摘要:
Techniques for selecting a portion of a 3D virtual environment are disclosed, where the portion of the 3D virtual environment may be one or more objects in the 3D virtual environment or one of scenes in the 3D virtual environment. A motion sensitive device (controller) is used. The controller generates sensor data sufficient to derive position and orientation of the controller in six degrees of freedom. In one embodiment, when selecting the portion of the 3D virtual environment, the controller generates a ray to an interaction of a display screen provided to display the 3D virtual environment, wherein the ray is further projected into the 3D virtual environment by a ray tracing technique as if the user had a real laser pointer that crosses from the physical world into the 3D virtual environment being displayed. Further a user is optionally to use a secondary input device to select one or more points or objects in a 3D space to control a distance along the ray being used.
摘要:
Techniques for interpreting motions of a motion-sensitive device are described to allow natural and intuitive interfaces for controlling an application (e.g. video game). A motion-sensitive device includes inertial and generates sensor signals sufficient to derive positions and orientations of the device in six degrees of freedom. The motion of the device in six degrees of freedom is tracked by analyzing sensor data from the inertial sensors in conjunction with data from a secondary source that may be a camera or a non-inertial sensor. Different techniques are provided to correct or minimize errors in deriving the positions and orientations of the device. These techniques include “stop” detection, back tracking, extrapolation of sensor data beyond the sensor ranges, and using constraints from multi trackable objects in an application being interfaced with the motion-sensitive device.
摘要:
Techniques for providing compatibility between two different game controllers are disclosed. When a new or more advanced controller is introduced, it is important that such a new controller works with a system originally configured for an existing or old controller. The new controller may provide more functionalities than the old one does. In some cases, the new controller provides more sensing signals than the old one does. The new controller is configured to work with the system to transform the sensing signals therefrom to masquerade as though they were coming from the old controller. The transforming of the sensing signals comprises: replicating operational characteristics of the old controller, and relocating virtually the sensing signals to appear as though the sensing signals were generated from inertial sensors located in a certain location in the new controller responsive to a certain location of the inertial sensors in the old controller.
摘要:
A personal control mechanism is disclosed. The personal control mechanism includes at least one controller with full functionalities in a sense that the controller does not need any attachment and is operable with one hand to fully control an interactive environment being shown. According to one embodiment of the controller, the controller has a top surface including a number of buttons and a joystick operable by a finger of one hand, and a bottom surface including a trigger operable by another finger of the hand. A housing of the controller is sized comfortably to fit into either hand of a user and has a holding portion designed in a way that the trigger, the buttons and the joystick are readily operated when the holding portion is being held in either hand.