"> Experience or
    21.
    发明申请
    Experience or "sentio" codecs, and methods and systems for improving QoE and encoding based on QoE experiences 有权
    经验或“sentio”编解码器,以及基于QoE体验改进QoE和编码的方法和系统

    公开(公告)号:US20120039382A1

    公开(公告)日:2012-02-16

    申请号:US13136870

    申请日:2011-08-12

    Abstract: Certain embodiments teach a variety of experience or “sentio” codecs, and methods and systems for enabling an experience platform, as well as a Quality of Experience (QoS) engine which allows the sentio codec to select a suitable encoding engine or device. The sentio codec is capable of encoding and transmitting data streams that correspond to participant experiences with a variety of different dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants, and as implemented utilizing a sentio codec. There are many suitable ways of describing, characterizing and implementing the sentio codec and experience platform contemplated herein.

    Abstract translation: 某些实施例教导了各种经验或“sentio”编解码器,以及用于启用体验平台的方法和系统,以及允许sentio编解码器选择合适的编码引擎或设备的体验质量(QoS)引擎。 sentio编解码器能够编码和传输与各种不同维度和特征的参与者体验相对应的数据流。 将会理解,以下描述提供了一种用于理解参与者可用的多维度体验的范例,以及利用sentio编解码器实现的范例。 描述,描述和实现本文中考虑的sentio编解码器和体验平台有许多合适的方式。

    System and method for pervasive computing
    22.
    发明授权
    System and method for pervasive computing 有权
    普适计算的系统和方法

    公开(公告)号:US08060560B2

    公开(公告)日:2011-11-15

    申请号:US12569884

    申请日:2009-09-29

    CPC classification number: G06F9/5072

    Abstract: A method and system for pervasive computing are disclosed. According to one embodiment, a computer implemented method comprises a server communicating with a first device in a cloud computing environment, wherein the first device can detect surrounding devices, and an application program executable by the server, wherein the application program is controlled by the first device and the output of the application program is directed by the server to one of the devices detected by the first device.

    Abstract translation: 公开了一种用于普适计算的方法和系统。 根据一个实施例,计算机实现的方法包括与云计算环境中的第一设备通信的服务器,其中第一设备可以检测周围的设备,以及可由服务器执行的应用程序,其中应用程序由第一 设备,并且应用程序的输出由服务器引导到由第一设备检测到的设备之一。

    Method and system for precise synchronization of audio and video streams during a distributed communication session with multiple participants
    23.
    发明授权
    Method and system for precise synchronization of audio and video streams during a distributed communication session with multiple participants 有权
    在与多个参与者的分布式通信会话期间,音频和视频流的精确同步的方法和系统

    公开(公告)号:US07949890B2

    公开(公告)日:2011-05-24

    申请号:US12024089

    申请日:2008-01-31

    CPC classification number: H04N5/0736 G06F1/14 H04J3/0632 H04N7/15

    Abstract: Described are the architecture of such a system, algorithms for time synchronization during a multiway conferencing session, methods to fight with network imperfections such as jitter to improve synchronization, methods of introducing buffering delays to create handicaps for players with faster connections, methods which help players with synchronization (such as a synchronized metronome during a music conferencing session), methods for synchronized recording and live delivery of synchronized data to the audience watching the distributed interaction live over the Internet.

    Abstract translation: 描述了这样的系统的架构,在多路会议会话期间的时间同步的算法,与诸如抖动之类的网络缺陷对抗以改善同步的方法,引入缓冲延迟以为具有更快连接的玩家创造障碍的方法,帮助玩家的方法 具有同步(例如在音乐会议期间的同步节拍器),用于同步记录和实时传送同步数据的观众通过互联网直播观看分布式互动的观众的方法。

    Identifying a 3-D motion on 2-D planes
    24.
    发明授权
    Identifying a 3-D motion on 2-D planes 有权
    识别二维平面上的三维运动

    公开(公告)号:US09158380B2

    公开(公告)日:2015-10-13

    申请号:US13544930

    申请日:2012-07-09

    Applicant: Gleb Dubovik

    Inventor: Gleb Dubovik

    Abstract: Systems and methods for recognizing 3-D human motions are described. In some embodiments, the present disclosure contemplates a variety of methods and systems for recognizing a 3-D motion on 2-D planes. The 3-D human motions may include, but is not limited to, kinematic based gestures, such as clapping, spell casting, security gestures, etc.

