Spatial impulse response synthesis

    公开(公告)号:US11172320B1

    公开(公告)日:2021-11-09

    申请号:US15900874

    申请日:2018-02-21

    Applicant: Apple Inc.

    Abstract: This disclosure relates to techniques for generating physically accurate auralization of sound propagation in complex environments, while accounting for important wave effects, such as sound absorption, sound scattering, and airborne sound insulation between rooms. According to some embodiments, techniques may be utilized to determine more accurate, e.g., “acoustically-effective” room volumes that account for open windows, open doors, acoustic dead space, and the like. According to other embodiments disclosed herein, techniques may be utilized to perform optimized hybrid acoustical ray tracing, including grouping coherent rays by processing core. According to other embodiments disclosed herein, techniques may be utilized to translate simulated ray tracing results into natural-sounding reverberations by deriving and resampling spatial-time-frequency energy probability density functions that more accurately account for the laws of physics and then converting this data into a spatial impulse response function, which may then be used for realistic 3D audio reproduction, e.g., via headphones or loudspeakers.

    AUDIO PROCESSING
    2.
    发明申请

    公开(公告)号:US20210329405A1

    公开(公告)日:2021-10-21

    申请号:US17360823

    申请日:2021-06-28

    Applicant: Apple Inc.

    Abstract: Processing sound in an enhanced reality environment can include generating, based on an image of a physical environment, an acoustic model of the physical environment. Audio signals captured by a microphone array, can capture a sound in the physical environment. Based on these audio signals, one or more measured acoustic parameters of the physical environment can be generated. A target audio signal can be processed using the model of the physical environment and the measured acoustic parameters, resulting in a plurality of output audio channels having a virtual sound source with a virtual location. The output audio channels can be used to drive a plurality of speakers. Other aspects are also described and claimed.

    Ray tracing for shared reverberation

    公开(公告)号:US11631393B1

    公开(公告)日:2023-04-18

    申请号:US17469255

    申请日:2021-09-08

    Applicant: Apple Inc.

    Abstract: Ray tracing is performed with sound sources and a listener position in a listening environment, to generate impulse responses associated with each of the sound sources. The impulse responses are combined to form a combined impulse response. One or more filters are determined, each corresponding to the sound sources, based on the combined impulse response and the impulse responses. Each filter serves as a correction factor that holds unique acoustic information for the sound source that the filter is associated with. The combined impulse response and the filters can be applied to one or more audio signals that contain the sound sources, resulting in audio having reverberation that is tailored to the various sound sources. Other aspects are described and claimed.

    SYSTEM AND METHOD OF PROVIDING FADED AUDIO EXPERIENCE DURING TRANSITION BETWEEN ENVIRONMENTS

    公开(公告)号:US20240007820A1

    公开(公告)日:2024-01-04

    申请号:US18339950

    申请日:2023-06-22

    Applicant: Apple Inc.

    CPC classification number: H04S7/305

    Abstract: An audio system and a method of providing a faded audio experience during a transition from a first audio experience to a second audio experience, is described. The first audio experience can include playback of an audio signal spatialized using a first space impulse response that is generated by the audio system. The second audio experience includes playback of the audio signal spatialized using a second space impulse response that is received by the audio system. The audio system generates a hybrid space impulse response based on the first space impulse response and the second space impulse response. During the transition between audio experiences, the hybrid space impulse response is used to spatialize the audio signal to create the faded audio experience. Other aspects are also described and claimed.

    Acoustically effective room volume

    公开(公告)号:US11197119B1

    公开(公告)日:2021-12-07

    申请号:US15900887

    申请日:2018-02-21

    Applicant: Apple Inc.

    Abstract: This disclosure relates to techniques for generating physically accurate auralization of sound propagation in complex environments, while accounting for important wave effects, such as sound absorption, sound scattering, and airborne sound insulation between rooms. According to some embodiments, techniques may be utilized to determine more accurate, e.g., “acoustically-effective” room volumes that account for open windows, open doors, acoustic dead space, and the like. According to other embodiments disclosed herein, techniques may be utilized to perform optimized hybrid acoustical ray tracing, including grouping coherent rays by processing core. According to other embodiments disclosed herein, techniques may be utilized to translate simulated ray tracing results into natural-sounding reverberations by deriving and resampling spatial-time-frequency energy probability density functions that more accurately account for the laws of physics and then converting this data into a spatial impulse response function, which may then be used for realistic 3D audio reproduction, e.g., via headphones or loudspeakers.

    Processing Sound in an Enhanced Reality Environment

    公开(公告)号:US20240236610A1

    公开(公告)日:2024-07-11

    申请号:US18611407

    申请日:2024-03-20

    Applicant: Apple Inc.

    CPC classification number: H04S7/305 H04S2420/01

    Abstract: Processing sound in an enhanced reality environment can include generating, based on an image of a physical environment, an acoustic model of the physical environment. Audio signals captured by a microphone array, can capture a sound in the physical environment. Based on these audio signals, one or more measured acoustic parameters of the physical environment can be generated. A target audio signal can be processed using the model of the physical environment and the measured acoustic parameters, resulting in a plurality of output audio channels having a virtual sound source with a virtual location. The output audio channels can be used to drive a plurality of speakers. Other aspects are also described and claimed.

    Processing sound in an enhanced reality environment

    公开(公告)号:US11956623B2

    公开(公告)日:2024-04-09

    申请号:US17360823

    申请日:2021-06-28

    Applicant: Apple Inc.

    CPC classification number: H04S7/305 H04S2420/01

    Abstract: Processing sound in an enhanced reality environment can include generating, based on an image of a physical environment, an acoustic model of the physical environment. Audio signals captured by a microphone array, can capture a sound in the physical environment. Based on these audio signals, one or more measured acoustic parameters of the physical environment can be generated. A target audio signal can be processed using the model of the physical environment and the measured acoustic parameters, resulting in a plurality of output audio channels having a virtual sound source with a virtual location. The output audio channels can be used to drive a plurality of speakers. Other aspects are also described and claimed.

Patent Agency Ranking