Abstract:
Technologies are generally described for environment-dependent dynamic range control for gesture recognition. In some examples, user environment including, but not limited to, location, device size, virtual or physical display size, is detected and gesture control range adjusted according to the detected environment. In other examples, a controller user interface or dynamic range status indicator may be adjusted based on the modified gesture recognition range control.
Abstract:
Technology is generally described for disabling an automatic rotation function of mobile computing devices. The technology can detect a tilt angle of a display of the computing device in relation to a surface; and if the tilt angle is less than a specified threshold tilt angle, disable a rotation function.
Abstract:
Technology is generally described for disabling an automatic rotation function of mobile computing devices. The technology can detect a tilt angle of a display of the computing device in relation to a surface; and if the tilt angle is less than a specified threshold tilt angle, disable a rotation function.
Abstract:
Technologies are generally described for a beacon implementation scheme. In some example, a method performed under control of a server may include receiving, from a plurality of mobile devices over a period of time, location information that identifies a point of interest; determining a number of times that location information identifying the point of interest has been received from one or more of the plurality of mobile devices; and implementing a beacon based on the number of times that location information identifying the point of interest has been received.
Abstract:
A method performed under control of a storage manager may include identifying a subject of an image; determining a resolution value for the image based, at least in part, on the identified subject; and modifying a resolution of the image in accordance with the determined resolution value.
Abstract:
Technologies are generally described for environment-dependent dynamic range control for gesture recognition. In some examples, user environment including, but not limited to, location, device size, virtual or physical display size, is detected and gesture control range adjusted according to the detected environment. In other examples, a controller user interface or dynamic range status indicator may be adjusted based on the modified gesture recognition range control.
Abstract:
Technologies are generally described for an advertisement management scheme. In some examples, a method performed under control of an electronic device may include counting a number of users proximate to the electronic device; adjusting at least one attribute associated with an advertisement based at least in part on the counted number of users; and providing the users with the advertisement for which the at least one attribute has been adjusted.
Abstract:
A method performed under control of a storage manager may include identifying a subject of an image; determining a resolution value for the image based, at least in part, on the identified subject; and modifying a resolution of the image in accordance with the determined resolution value.
Abstract:
Technologies are generally described to orient virtual reality content based on user head and body orientations. In some examples, a virtual reality content display system may display different portions of virtual reality content to a user based on user head and/or body orientation. The virtual reality content display system may use a determined user body orientation to identify a first, forward portion of the virtual reality content. The virtual reality content display system may then determine where the head of the user is oriented with respect to the user body orientation, in the form of a head-body orientation offset. Upon determining a second portion of the virtual reality content corresponding to the user head orientation, the virtual reality content display system may display the second portion of the virtual reality content to the user. Portions of the virtual reality content may include distinct user interfaces of one or more applications.