    Abstract translation: 描述用于识别3-D人运动的系统和方法。 在一些实施例中,本公开涵盖了用于在2-D平面上识别3-D运动的各种方法和系统。 三维人体运动可以包括但不限于基于运动学的手势,例如鼓掌,法术施法,安全手势等。

    Identifying gestures using multiple sensors
    25.
    发明授权
    Identifying gestures using multiple sensors 有权
    使用多个传感器识别手势

    公开(公告)号:US09063704B2

    公开(公告)日:2015-06-23

    申请号:US13464152

    申请日:2012-05-04

    Abstract: Systems and methods for recognizing human gestures are disclosed. In one embodiment, a method for recognizing a gesture made by an operator with a portable device, may comprise: obtaining a first sensor data profile associated with measurements made by the first sensor while the operator made a specific gesture involving the portable device; obtaining a second sensor data profile associated with measurements made by the second sensor while the operator made the specific gesture involving the portable device; and identifying the specific gesture by analyzing the first sensor data profile and the second sensor data profile.

    Abstract translation: 公开了用于识别人类手势的系统和方法。 在一个实施例中,一种用于识别操作者用便携式设备进行的手势的方法可以包括:当操作者进行涉及便携式设备的特定手势时,获得与由第一传感器进行的测量相关联的第一传感器数据简档; 当所述操作者做出涉及所述便携式设备的所述特定姿势时,获得与由所述第二传感器进行的测量相关联的第二传感器数据简档; 以及通过分析第一传感器数据轮廓和第二传感器数据轮廓来识别特定手势。

    Information mixer and system control for attention management
    26.
    发明授权
    Information mixer and system control for attention management 有权
    信息混合器和系统控制注意管理

    公开(公告)号:US09049033B2

    公开(公告)日:2015-06-02

    申请号:US13433199

    申请日:2012-03-28

    Abstract: Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In one embodiment, a method for providing attention management for a specific participant in an online ensemble event, may comprise: receiving live stream signals, including audio signals, from each of a plurality of participants; displaying a plurality of objects on the corresponding user device of each specific participant, each of the plurality of objects corresponding to one specific participant; providing options for each specific participant to manipulate sizes of each of the plurality of objects and volume from each of the plurality of participants; providing a customized participation layer/interface to a specific participant to manage how other participants perceive the expression from the specific participant; and providing options for each specific participant to initiate an interaction with any of the plurality of participants.

    Abstract translation: 公开了用于控制集合体验的各个方面的系统和方法以及用于注意管理的系统控制。 在一个实施例中,一种用于为在线集合事件中的特定参与者提供注意管理的方法可以包括:从多个参与者中的每一个接收直播流信号,包括音频信号; 在每个特定参与者的相应用户设备上显示多个对象,所述多个对象中的每一个对应于一个特定参与者; 为每个特定参与者提供选择以操纵来自多个参与者中的每一个的多个对象和体积中的每一个的大小; 为特定参与者提供定制的参与层/界面,以管理其他参与者如何感知来自特定参与者的表达; 以及为每个特定参与者提供选项以发起与所述多个参与者中的任一个的交互。

    METHODS AND SYSTEMS TO FACILITATE A LARGE GATHERING EXPERIENCE
    27.
    发明申请
    METHODS AND SYSTEMS TO FACILITATE A LARGE GATHERING EXPERIENCE 审中-公开
    促进大学生体验的方法和体系

    公开(公告)号:US20140267562A1

    公开(公告)日:2014-09-18

    申请号:US13843972

    申请日:2013-03-15

    CPC classification number: H04N7/15 H04L51/20 H04L51/32

    Abstract: Methods and systems to provide an emotional experience for people connected via devices in a large gathering of an event through an experience engine system are disclosed. An example the method includes: aggregating contributions from individuals or small groups into an aggregate to participate in an expression of a whole of the large gathering; generating the expression of the whole for broadcast when the aggregate of the contributions satisfy a threshold; facilitating formation of a small group of participants within the large gathering; providing a service to facilitate synchronized intimate interaction within the small group; and generating a version of a gathering presentation configured to selectively focus attention of a large subset of participants of the large gathering on contents related to or from a specific individual contributor or a specific small group of the large gathering.

