Abstract:
A method and system for providing computer-generated output and in particular graphical output. An output capturing and encoding engine is configured to intercept graphical output from an application on a server, organize the output into regions having similar motion and/or graphical characteristics, and convert the data from each region into a format suitable to balance transmission efficiencies versus display quality or capability at the receiving end.
Abstract:
The present disclosure discloses methods and systems for an interactive event experience capable of synchronizing two or more physical venues, with live events happening at one or more venues. In some embodiments, a system may synchronize the live event experience by equalizing remote participants with local ones, and remote shared screens with local ones. In some embodiments, attention management may be provided to local and remote participants. In some embodiments, a cloud-based broadcasting system may be provided at a local venue and/or remote venues.
Abstract:
Certain embodiments teach a variety of experience or “sentio” codecs, and methods and systems for enabling an experience platform, as well as a Quality of Experience (QoS) engine which allows the sentio codec to select a suitable encoding engine or device. The sentio codec is capable of encoding and transmitting data streams that correspond to participant experiences with a variety of different dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants, and as implemented utilizing a sentio codec. There are many suitable ways of describing, characterizing and implementing the sentio codec and experience platform contemplated herein.
Abstract:
The present invention contemplates a variety of methods and systems for providing an event experience by adjusting contents of an event based on emotional engagements of a specific participant of the event. In one embodiment, the computer-implemented method includes, identifying at least one behavior of the specific participant at a specific physical venue, when the specific participant is participating in an event on the network; determining emotional engagement of the specific participant based on the at least one behavior of the specific participant; and adjusting a content or a content flow of the event in substantial real-time based on the emotional engagement of the specific participant.
Abstract:
The present invention contemplates a variety of improved techniques including methods and apparatus for coordinating a plurality of devices, and more specifically, a method and apparatus for coordinating a plurality of devices to estimate or calculate various distances, relative positions, device attitudes, and other absolute and/or relative kinematic data.
Abstract:
The present invention contemplates a variety of improved techniques including methods and apparatus for coordinating a plurality of devices, and more specifically, a method and apparatus for coordinating a plurality of devices to estimate or calculate various distances, relative positions, device attitudes, and other absolute and/or relative kinematic data.
Abstract:
Methods and systems to provide an emotional experience for people connected via devices in a large gathering of an event through an experience engine system are disclosed. An example the method includes: aggregating contributions from individuals or small groups into an aggregate to participate in an expression of a whole of the large gathering; generating the expression of the whole for broadcast when the aggregate of the contributions satisfy a threshold; facilitating formation of a small group of participants within the large gathering; providing a service to facilitate synchronized intimate interaction within the small group; and generating a version of a gathering presentation configured to selectively focus attention of a large subset of participants of the large gathering on contents related to or from a specific individual contributor or a specific small group of the large gathering.
Abstract:
The present invention contemplates a variety of improved methods and systems for providing an experience platform within a CDN, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. Alternatively, the experience platform may be provided by the CDN, either as an integrated component of the CDN, or a supplemental complimentary aspect. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.
Abstract:
A system to provide an interactive experience with a participant device operating in relation to a vehicle is disclosed. The interactive experience may include live experience presentations synchronized across multiple participant devices. The multiple participant devices may be operating within or outside of the vehicle. The system may identify a relationship between the participant device and the vehicle. A live experience presentation on the participant device is configured based on the identified relationship. One or more of multimedia and/or multi-sensory streams may be communicated amongst the multiple participant devices and an experience service as layers. The layers are composed to generate the live experience presentation. The experience service may be implemented by an experience platform system.
Abstract:
Methods and systems to provide an emotional experience for people connected via devices in a large gathering of an event through an experience engine system are disclosed. An example the method includes: aggregating contributions from individuals or small groups into an aggregate to participate in an expression of a whole of the large gathering; generating the expression of the whole for broadcast when the aggregate of the contributions satisfy a threshold; facilitating formation of a small group of participants within the large gathering; providing a service to facilitate synchronized intimate interaction within the small group; and generating a version of a gathering presentation configured to selectively focus attention of a large subset of participants of the large gathering on contents related to or from a specific individual contributor or a specific small group of the large gathering.