Abstract:
Provided are a computer program product, system, and method for determining whether to extend a drain time to copy data blocks from a first storage to a second storage. A data structure indicates data blocks in the first storage to copy to the second storage. A drain operation copies the data blocks indicated in the first storage to the second storage for a drain time period. Write requests to the data blocks indicated in the data structure are queued during the drain time period, wherein the queued write requests are not completed while queued. Metric information based on the writes that occur to data blocks in the first storage are gathered during the drain time period; and in response to expiration of the drain time period, a determination is made from the gathered metric information of whether to continue the drain operation or terminate the drain operation.
Abstract:
A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.
Abstract:
In one aspect of the present description, a data preservation function is provided for preserving a set of data on a source storage device at a point in time, and includes identifying as a function of prior update usage, such as input/output usage, of the data to be preserved, a portion of the data which is more likely to be the subject of updates during at least a portion of the data preservation operation as compared to the remaining portion of the data to be preserved, and copies the identified portion of the data to be preserved to a target storage device. In another aspect, the size of the portion of data to be identified is variable. Other features and aspects may be realized, depending upon the particular application.
Abstract:
A gaming system comprises a wager input device for receiving a primary wager and at least one display for displaying a selected primary wagering game, the selected primary wagering game having a primary payback percentage. The system includes a control interface displayed on the at least one display, the control interface comprising a plurality of available supplemental features. At least one controller is operative to (i) receive an operator activation selection of a supplemental feature selected from the plurality of available supplemental features; (ii) receive an operator configuration selection of at least one parameter of the selected supplement feature, the at least one parameter including a feature payback percentage of the selected supplemental feature; (iii) active availability of the selected supplemental feature for the play by a player of the selected primary wagering game; and (iv) display an overall payback percentage on the control interface.
Abstract:
A gaming system for conducting a wagering game allows players, casino operators, and/or gaming machine manufacturers to selectively combine base games and bonus games. This modular approach allows players, casino operators, and/or gaming machine manufacturers to mix and match base games and bonus games as needed. In some embodiments, players, casino operators, and/or gaming machine manufacturers may also select different game features to employ in the bonus and/or base games. Such an arrangement allows players, casino operators, and/or gaming machine manufacturers to configure each base game and/or bonus game according to their preferences.
Abstract:
Systems and methods provide a gaming machine and server framework environment that is operating system independent. One aspect of the systems and methods includes providing a set of framework components that present a common interface regardless of the underlying operating system used on the gaming machine or server. A further aspect of the systems and methods include various plug-in services (320) that use the framework (302) to communicate and interact with one another. A still further aspect includes providing an emulator providing the ability for a gaming application or service designed for one operating system to be run on different operating system.
Abstract:
A gaming system includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to perform a plurality of operations. The operations include awarding a plurality of points to a player, and, in response to a predetermined number of the points being redeemed by the player, accessing or modifying wagering game content.
Abstract:
A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving first application data from a first application, where the first application data describes a first characteristic of first content from the first application. The first application presents the first content during a wagering game session. The operations can further include determining a relationship between the first characteristic and a second characteristic of second content of a second application that presents the second content during the wagering game session while the first application presents the first content. The operations can further include modifying the second content dynamically based on the relationship between the first characteristic and the second characteristic.
Abstract:
A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine.
Abstract:
Provided are a computer program product, system, and method for determining whether to extend a drain time to copy data blocks from a first storage to a second storage. A data structure indicates data blocks in the first storage to copy to the second storage. A drain operation copies the data blocks indicated in the first storage to the second storage for a drain time period. Write requests to the data blocks indicated in the data structure are queued during the drain time period, wherein the queued write requests are not completed while queued. Metric information based on the writes that occur to data blocks in the first storage are gathered during the drain time period; and in response to expiration of the drain time period, a determination is made from the gathered metric information of whether to continue the drain operation or terminate the drain operation.