    Abstract translation: 公开了通过体验引擎系统为通过设备在大型聚会中提供情感体验的方法和系统。 方法的一个例子包括:将个人或小团体的贡献聚合成一个整体参与整个大型聚会的表达; 当所述贡献的总和满足阈值时,产生用于广播的整体的表达; 促进在大型聚会中组建一小群参与者; 提供服务以促进小组内的同步亲密互动; 以及生成收集呈现的版本,其被配置为选择性地将所述大型聚会的大量参与者的注意力集中在与特定个人贡献者或特定小群体的大型聚会相关的内容上。

    System architecture and method for composing and directing participant experiences
    28.
    发明授权
    System architecture and method for composing and directing participant experiences 有权
    用于组织和指导参与者体验的系统架构和方法

    公开(公告)号:US08789121B2

    公开(公告)日:2014-07-22

    申请号:US13762149

    申请日:2013-02-07

    Abstract: The present invention contemplates a variety of improved methods and systems for providing an experience platform within a CDN, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. Alternatively, the experience platform may be provided by the CDN, either as an integrated component of the CDN, or a supplemental complimentary aspect. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.

    Abstract translation: 本发明考虑了用于在CDN内提供经验平台的各种改进的方法和系统,以及用于支持体验平台的语音或经验编解码器和经验代理。 经验平台可以由服务提供商提供,以使经验提供者能够组织和指导参与者体验。 服务提供商通过向体验提供者和/或参与者收取服务来获利经验。 或者,经验平台可以由CDN提供,作为CDN的集成组件或补充互补方面。 参与者的经验可以涉及一个或多个经验参与者。 经验提供者可以创建具有各种维度和功能的体验。 如将理解的,以下描述提供了一种用于理解参与者可用的多维体验的范例。 描述,表征和实现本文考虑的经验平台有许多合适的方式。

    Method and system for distributed computing interface
    29.
    发明授权
    Method and system for distributed computing interface 有权
    分布式计算接口的方法和系统

    公开(公告)号:US08689115B2

    公开(公告)日:2014-04-01

    申请号:US12564010

    申请日:2009-09-21

    CPC classification number: G06F3/0486 H04L12/1827

    Abstract: A method and system for distributed computing interface are disclosed. According to one embodiment, a computer implemented method comprises accessing a collaborative interface, wherein the collaborative interface comprises persistent shared space, wherein visual representation of the collaborative interface is identical for each client accessing the collaborative interface. In a single action, an object is dragged into the collaborative interface and the object is displayed in real time in the collaborative interface. The object is accessible to other clients in the collaborative interface and the state of the object is continuously synchronized. The object is manipulated in the collaborative interface and other clients accessing the collaborative interface are viewed.

    Abstract translation: 公开了一种用于分布式计算接口的方法和系统。 根据一个实施例,计算机实现的方法包括访问协作界面,其中协作接口包括持久共享空间,其中协作接口的视觉表示对于访问协作界面的每个客户端是相同的。 在单个动作中,将对象拖入协作界面,并在对象在协作界面中实时显示。 对象可以在协作界面中访问其他客户端,并且对象的状态是持续同步的。 在协作界面中操纵该对象,并查看访问协作界面的其他客户端。

    METHOD AND SYSTEM FOR REPRESENTING AUDIENCES IN ENSEMBLE EXPERIENCES
    30.
    发明申请
    METHOD AND SYSTEM FOR REPRESENTING AUDIENCES IN ENSEMBLE EXPERIENCES 有权
    方法和系统,用于表示安全经验中的听众

    公开(公告)号:US20130014027A1

    公开(公告)日:2013-01-10

    申请号:US13540441

    申请日:2012-07-02

    Applicant: Tara Lemmey

    Inventor: Tara Lemmey

    CPC classification number: G06F3/0481 H04N21/4312 H04N21/4788

    Abstract: The present invention contemplates a variety of methods and techniques for representing an audience during an ensemble experience. According to one aspect, an ensemble or group experience is provided to a plurality of users. The experience includes displaying content and other information (perhaps in layers) to a specific local user. The specific user is provided an audience representation layer or “swell” interface appearing translucently over the base layer. The audience representation layer includes a plurality of marks providing certain information related to the audience. Each mark is related to an entity such as an audience member, a group, a sponsor, or a celebrity. The local user mark is distinguishable from the other plurality of marks.

    Abstract translation: 本发明考虑了在集合体验期间表示观众的各种方法和技术。 根据一个方面,向多个用户提供集合或组体验。 经验包括向特定的本地用户显示内容和其他信息(可能是分层)。 特定用户被提供在基础层上半透明地出现的观众表示层或溶胀界面。 观众表示层包括提供与观众有关的某些信息的多个标记。 每个标记都与实体(如观众,团体,赞助商或名人)有关。 本地用户标记与其他多个标记区分开。

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