Interactive viewpoint video system and process
    21.
    发明申请
    Interactive viewpoint video system and process 有权
    互动观点视频系统和过程

    公开(公告)号:US20050285875A1

    公开(公告)日:2005-12-29

    申请号:US10880774

    申请日:2004-06-28

    IPC分类号: G06T15/20 G06T19/00 G09G5/00

    摘要: A system and process for generating, and then rendering and displaying, an interactive viewpoint video in which a user can watch a dynamic scene while manipulating (freezing, slowing down, or reversing) time and changing the viewpoint at will. In general, the interactive viewpoint video is generated using a small number of cameras to capture multiple video streams. A multi-view 3D reconstruction and matting technique is employed to create a layered representation of the video frames that enables both efficient compression and interactive playback of the captured dynamic scene, while at the same time allowing for real-time rendering.

    摘要翻译: 一种用于生成并再现和显示交互视点视频的系统和过程,其中用户可以在操纵(冻结,减慢或反转)时间并随意改变视点的同时观看动态场景。 通常,使用少量摄像机生成交互视点视频以捕获多个视频流。 采用多视图3D重建和消隐技术来创建视频帧的分层表示,使得能够实现捕获的动态场景的高效压缩和交互式回放,同时允许实时渲染。

    System and process for generating high dynamic range images from multiple exposures of a moving scene
    22.
    发明申请
    System and process for generating high dynamic range images from multiple exposures of a moving scene 有权
    用于从移动场景的多次曝光中产生高动态范围图像的系统和过程

    公开(公告)号:US20050013501A1

    公开(公告)日:2005-01-20

    申请号:US10623033

    申请日:2003-07-18

    CPC分类号: G06T5/50 G06T7/269

    摘要: A system and process for generating a high dynamic range (HDR) image from a bracketed image sequence, even in the presence of scene or camera motion, is presented. This is accomplished by first selecting one of the images as a reference image. Then, each non-reference image is registered with another one of the images, including the reference image, which exhibits an exposure that is both closer to that of the reference image than the image under consideration and closest among the other images to the exposure of the image under consideration, to generate a flow field. The flow fields generated for the non-reference images not already registered with the reference image are concatenated to register each of them with the reference image. Each non-reference image is then warped using its associated flow field. The reference image and the warped images are combined to create a radiance map representing the HDR image.

    摘要翻译: 提出了即使在存在场景或相机运动的情况下也可以从包围的图像序列生成高动态范围(HDR)图像的系统和过程。 这是通过首先选择一个图像作为参考图像来实现的。 然后,将每个非参考图像与包括参考图像的另一个图像一起登记,该参考图像表现出比正在考虑的图像更接近参考图像的曝光,并且在其他图像中最接近曝光 考虑的图像,产生一个流场。 为未参考图像注册的非参考图像生成的流场被连接以将它们注册到参考图像。 然后使用其相关联的流场对每个非参考图像进行翘曲。 参考图像和翘曲图像被组合以产生表示HDR图像的辐射图。

    System and process for generating high dynamic range video

    公开(公告)号:US20060133688A1

    公开(公告)日:2006-06-22

    申请号:US11338910

    申请日:2006-01-23

    IPC分类号: G06K9/40

    摘要: A system and process for generating High Dynamic Range (HDR) video is presented which involves first capturing a video image sequence while varying the exposure so as to alternate between frames having a shorter and longer exposure. The exposure for each frame is set prior to it being captured as a function of the pixel brightness distribution in preceding frames. Next, for each frame of the video, the corresponding pixels between the frame under consideration and both preceding and subsequent frames are identified. For each corresponding pixel set, at least one pixel is identified as representing a trustworthy pixel. The pixel color information associated with the trustworthy pixels is then employed to compute a radiance value for each pixel set to form a radiance map. A tone mapping procedure can then be performed to convert the radiance map into an 8-bit representation of the HDR frame.

