摘要:
Reflection intensities of volume samples of a volume are mapped in a rendering pipeline by determining a reflection vector from a gradient vector associated with a sample and an eye vector associated with the volume. A diffuse reflectance map is indexed by the gradient vector to obtain a diffuse intensity. A specular reflection map is indexed by the gradient vector to obtain a specular intensity in response to a bypass signal being true, and a specular reflection map is indexed by the reflection vector to obtain the specular intensity in response to the bypass signal being false.
摘要:
An apparatus generates lighting modulation factors for samples in a volume rendering pipeline. The apparatus includes a first arithmetic logic unit squaring a gradient magnitude vector of a sample to produce a squared gradient magnitude. A second arithmetic logic unit produces a gradient magnitude from the squared gradient magnitude. A shift register, connected to the first arithmetic logic unit, truncates a predetermined number of high bits of the squared gradient magnitude. A gradient magnitude modulation register stores modulation parameters. A first multiplexer, connected to the second arithmetic logic unit and the shift register, selects the truncated squared gradient magnitude as an index if an index source signal is true, and the gradient magnitude if the index source signal is false, and a memory table is indexes by the index to produce modulated opacity, emissive, diffuse and specular modulation factors.
摘要:
A method renders a volume data set including a plurality of voxels. In the method, a). the volume data set is apportioned into a plurality of sections. Then, b). a first one of the plurality of sections is rendered by sequentially reading groups of voxels from an external memory and rendering the groups of voxels in the section. Then, c). any accumulated data from the rendering of the first one of the plurality of sections is stored in a temporary storage device. Then, a next one of the plurality of sections is rendered by sequentially reading groups of voxels of the next one of the plurality of sections from an external memory and rendering the groups of voxels, the rendering incorporating accumulated data from the temporary storage device, and then any accumulated data from the rendering of the next one of the plurality of sections is stored in the temporary storage device. Steps d and e are repeated until each of the plurality of sections of the volume data set have been rendered.
摘要:
A volume graphics device renders a volume data set. The volume data set is apportioned into blocks of volume data, and each of the blocks are apportioned into a plurality of mini-blocks, each mini-block includes at least two voxels of volume data. The volume graphics device includes memory apportioned into a plurality of portions, wherein neighboring blocks of the volume data set are each stored in different ones of the plurality of portions of the memory, and wherein the mini-blocks of each block are stored in consecutive locations in the portion of memory associated with the associated block.
摘要:
A method and system determines a pose of an object by comparing an input range image acquired of a scene including the input object to each of a set of reference range image of a reference object, such that each reference range images has an associated different pose, and the reference object is similar to the input object. Then, the pose associated with the reference range image which best matches the input range image is selected as the pose of the input object.
摘要:
A method renders a volume data set including a plurality of voxels. A sampling rate for each voxel in a volume data set is determined. Each voxel is filtered according to the sampling rate and pixels for an output image are generated from the filtered voxels.
摘要:
A method renders a 3D model of a graphics object wherein the model includes discrete zero-dimensional points. A first opaque polygon is centered on each point, and the polygon is rendered to obtain depth values of a depth image in a z-buffer. A second polygon is centered on each point. The second polygons are adapted to associated object space EWA resampling filters, and the adapted second polygons are rendered as an image according to the depth values in the depth image.
摘要:
A method determines an optimal set of viewpoints to acquire a 3D shape of a face. A view-sphere is tessellated with a plurality of viewpoint cells. The face is at an approximate center of the view-sphere. Selected viewpoint cells are discarded. The remaining viewpoint cells are clustered to a predetermined number of viewpoint cells according to a silhouette difference metric. The predetermined number of viewpoint cells are searched for a set of optimal viewpoint cells to construct a 3D model of the face.
摘要:
A method traces rays through graphical data. The method partitions the graphical data into a plurality of blocks according to a scheduling grid. For each block, a ray queue is generated. Each entry in the ray queue representing a ray to be traced through the block. The ray queues are ordered spatially and temporally using a dependency graph. The rays are traced through the blocks according to the ordered list.
摘要:
A volume rendering integrated circuit includes a plurality of interconnected pipelines having stages operating in parallel. The stages of the pipelines are interconnected in a ring, with data being passed in only one direction around the ring. The volume integrated circuit also includes a render controller for controlling the flow of volume data to and from the pipelines and for controlling rendering operations of the pipelines. The integrated circuit may further include interfaces for coupling the integrated circuit to various storage devices and to a host computer.