Game controllers with full controlling mechanisms
    3.
    发明授权
    Game controllers with full controlling mechanisms 有权
    具有完全控制机制的游戏控制器

    公开(公告)号:US08795077B1

    公开(公告)日:2014-08-05

    申请号:US12910808

    申请日:2010-10-24

    IPC分类号: A63F13/211 A63F13/22

    摘要: A personal control mechanism is disclosed. The personal control mechanism includes at least one controller with full functionalities in a sense that the controller does not need any attachment and is operable with one hand to fully control an interactive environment being shown. According to one embodiment of the controller, the controller has a top surface including a number of buttons and a joystick operable by a finger of one hand, and a bottom surface including a trigger operable by another finger of the hand. A housing of the controller is sized comfortably to fit into either hand of a user and has a holding portion designed in a way that the trigger, the buttons and the joystick are readily operated when the holding portion is being held in either hand.

    摘要翻译: 公开了个人控制机制。 个人控制机构包括具有全部功能的至少一个控制器,其特征在于控制器不需要任何附件,并且一方面可操作以完全控制正在显示的交互式环境。 根据控制器的一个实施例,控制器具有顶表面,其包括多个按钮和可由一只手的手指操作的操纵杆,以及包括可由另一个手指操作的触发器的底面。 控制器的壳体的尺寸舒适地适合使用者的任一只手,并且具有设计成使得当保持部分保持在任一只手中时触发器,按钮和操纵杆容易操作的保持部分。

    Method and system for tracking motion-sensing device
    4.
    发明授权
    Method and system for tracking motion-sensing device 有权
    跟踪运动感应装置的方法和系统

    公开(公告)号:US09352230B1

    公开(公告)日:2016-05-31

    申请号:US13105863

    申请日:2011-05-11

    摘要: Techniques for interpreting motions of a motion-sensitive device are described to allow natural and intuitive interfaces for controlling an application (e.g. video game). A motion-sensitive device includes inertial and generates sensor signals sufficient to derive positions and orientations of the device in six degrees of freedom. The motion of the device in six degrees of freedom is tracked by analyzing sensor data from the inertial sensors in conjunction with data from a secondary source that may be a camera or a non-inertial sensor. Different techniques are provided to correct or minimize errors in deriving the positions and orientations of the device. These techniques include “stop” detection, back tracking, extrapolation of sensor data beyond the sensor ranges, and using constraints from multi trackable objects in an application being interfaced with the motion-sensitive device.

    摘要翻译: 描述了用于解释运动敏感设备的运动的技术,以允许用于控制应用(例如,视频游戏)的自然和直观的界面。 运动敏感装置包括惯性的并且产生足以在六个自由度上导出装置的位置和取向的传感器信号。 通过分析来自惯性传感器的传感器数据以及来自可能是相机或非惯性传感器的次级源的数据来跟踪设备在六个自由度中的运动。 提供不同的技术来校正或最小化导出装置的位置和取向的误差。 这些技术包括:传感器数据超出传感器范围的“停止”检测,反向跟踪,外插,以及使用与运动敏感设备接口的应用中的多个可跟踪对象的约束。

    Method and system providing compatibility between two different controllers
    6.
    发明授权
    Method and system providing compatibility between two different controllers 有权
    两种不同控制器之间的兼容性的方法和系统

    公开(公告)号:US08795078B1

    公开(公告)日:2014-08-05

    申请号:US12910818

    申请日:2010-10-24

    IPC分类号: A63F13/211 A63F13/23

    摘要: Techniques for providing compatibility between two different game controllers are disclosed. When a new or more advanced controller is introduced, it is important that such a new controller works with a system originally configured for an existing or old controller. The new controller may provide more functionalities than the old one does. In some cases, the new controller provides more sensing signals than the old one does. The new controller is configured to work with the system to transform the sensing signals therefrom to masquerade as though they were coming from the old controller. The transforming of the sensing signals comprises: replicating operational characteristics of the old controller, and relocating virtually the sensing signals to appear as though the sensing signals were generated from inertial sensors located in a certain location in the new controller responsive to a certain location of the inertial sensors in the old controller.

    摘要翻译: 公开了用于提供两个不同游戏控制器之间的兼容性的技术。 当引入新的或更高级的控制器时,重要的是这样一个新的控制器与原来为现有或旧的控制器配置的系统一起工作。 新的控制器可能提供比旧的功能更多的功能。 在某些情况下,新的控制器提供比旧的更多的感测信号。 新的控制器被配置为与系统一起工作,以便将传感信号从其转换成伪装,好像它们是从旧的控制器来的。 感测信号的变换包括:复制旧控制器的操作特性,并将虚拟的感测信号重新定位成出现,就好像传感信号是从位于新控制器中某一位置的惯性传感器产生的, 惯性传感器在旧控制器中。

    Remote control with motion sensitive devices
    8.
    发明申请
    Remote control with motion sensitive devices 审中-公开
    具有运动敏感设备的遥控器

    公开(公告)号:US20120208639A1

    公开(公告)日:2012-08-16

    申请号:US13309326

    申请日:2011-12-01

    IPC分类号: G06F3/045 A63F9/24

    摘要: Techniques for using a variety of motion sensitive signals to remotely control an existing electronic device or system are described. Output signals from a motion sensitive device may be in a different form from those of a pre-defined controlling device. According to one aspect of the present invention, a controlled device is designed to respond to signals from a touch screen or touch screen-like signals. The output signals from a motion sensitive device include motion sensitive inputs to a controlled device and converted into touch-screen like signals that are coupled to the controlled device or programs being executed in the controlled device, subsequently causing the behavior of the controlled device to change or respond thereto, without reconfiguration of the applications running on the controlled device.

    摘要翻译: 描述了使用各种运动敏感信号远程控制现有电子设备或系统的技术。 来自运动敏感设备的输出信号可以与预定义的控制设备的输出信号的形式不同。 根据本发明的一个方面,受控设备被设计为响应来自触摸屏的信号或类似触摸屏的信号。 来自运动敏感设备的输出信号包括对受控设备的运动敏感输入,并且被转换成触摸屏状信号,该信号耦合到受控设备或在受控设备中执行的程序,随后导致受控设备的行为改变 或响应于此,而不重新配置在受控设备上运行的应用。

    Real-time self collision and obstacle avoidance
    10.
    发明授权
    Real-time self collision and obstacle avoidance 有权
    实时自身碰撞和避障

    公开(公告)号:US08170287B2

    公开(公告)日:2012-05-01

    申请号:US12257664

    申请日:2008-10-24

    IPC分类号: G06K9/00

    CPC分类号: G11C11/5621 G11C16/349

    摘要: A system, method, and computer program product for avoiding collision of a body segment with unconnected structures in an articulated system are described. A virtual surface is constructed surrounding an actual surface of the body segment. Distances between the body segment and unconnected structures are monitored. Responding to an unconnected structure penetrating the virtual surface, a redirected joint motion that prevents the unconnected structure from penetrating deeper into the virtual surface is determined. The body segment is redirected based on the redirected joint motion to avoid colliding with the unconnected structure.

    摘要翻译: 描述了一种系统,方法和计算机程序产品,用于避免关节系统中的主体段与未连接结构的碰撞。 围绕身体部分的实际表面构造虚拟表面。 监测身体段与未连接结构之间的距离。 响应穿透虚拟表面的未连接的结构,确定防止未连接结构深入虚拟表面的重定向关节运动。 基于重定向的关节运动,主体部分被重定向,以避免与未连接的结构相冲突。