    Compressing and decompressing multiple, layered, video streams employing multi-directional spatial encoding
    24.
    发明申请
    Compressing and decompressing multiple, layered, video streams employing multi-directional spatial encoding 有权
    使用多向空间编码压缩和解压缩多个分层的视频流

    公开(公告)号:US20060031917A1

    公开(公告)日:2006-02-09

    申请号:US11182144

    申请日:2005-07-15

    摘要: A process for compressing and decompressing non-keyframes in sequential sets of contemporaneous video frames making up multiple video streams where the video frames in a set depict substantially the same scene from different viewpoints. Each set of contemporaneous video frames has a plurality frames designated as keyframes with the remaining being non-keyframes. In one embodiment, the non-keyframes are compressed using a multi-directional spatial prediction technique. In another embodiment, the non-keyframes of each set of contemporaneous video frames are compressed using a combined chaining and spatial prediction compression technique. The spatial prediction compression technique employed can be a single direction technique where just one reference frame, and so one chain, is used to predict each non-keyframe, or it can be a multi-directional technique where two or more reference frames, and so chains, are used to predict each non-keyframe.

    摘要翻译: 一种用于在构成多个视频流的同步视频帧的顺序集合中压缩和解压缩非关键帧的过程,其中集合中的视频帧从不同视点描绘基本相同的场景。 每组同时期的视频帧具有指定为关键帧的多个帧,其余的是非关键帧。 在一个实施例中,使用多方向空间预测技术来压缩非关键帧。 在另一个实施例中,使用组合链接和空间预测压缩技术来压缩每组同时期视频帧的非关键帧。 所使用的空间预测压缩技术可以是单向技术,其中仅使用一个参考帧,因此使用一条链来预测每个非关键帧,或者它可以是多方向技术,其中两个或更多个参考帧等 链,用于预测每个非关键帧。

    Real-time rendering system and process for interactive viewpoint video
    26.
    发明申请
    Real-time rendering system and process for interactive viewpoint video 有权
    实时渲染系统和进程的交互视点视频

    公开(公告)号:US20060028473A1

    公开(公告)日:2006-02-09

    申请号:US10910088

    申请日:2004-08-03

    IPC分类号: G06T15/70 G06T13/00

    CPC分类号: G06T15/205

    摘要: A system and process for rendering and displaying an interactive viewpoint video is presented in which a user can watch a dynamic scene while manipulating (freezing, slowing down, or reversing) time and changing the viewpoint at will. The ability to interactively control viewpoint while watching a video is an exciting new application for image-based rendering. Because any intermediate view can be synthesized at any time, with the potential for space-time manipulation, this type of video has been dubbed interactive viewpoint video.

    摘要翻译: 呈现用于呈现和显示交互式视点视频的系统和过程,其中用户可以在操纵(冻结,减速或反转)时间并随意改变视点的同时观看动态场景。 在观看视频时交互控制视点的能力是基于图像的渲染的令人兴奋的新应用。 因为任何中间视图可以随时被合成,具有时空操纵的潜力,这种类型的视频被称为交互视点视频。

    System and process for generating a two-layer, 3D representation of a scene
    27.
    发明申请
    System and process for generating a two-layer, 3D representation of a scene 有权
    用于生成场景的两层3D表示的系统和过程

    公开(公告)号:US20050285874A1

    公开(公告)日:2005-12-29

    申请号:US10879235

    申请日:2004-06-28

    CPC分类号: G06T15/205

    摘要: A system and process for generating a two-layer, 3D representation of a digital or digitized image from the image and a pixel disparity map of the image is presented. The two layer representation includes a main layer having pixels exhibiting background colors and background disparities associated with correspondingly located pixels of depth discontinuity areas in the image, as well as pixels exhibiting colors and disparities associated with correspondingly located pixels of the image not found in these depth discontinuity areas. The other layer is a boundary layer made up of pixels exhibiting foreground colors, foreground disparities and alpha values associated with the correspondingly located pixels of the depth discontinuity areas. The depth discontinuity areas correspond to prescribed sized areas surrounding depth discontinuities found in the image using a disparity map thereof.

    摘要翻译: 提出了一种用于从图像生成数字或数字化图像的二层3D表示和图像的像素视差图的系统和过程。 两层表示包括具有显示背景颜色的像素和与图像中的深度不连续区域的相应定位的像素相关联的背景差异的主层以及与在这些深度中未找到的图像的相应定位的像素相关联的颜色和差异的像素 不连续区域。 另一层是由与前述深度不连续区域的对应位置的像素相关联的前景色,前景差异和α值的像素构成的边界层。 深度不连续区域对应于使用其视差图在图像中发现的围绕深度不连续性的规定尺寸的区域。

    Color segmentation-based stereo 3D reconstruction system and process
    28.
    发明申请
    Color segmentation-based stereo 3D reconstruction system and process 有权
    基于颜色分割的立体3D重建系统和过程

