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公开(公告)号:US20230341946A1
公开(公告)日:2023-10-26
申请号:US18215318
申请日:2023-06-28
Applicant: Apple Inc.
Inventor: Ian M. Richter , Christopher Eubank , Tomlinson Holman
IPC: G06F3/01 , G06F3/04815 , G06T19/00
CPC classification number: G06F3/017 , G06F3/013 , G06F3/04815 , G06T19/006 , G06F3/0482
Abstract: In various implementations, a method comprises: identifying a plurality of data items, each of the plurality of data items having at least a first metadata field or a second metadata field; displaying a volumetric environment including a first plurality of SR objects corresponding to a first plurality of data items among the plurality of data items, wherein the first plurality of data items includes the first metadata field with first metadata field values; detecting a first user input indicative of the second metadata field; and in response to detecting the first user input, replacing the first plurality of SR objects within the volumetric environment with a second plurality of SR objects corresponding to a second plurality of data items among the plurality of data items, wherein each of the second plurality of data items includes the second metadata field with second metadata field values.
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公开(公告)号:US20220167107A1
公开(公告)日:2022-05-26
申请号:US17666868
申请日:2022-02-08
Applicant: Apple Inc.
Inventor: Matthew S. Connolly , Christopher T. Eubank , Stephen E. Pinto , Tomlinson Holman
IPC: H04S7/00 , G06F3/16 , G10L19/008 , G10L19/16
Abstract: An audio asset library containing audio assets formatted in accordance with a file format for spatial audio includes asset metadata that enables simulated reality (SR) application developers to compose sounds for use in SR applications. The audio assets are formatted to include audio data encoding a sound capable of being composed into a SR application along with asset metadata describing not only how the sound was encoded, but also how a listener in SR environment experiences the sound. A SR developer platform is configured so that developers can compose sound for SR objects using audio assets stored in the audio library, including editing the asset metadata to include transformation parameters that support dynamic transformation of the asset metadata in the SR environment to alter how the SR listener experiences the composed sound. Other embodiments are also described and claimed.
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公开(公告)号:US11301050B2
公开(公告)日:2022-04-12
申请号:US17059814
申请日:2019-05-29
Applicant: Apple Inc.
Inventor: Ian M. Richter , Christopher Eubank , Tomlinson Holman
IPC: G06F3/048 , G06F3/01 , G06F3/04815 , G06T19/00 , G06F3/0482
Abstract: In various implementations, methods of presenting a synthesized reality (SR) user interface are disclosed, including moving a data item in SR user interface, regrouping data items in an SR user interface, selecting groups of data items in an SR user interface, and playing audio files represented by data items in an SR user interface.
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公开(公告)号:US11272308B2
公开(公告)日:2022-03-08
申请号:US16645422
申请日:2018-09-25
Applicant: Apple Inc.
Inventor: Matthew S. Connolly , Christopher T. Eubank , Stephen E. Pinto , Tomlinson Holman
IPC: H04R25/00 , H04S7/00 , G06F3/16 , G10L19/008 , G10L19/16
Abstract: An audio asset library containing audio assets formatted in accordance with a file format for spatial audio includes asset metadata that enables simulated reality (SR) application developers to compose sounds for use in SR applications. The audio assets are formatted to include audio data encoding a sound capable of being composed into a SR application along with asset metadata describing not only how the sound was encoded, but also how a listener in SR environment experiences the sound. A SR developer platform is configured so that developers can compose sound for SR objects using audio assets stored in the audio library, including editing the asset metadata to include transformation parameters that support dynamic transformation of the asset metadata in the SR environment to alter how the SR listener experiences the composed sound. Other embodiments are also described and claimed.
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公开(公告)号:US11227623B1
公开(公告)日:2022-01-18
申请号:US16868360
申请日:2020-05-06
Applicant: Apple Inc.
Inventor: Nikolas T. Vitt , Christopher T. Eubank , Jonathan D. Sheaffer , Tomlinson Holman
IPC: G10L25/51 , G10L15/00 , H04R3/04 , H04R3/00 , H04R5/04 , H04R5/033 , H04R5/027 , G06F3/01 , H04R3/12
Abstract: Audio processing with audio transparency can include receiving a user content audio signal and receiving a microphone signal. The microphone signal can contain sensed sound of a user environment. Strength of the sensed sound can be increased based on strength of the user content audio signal, to reduce a masking of the sensed sound during playback. The sensed sound and the user content audio signal can be combined in a composite output audio signal used to drive a speaker. Other aspects are also described and claimed.
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公开(公告)号:US20210329381A1
公开(公告)日:2021-10-21
申请号:US17360825
申请日:2021-06-28
Applicant: Apple Inc.
Inventor: Tomlinson Holman , Christopher T. Eubank , Joshua D. Atkins , Soenke Pelzer , Dirk Schroeder
Abstract: An audio device can sense sound in a physical environment using a plurality of microphones to generate a plurality of microphone signals. Clean speech can be extracted from microphone signals. Ambience can be extracted from the microphone signals. The clean speech can be encoded at a first compression level. The ambience can be encoded at a second compression level that is higher than the first compression level. Other aspects are also described and claimed.
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公开(公告)号:US09942686B1
公开(公告)日:2018-04-10
申请号:US15621732
申请日:2017-06-13
Applicant: Apple Inc.
Inventor: Afrooz Family , Mitchell R. Lerner , Sylvain J. Choisel , Tomlinson Holman
CPC classification number: H04S7/303 , H04R1/403 , H04R5/02 , H04R5/04 , H04S3/008 , H04S7/305 , H04S2400/01
Abstract: A process for reproducing sound using a loudspeaker array that is housed in a loudspeaker cabinet includes the selection of a number of sound rendering modes and changing the selected sound rendering mode based on changes in one or both of sensor data and a user interface selection. The sound rendering modes include a number of mid-side modes and at least one direct-ambient mode. Other embodiments are also described and claimed.
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