCTION BEHAVIOR AND AUTOMATIC BIDDING IN AN AUCTION 有权
    方法,系统和计算机程序产品,用于促成拍卖行为和自动投标在拍卖

    公开(公告)号:US20060224497A1

    公开(公告)日:2006-10-05

    申请号:US11423827

    申请日:2006-06-13

    IPC分类号: G06Q40/00

    CPC分类号: G06Q30/08 G06Q40/04

    摘要: One or more proxy bidders is associated with a rule which determines a time to place a bid. The proxy bidder places a bid at the determined time, instead of immediately after the bidder's prior bid is exceeded. Such rules may be selected for all proxy bidders to encourage a desired auction behavior. By controlling the placement of bids based on rules associated with the desired auction behavior, bids may be placed in a manner that seems natural and competitive to bidders in the auction when, in fact, they are placed in accordance with the selected rules. The desired auction behavior may be selected statically for an auction or dynamically during the auction. Historical auction data maybe analyzed to characterize the behavior of an auction, such as the average period of time between bids and the average increment between bids. Rules may be generated to correspond to a behavior so as to provide the same average time and increment between bids.

    摘要翻译: 一个或多个代理投标人与确定投标时间的规则相关联。 代理投标人在确定的时间内投标,而不是在投标人的先前投标超过之后立即投标。 可以为所有代理投标人选择这样的规则来鼓励期望的拍卖行为。 通过根据与期望的拍卖行为相关的规则来控制出价的投放,投标可以以对投标者看起来自然而有竞争力的方式进行放置,而实际上,投标人根据所选择的规则进行放置。 拍卖期间可以静态选择所需的拍卖行为,也可以在拍卖期间动态选择拍卖行为。 可以分析历史拍卖数据以表征拍卖的行为,例如出价之间的平均时间段与出价之间的平均增量。 可以生成规则以对应于行为,以便在出价之间提供相同的平均时间和增量。