    公开(公告)号:US20050286757A1

    公开(公告)日:2005-12-29

    申请号:US10879327

    申请日:2004-06-28

    IPC分类号: G06K9/00 G06T7/00

    CPC分类号: G06K9/20 G06K2209/40 G06T7/55

    摘要: A system and process for computing a 3D reconstruction of a scene from multiple images thereof, which is based on a color segmentation-based approach, is presented. First, each image is independently segmented. Second, an initial disparity space distribution (DSD) is computed for each segment, using the assumption that all pixels within a segment have the same disparity. Next, each segment's DSD is refined using neighboring segments and its projection into other images. The assumption that each segment has a single disparity is then relaxed during a disparity smoothing stage. The result is a disparity map for each image, which in turn can be used to compute a per pixel depth map if the reconstruction application calls for it.

    摘要翻译: 提出了一种用于基于基于颜色分割的方法从其多个图像计算场景的3D重建的系统和过程。 首先,每个图像被独立地分割。 第二,使用假设一个段内的所有像素具有相同的视差来为每个段计算初始视差空间分布(DSD)。 接下来,每个段的DSD使用相邻段进行细化,并将其投影到其他图像中。 然后在视差平滑阶段放宽每个段具有单个视差的假设。 结果是每个图像的视差图,如果重建应用程序需要它,它又可以用于计算每像素深度图。

    System and process for compressing and decompressing multiple, layered, video streams of a scene captured from different viewpoints forming a grid using spatial and temporal encoding
    29.
    发明申请
    System and process for compressing and decompressing multiple, layered, video streams of a scene captured from different viewpoints forming a grid using spatial and temporal encoding 有权
    用于压缩和解压缩从使用空间和时间编码形成网格的不同视点捕获的场景的多个分层视频流的系统和过程

    公开(公告)号:US20060031915A1

    公开(公告)日:2006-02-09

    申请号:US11097533

    申请日:2005-03-31

    摘要: A system and process for compressing and decompressing multiple video streams depicting substantially the same dynamic scene from different viewpoints that from a grid of viewpoints. Each frame in each contemporaneous set of video frames of the multiple streams is represented by at least a two layers—a main layer and a boundary layer. Compression of the main layers involves first designating one or more of these layers in each set of contemporaneous frames as keyframes. For each set of contemporaneous frames in time sequence order, the main layer of each keyframe is compressed using an inter-frame compression technique. In addition, the main layer of each non-keyframe within the frame set under consideration is compressed using a spatial prediction compression technique. Finally, the boundary layers of each frame in the current frame set are each compressed using an intra-frame compression technique. Decompression is generally the reverse of the compression process.

    摘要翻译: 一种用于压缩和解压缩从视点网格的不同观点描绘基本相同的动态场景的多个视频流的系统和过程。 多个流的每个同期视频帧集合中的每个帧由至少两层(主层和边界层)表示。 主要层的压缩包括首先将每组同期帧中的这些层中的一个或多个指定为关键帧。 对于按时间顺序排列的每组同期帧,使用帧间压缩技术对每个关键帧的主层进行压缩。 另外,使用空间预测压缩技术对所考虑的帧集合内的每个非关键帧的主层进行压缩。 最后,使用帧内压缩技术对当前帧集合中每帧的边界层进行压缩。 压缩通常与压缩过程相反。

    System and process for generating a two-layer, 3D representation of a scene

    公开(公告)号:US20060114253A1

    公开(公告)日:2006-06-01

    申请号:US11334591

    申请日:2006-01-17

    IPC分类号: G06T15/40

    CPC分类号: G06T15/205

    摘要: A system and process for generating a two-layer, 3D representation of a digital or digitized image from the image and a pixel disparity map of the image is presented. The two layer representation includes a main layer having pixels exhibiting background colors and background disparities associated with correspondingly located pixels of depth discontinuity areas in the image, as well as pixels exhibiting colors and disparities associated with correspondingly located pixels of the image not found in these depth discontinuity areas. The other layer is a boundary layer made up of pixels exhibiting foreground colors, foreground disparities and alpha values associated with the correspondingly located pixels of the depth discontinuity areas. The depth discontinuity areas correspond to prescribed sized areas surrounding depth discontinuities found in the image using a disparity map thereof.