Determining whether to extend a drain time to copy data blocks from a first storage to a second storage
    21.
    发明授权
    Determining whether to extend a drain time to copy data blocks from a first storage to a second storage 有权
    确定是否扩展排水时间以将数据块从第一存储复制到第二存储

    公开(公告)号:US08838921B2

    公开(公告)日:2014-09-16

    申请号:US13474081

    申请日:2012-05-17

    Abstract: Provided are a computer program product, system, and method for determining whether to extend a drain time to copy data blocks from a first storage to a second storage. A data structure indicates data blocks in the first storage to copy to the second storage. A drain operation copies the data blocks indicated in the first storage to the second storage for a drain time period. Write requests to the data blocks indicated in the data structure are queued during the drain time period, wherein the queued write requests are not completed while queued. Metric information based on the writes that occur to data blocks in the first storage are gathered during the drain time period; and in response to expiration of the drain time period, a determination is made from the gathered metric information of whether to continue the drain operation or terminate the drain operation.

    Abstract translation: 提供了一种用于确定是否扩展排水时间以将数据块从第一存储复制到第二存储的计算机程序产品,系统和方法。 数据结构指示第一存储器中要复制到第二存储器的数据块。 漏极操作将第一存储器中指示的数据块复制到第二存储器用于排出时间段。 在数据结构中指示的数据块的写入请求在排出时间期间排队,其中排队的写入请求在排队时未完成。 在排水期间收集基于在第一存储器中的数据块发生的写入的度量信息; 并且响应于排出时间段的到期,从收集的度量信息中确定是继续排水操作还是终止排水操作。

    Gaming system having controllable dynamic signage
    22.
    发明授权
    Gaming system having controllable dynamic signage 有权
    具有可控动态标志的游戏系统

    公开(公告)号:US08821278B2

    公开(公告)日:2014-09-02

    申请号:US13523375

    申请日:2012-06-14

    CPC classification number: G07F17/3262 G07F17/3211

    Abstract: A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.

    Abstract translation: 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。

    Variable data preservation prewrite
    23.
    发明授权
    Variable data preservation prewrite 失效
    可变数据保存预写

    公开(公告)号:US08683151B2

    公开(公告)日:2014-03-25

    申请号:US13472919

    申请日:2012-05-16

    Abstract: In one aspect of the present description, a data preservation function is provided for preserving a set of data on a source storage device at a point in time, and includes identifying as a function of prior update usage, such as input/output usage, of the data to be preserved, a portion of the data which is more likely to be the subject of updates during at least a portion of the data preservation operation as compared to the remaining portion of the data to be preserved, and copies the identified portion of the data to be preserved to a target storage device. In another aspect, the size of the portion of data to be identified is variable. Other features and aspects may be realized, depending upon the particular application.

    Abstract translation: 在本说明书的一个方面,提供一种数据保存功能,用于在时间点上保存源存储设备上的一组数据,并且包括根据先前的更新使用(诸如输入/输出使用)的功能来识别 待保存的数据,与保留的数据的剩余部分相比,在数据保存操作的至少一部分期间更有可能成为更新对象的数据的一部分,并将所识别的部分 要保存到目标存储设备的数据。 另一方面,要识别的数据部分的大小是可变的。 可以根据具体应用实现其它特征和方面。

    Gaming system having operator configurable supplemental features
    24.
    发明授权
    Gaming system having operator configurable supplemental features 有权
    游戏系统具有操作员可配置的补充功能

    公开(公告)号:US08647192B2

    公开(公告)日:2014-02-11

    申请号:US12668070

    申请日:2008-07-15

    CPC classification number: G07F17/32 G07F17/323

    Abstract: A gaming system comprises a wager input device for receiving a primary wager and at least one display for displaying a selected primary wagering game, the selected primary wagering game having a primary payback percentage. The system includes a control interface displayed on the at least one display, the control interface comprising a plurality of available supplemental features. At least one controller is operative to (i) receive an operator activation selection of a supplemental feature selected from the plurality of available supplemental features; (ii) receive an operator configuration selection of at least one parameter of the selected supplement feature, the at least one parameter including a feature payback percentage of the selected supplemental feature; (iii) active availability of the selected supplemental feature for the play by a player of the selected primary wagering game; and (iv) display an overall payback percentage on the control interface.

