摘要:
Systems and methods for providing geographic location of device are provided. Method includes receiving query for location of device. Query includes indicia of one or more access points. Method includes determining whether query includes indicia of only single access point or multiple access points. Method includes, if query includes indicia of only single access point, facilitating providing low resolution version of location of device. Low resolution version of location of device is not determined based on indicia of access points. Method includes, if query includes indicia of multiple access points, determining whether distance between locations of two of multiple access points exceeds distance threshold, and if distance between locations exceeds distance threshold, facilitating providing low resolution version of location of device, or if the distance between locations does not exceed distance threshold, providing high resolution version of location of device determined based on the indicia of multiple access points.
摘要:
Interactive geographic information systems (GIS) and techniques are disclosed that provide users with a greater degree of flexibility, utility, and information. A markup language is provided that facilitates communication between servers and clients of the interactive GIS, which enables a number of GIS features, such as network links (time-based and view-dependent dynamic data layers), ground overlays, screen overlays, placemarks, 3D models, and stylized GIS elements, such as geometry, icons, description balloons, polygons, and labels in the viewer by which the user sees the target area. The markup language is used to describe a virtual camera view of a geographic feature. A compressed file format holds multiple files utilized to display a geographic feature in a single file.
摘要:
A system and method is presented that leverages independent innovation in entertainment content and graphics hardware. In this system and method, the current image generation run-time application is replaced with a new framework defining the connectivity, features, and behavior necessary to implement a graphics system. All this takes place in the context of a software platform utilizing a late-integration mechanism that dynamically integrates the various real-time components in a run-time application. Ultimately displacing hardware as the central focus of development efforts, this software platform functionally is the graphics application, at least as viewed by the simulation host computer, database developers, and those responsible for visual system procurement and maintenance. An innovative software architecture, the Graphical Application Platform (GAP) is presented. The GAP builds on image generator, workstation, and scene graph success by extending the concepts of platform and framework into the real-time graphics domain—bridging the gap between image generation concerns and contemporary hardware and software realities by decoupling content, hardware and applications. This new approach also provides technology to address emerging concerns related to the selection and acquisition processes in the context of new low-cost, high-performance graphics hardware.