System, method and computer program product for altering saturation in a computer graphics pipeline
    24.
    发明授权
    System, method and computer program product for altering saturation in a computer graphics pipeline 有权
    用于改变计算机图形管线饱和度的系统,方法和计算机程序产品

    公开(公告)号:US06489965B1

    公开(公告)日:2002-12-03

    申请号:US09637476

    申请日:2000-08-11

    IPC分类号: G09G504

    CPC分类号: G09G5/02 G09G2320/02

    摘要: A system, method and computer program product are provided for improving display characteristics in a computer graphics pipeline. Initially, color data is received from memory of the computer graphics pipeline. Thereafter, the saturation and/or sharpness of the color data is altered for improving display characteristics. Next, the color data is outputted for being displayed by a display device.

    摘要翻译: 提供了一种用于改善计算机图形管线中的显示特性的系统,方法和计算机程序产品。 最初,从计算机图形管线的存储器接收颜色数据。 此后,颜色数据的饱和度和/或锐度被改变以改善显示特性。 接下来,输出彩色数据以由显示装置显示。

    Texture mapping for computer graphics display controller system
    26.
    发明授权
    Texture mapping for computer graphics display controller system 失效
    计算机图形显示控制器系统的纹理映射

    公开(公告)号:US5097427A

    公开(公告)日:1992-03-17

    申请号:US679152

    申请日:1991-03-26

    IPC分类号: G06T15/50

    CPC分类号: G06T15/50

    摘要: Texture mapping apparatus includes a memory for storing input texture values, interpolators for generating illumination values for sets of display pixels, elements for addressing the memory to generate output texture values, and logic elements for combining the output texture values and the illumination values to generate display color values for each pixel.

    摘要翻译: 纹理映射设备包括用于存储输入纹理值的存储器,用于生成显示像素组的照明值的内插器,用于寻址存储器以产生输出纹理值的元件,以及用于组合输出纹理值和照明值以产生显示的逻辑元件 每个像素的颜色值。

    Optimizing a graphics rendering pipeline using early Z-mode
    27.
    发明授权
    Optimizing a graphics rendering pipeline using early Z-mode 有权
    使用早期Z模式优化图形渲染管道

    公开(公告)号:US08933933B2

    公开(公告)日:2015-01-13

    申请号:US11430635

    申请日:2006-05-08

    IPC分类号: G06T15/40 G06T15/00

    CPC分类号: G06T15/405 G06T15/005

    摘要: One embodiment of the present invention sets forth an architecture for advancing the Z-test operation prior to pixel shading whenever possible. The current rendering state, as maintained by the setup engine, determines whether advancing the Z-test function above the shader engine for “early” Z-testing is possible or whether the Z-test function should be deferred until after shading operations for “late” Z-testing. Data is dynamically routed to each processing engine in the pipeline, so that the appropriate data flow for either early Z or late Z is dynamically constructed, as determined by the current rendering state. The same functional units are utilized in both early Z and late Z configurations.

    摘要翻译: 本发明的一个实施例阐述了在可能的情况下在像素着色之前推进Z检验操作的架构。 由设置引擎维护的当前呈现状态确定是否可以在着色引擎之上前进Z检验功能以进行“早期”Z检验,或者Z检验功能是否应该延迟到“晚期”的阴影操作之后 “Z测试。 数据在流水线中动态地路由到每个处理引擎,以便由当前呈现状态确定的早期Z或后期Z的适当数据流是动态构造的。 早期Z和晚期Z配置都使用相同的功能单元。

    Occlusion culling method and apparatus for graphics systems
    30.
    发明授权
    Occlusion culling method and apparatus for graphics systems 有权
    闭塞剔除方法和图形系统的装置

    公开(公告)号:US06894689B1

    公开(公告)日:2005-05-17

    申请号:US10658171

    申请日:2003-09-08

    IPC分类号: G06T15/00 G06T15/40

    CPC分类号: G06T15/405 G06T15/005

    摘要: A system, method and computer program product are provided for avoiding reading z-values in a graphics pipeline. Initially, near z-values are stored which are each representative of a near z-value on an object in a region. Such region is defined by a tile and a coverage mask therein. Thereafter, the stored near z-values are compared with far z-values computed for other objects in the region. Such comparison indicates whether an object is visible in the region. Based on the comparison, z-values previously stored for image samples in the region are conditionally read from memory.

    摘要翻译: 提供了一种用于避免在图形管线中读取z值的系统,方法和计算机程序产品。 最初,存储近似的z值,它们各自表示区域中的对象上的近z值。 这样的区域由其中的瓦片和覆盖掩模定义。 此后,将存储的近z值与对该区域中的其他对象计算的远z值进行比较。 这样的比较指示对象是否在该区域中可见。 基于该比较,先前为该区域中的图像样本存储的z值有条件地从存储器读取。