Interactive object selection
    21.
    发明授权

    公开(公告)号:US11893313B2

    公开(公告)日:2024-02-06

    申请号:US17124452

    申请日:2020-12-16

    Abstract: A computer-implemented method of machine-learning including obtaining a dataset of 3D point clouds. Each 3D point cloud includes at least one object. Each 3D point cloud is equipped with a specification of one or more graphical user-interactions each representing a respective selection operation of a same object in the 3D point cloud. The method further includes teaching, based on the dataset, a neural network configured for segmenting an input 3D point cloud including an object. The segmenting is based on the input 3D point cloud and on a specification of one or more input graphical user-interactions each representing a respective selection operation of the object in the 3D point cloud.

    Multi-resolution image system
    22.
    发明授权

    公开(公告)号:US10475161B2

    公开(公告)日:2019-11-12

    申请号:US15370326

    申请日:2016-12-06

    Abstract: The invention notably relates to a memory storage having a linear track and having recorded thereon a multi-resolution image system of an object, the multi-resolution image system including a set of images, each image representing the object and having a respective resolution, wherein the recording is according to a continuous injection from a space-filling curve of the set of images to the linear track, the space-filling curve interlaces the different images, and the intersection between the space-filling curve and each image is on a Hilbert curve.The invention improves the way to record a multi-resolution image system of an object on a memory storage.

    AUTOMATIC PARTITIONING OF A 3D SCENE INTO A PLURALITY OF ZONES PROCESSED BY A COMPUTING RESOURCE

    公开(公告)号:US20180173827A1

    公开(公告)日:2018-06-21

    申请号:US15845620

    申请日:2017-12-18

    Abstract: Described is a computer-implemented method for partitioning a 3D scene into a plurality of zones, each zone representing an area or a volume of the 3D scene and being processed by a computing resource. The method comprises obtaining a 3D scene comprising one or more objects, each object generating a computing resource cost, computing a first map that represents a density of computing costs of the provided 3D scene, defining a second map that represents constraints on the shapes of zones that will be obtained as a result of a partitioning of the 3D scene, discretizing the obtained 3D scene into cells by computing a space quantization of the 3D scene free of dynamic objects, computing, for each cell, a computing cost from the first map of the 3D scene, aggregating the cells into one or more zones in accordance with the second map.

    DISTRIBUTED CLASH AND SNAPPING
    24.
    发明申请

    公开(公告)号:US20170180756A1

    公开(公告)日:2017-06-22

    申请号:US15388015

    申请日:2016-12-22

    Abstract: The invention notably relates to a computer-implemented method for designing a 3D assembly of modeled objects. The method comprises rendering on a second computer a 3D assembly of modeled objects by merging a second 3D modeled object with at least one raster image of a first 3D modeled object, the at least one raster image having being streamed from a first computer to the second computer; sending from the second computer to the first computer first data related to the second 3D modeled object for contact computation between the first and second 3D modeled objects; and computing on the first computer a contact between the first and second 3D modeled objects.

    Partition of a 3D scene into a plurality of zones processed by a computing resource
    26.
    发明授权
    Partition of a 3D scene into a plurality of zones processed by a computing resource 有权
    将3D场景分割成由计算资源处理的多个区域

    公开(公告)号:US09454842B2

    公开(公告)日:2016-09-27

    申请号:US14107984

    申请日:2013-12-16

    Abstract: The invention is directed to a computer-implemented method for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource. The method comprises providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost; determining a set of locations in the three-dimensional scene; filling each location with its maximum occupancy of objects that reaches the most expensive computing cost; computing, for each location of the three-dimensional scene, the maximum computing cost density; and grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the zone.

    Simulation Of An Assembly Of Fabric Pieces
    27.
    发明申请
    Simulation Of An Assembly Of Fabric Pieces 审中-公开
    织物件的组装仿真

    公开(公告)号:US20140358495A1

    公开(公告)日:2014-12-04

    申请号:US14288329

    申请日:2014-05-27

    Abstract: It is proposed a computer-implemented method for simulating an assembly of fabric pieces. The method comprises providing a plurality of parallel solvers, a first solver simulating at least one first fabric piece and a second solver simulating at least one second fabric piece, and maintaining the first and the second fabric pieces tight by computing a common frontier by the first and second solvers.

    Abstract translation: 提出了一种用于模拟织物组件的计算机实现的方法。 该方法包括提供多个平行求解器,模拟至少一个第一织物片的第一求解器和模拟至少一个第二织物片的第二求解器,并且通过计算第一和第二织物的共同边界来保持第一和第二织物片紧密 和第二个解算器。

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