    Abstract translation: 游戏系统包括用于接收主要下注的下注输入装置和用于显示所选择的主投注游戏的至少一个显示器,所选择的主投注游戏具有主要投资回报率。 所述系统包括显示在所述至少一个显示器上的控制接口,所述控制接口包括多个可用的补充特征。 至少一个控制器操作以(i)接收从所述多个可用补充特征中选择的补充特征的操作员激活选择; (ii)接收所选择的补充特征的至少一个参数的操作者配置选择,所述至少一个参数包括所选择的补充特征的特征回报百分比; (iii)所选择的主要投注游戏的玩家对于所玩的所选择的补充功能的活跃可用性; (iv)在控制界面显示整体回报百分比。

    Gaming software providing operating system independence
    26.
    发明授权
    Gaming software providing operating system independence 有权
    游戏软件提供操作系统独立性

    公开(公告)号:US08544001B2

    公开(公告)日:2013-09-24

    申请号:US11570407

    申请日:2005-06-15

    CPC classification number: G07F17/32

    Abstract: Systems and methods provide a gaming machine and server framework environment that is operating system independent. One aspect of the systems and methods includes providing a set of framework components that present a common interface regardless of the underlying operating system used on the gaming machine or server. A further aspect of the systems and methods include various plug-in services (320) that use the framework (302) to communicate and interact with one another. A still further aspect includes providing an emulator providing the ability for a gaming application or service designed for one operating system to be run on different operating system.

    Abstract translation: 系统和方法提供了独立于操作系统的游戏机和服务器框架环境。 系统和方法的一个方面包括提供一组呈现公共接口的框架组件,而不管游戏机或服务器上使用的底层操作系统如何。 系统和方法的另一方面包括使用框架(302)彼此通信和交互的各种插件服务(320)。 另一方面包括提供一种模拟器,其提供为一个操作系统设计的游戏应用或服务在不同的操作系统上运行的能力。

    DYNAMIC UPDATING OF CONTENT BASED ON GAMING-APPLICATION CONTEXT
    28.
    发明申请
    DYNAMIC UPDATING OF CONTENT BASED ON GAMING-APPLICATION CONTEXT 有权
    基于游戏应用背景的内容动态更新

    公开(公告)号:US20120264504A1

    公开(公告)日:2012-10-18

    申请号:US13449246

    申请日:2012-04-17

    CPC classification number: G07F17/3244 G07F17/323 G07F17/326

    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving first application data from a first application, where the first application data describes a first characteristic of first content from the first application. The first application presents the first content during a wagering game session. The operations can further include determining a relationship between the first characteristic and a second characteristic of second content of a second application that presents the second content during the wagering game session while the first application presents the first content. The operations can further include modifying the second content dynamically based on the relationship between the first characteristic and the second characteristic.

    Abstract translation: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括从第一应用接收第一应用数据,其中第一应用数据从第一应用描述第一内容的第一特征。 第一个应用程序在投注游戏会话期间呈现第一个内容。 所述操作还可以包括确定在所述第一应用呈现所述第一内容的所述投注游戏会话期间呈现所述第二内容的第二应用的第二内容的第一特征与第二特征之间的关系。 这些操作可以进一步包括基于第一特性和第二特性之间的关系来动态地修改第二内容。

    DETERMINING WHETHER TO EXTEND A DRAIN TIME TO COPY DATA BLOCKS FROM A FIRST STORAGE TO A SECOND STORAGE
    30.
    发明申请
    DETERMINING WHETHER TO EXTEND A DRAIN TIME TO COPY DATA BLOCKS FROM A FIRST STORAGE TO A SECOND STORAGE 有权
    决定是否延长一次排水时间以将数据块从第一次存储复制到第二个存储

    公开(公告)号:US20120254568A1

    公开(公告)日:2012-10-04

    申请号:US13474081

    申请日:2012-05-17

    Abstract: Provided are a computer program product, system, and method for determining whether to extend a drain time to copy data blocks from a first storage to a second storage. A data structure indicates data blocks in the first storage to copy to the second storage. A drain operation copies the data blocks indicated in the first storage to the second storage for a drain time period. Write requests to the data blocks indicated in the data structure are queued during the drain time period, wherein the queued write requests are not completed while queued. Metric information based on the writes that occur to data blocks in the first storage are gathered during the drain time period; and in response to expiration of the drain time period, a determination is made from the gathered metric information of whether to continue the drain operation or terminate the drain operation.

    Abstract translation: 提供了一种用于确定是否扩展排水时间以将数据块从第一存储复制到第二存储的计算机程序产品,系统和方法。 数据结构指示第一存储器中要复制到第二存储器的数据块。 漏极操作将第一存储器中指示的数据块复制到第二存储器用于排出时间段。 在数据结构中指示的数据块的写入请求在排出时间期间排队,其中排队的写入请求在排队时未完成。 在排水期间收集基于在第一存储器中的数据块发生的写入的度量信息; 并且响应于排出时间段的到期,从收集的度量信息中确定是继续排水操作还是终止排水操作。

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