摘要:
Techniques for creating a shared virtual space based on one or more real-world spaces are disclosed. Representations of the real-world spaces are combined in different ways to create a shared virtual game space within which each person's real-world movements are interpreted to create a shared feeling of physical proximity and physical interaction with other people on the network. One or more video cameras in one real-world area are provided to generate video data capturing the users as well as the environment of the users. The shared virtual space is created in reference to the respective real-world spaces that may be combined in various ways. Depending on a particular application, the shared virtual space will be embedded with various virtual objects and representative objects. Together with various rules and scoring mechanisms, such a shared virtual space may be used in a videogame that can be played by multiple players in a game space within which player's movements are interpreted to create a shared feeling of physical proximity and physical interaction with other players on the network.
摘要:
Techniques for interpreting orientation invariant motion are disclosed. Unlike a prior art controller that has a specific physical design to induce or force a user to grip the controller in a consistent way, a disclosed controller does not have such a physical design and allows a user to grip the controller in any way that is comfortable to the user. One or more transformations or rotations are designed to transform or rotate readings from inertial sensors housed in the controller to readings independent from how the controller is being gripped by a user.
摘要:
Techniques for using a variety of motion sensitive signals to remotely control an existing electronic device or system are described. Output signals from a motion sensitive device may be in a different form from those of a pre-defined controlling device. According to one aspect of the present invention, a controlled device is designed to respond to signals from a touch screen or touch screen-like signals. The output signals from a motion sensitive device include motion sensitive inputs to a controlled device and converted into touch-screen like signals that are coupled to the controlled device or programs being executed in the controlled device, subsequently causing the behavior of the controlled device to change or respond thereto, without reconfiguration of the applications running on the controlled device.
摘要:
Techniques for supporting generalized motion recognition are disclosed. A set of motion recognizers created from training sets of labeled processed motion signals is provided, each of the component outputs is transformed. When a motion signal including two or more component outputs is received, the component outputs are transformed into device-independent motion signals, where each of the component outputs describes a different component of a motion made by a user. The motion recognizers are applied to the motion signal to build generalized motion recognizers responsive to the motion sensitive device that has generated the motion signal.
摘要:
Techniques for performing motion recognition with minimum delay are disclosed. A processing unit is provided to receive motion signals from at least one motion sensing device, where the motion signal describes motions made by a user. The processing unit is configured to access a set of prototypes included in a motion recognizer to generate corresponding recognition signals from the motion signals in response to the motion recognizer without considering one or more of the prototypes completely in the motion recognizer. Movements of at least one of the objects in a virtual interactive environment is responsive to the recognition signals such that feedback from the motions to control the one of the objects is immediate and substantially correct no matter how much of the motion signals have been received.
摘要:
Techniques for interpreting orientation invariant motion are disclosed. Unlike a prior art controller (e.g., a WII game controller) that has a specific physical design to induce or force a user to grip the controller in a consistent way, a disclosed controller does not have such a physical design and allow a user to grip the controller in any way that is comfortable to the user (e.g., around an axis z), one or more transformation or rotations are designed to transform or rotate readings from inertial sensors housed in the controller to readings independent from how the controller is being gripped by a user.