Gaming device having a multiple coordinate award distributor including award percentages
    31.
    发明申请
    Gaming device having a multiple coordinate award distributor including award percentages 有权
    游戏装置具有包括裁决百分比的多重坐标授权分销商

    公开(公告)号:US20050026673A1

    公开(公告)日:2005-02-03

    申请号:US10769086

    申请日:2004-01-29

    CPC classification number: G07F17/34 G07F17/3267

    Abstract: A gaming device includes an award distributor having a plurality of sections having first and second coordinates, a symbol group and a plurality of modifier groups including the sections, a plurality of awards associated with the sections in the symbol group and a plurality of award percentages associated with the sections in the modifier groups, an illumination device associated with the sections, a section indicator associated with the award distributor and a processor in communication with the award distributor. The gaming device determines the first coordinate of one of the modifier groups and then spins the award wheel to determine the second coordinate of one of the sections in the indicated modifier group, which indicates the section. The section indicator also indicates a section including an award in the symbol group. The indicated award is multiplied by the indicated award percentage to provide an activation award to the player.

    Abstract translation: 游戏装置包括奖励分配器,具有具有第一和第二坐标的多个部分,符号组和包括该部分的多个修饰符组,与符号组中的部分相关联的多个奖励以及多个相关联的奖励百分比 修改器组中的部分,与部分相关联的照明设备,与授权分发器相关联的部分指示器和与授权分发器通信的处理器。 游戏装置确定修改者组中的一个的第一坐标,然后旋转裁轮以确定指示的修饰符组中的一个部分的第二坐标,其指示该部分。 部分指标还指示包括符号组中的奖励的部分。 指定的奖励乘以指定的奖励百分比,以向玩家提供激活奖励。

    High frequency power supply generator
    32.
    发明授权
    High frequency power supply generator 失效
    高频电源发生器

    公开(公告)号:US6028777A

    公开(公告)日:2000-02-22

    申请号:US24994

    申请日:1998-02-17

    CPC classification number: H02M5/458 H02M7/48 H02M2001/007

    Abstract: A device for generating high frequency power comprises an AC to DC converter comprising an AC to DC input and AC to DC output, a step down converter comprising a step down input and a step down output, said step down input coupled to the AC to DC output, a radio frequency amplifier comprising a RF input and a RF output, the RF input coupled to said step down output, a first winding comprising a first terminal and a second terminal, the first terminal and said second terminal coupled to said RF output; and a second winding magnetically coupled to said first winding.

    Abstract translation: 一种用于产生高频功率的设备包括一个包括AC到DC输入和AC到DC输出的AC到DC转换器,包括降压输入和降压输出的降压转换器,所述降压输入耦合到AC到DC 输出,包括RF输入和RF输出的射频放大器,耦合到所述降压输出的RF输入,包括第一端子和第二端子的第一绕组,所述第一端子和所述第二端子耦合到所述RF输出; 以及磁耦合到所述第一绕组的第二绕组。

    Social gaming
    33.
    发明授权
    Social gaming 有权
    社交游戏

    公开(公告)号:US09595161B2

    公开(公告)日:2017-03-14

    申请号:US13296182

    申请日:2011-11-14

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    Abstract: In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.

    Abstract translation: 在一个实施例中,用于社交游戏的系统,装置和方法可以包括被配置为玩游戏并产生游戏信息的游戏机。 可以将社交游戏服务器配置为与游戏机通信,可以在游戏机和用户设备之间建立远程游戏会话,并且可以将游戏信息的一部分分发给用户设备。

    Class II/Class III hybrid gaming machine, system and methods
    35.
    发明授权
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08376843B2

    公开(公告)日:2013-02-19

    申请号:US13363519

    申请日:2012-02-01

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3232 G07F17/3262

    Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available.

    Abstract translation: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类游戏启用并且对于II类游戏禁用的某些特征(例如,真随机数生成器或RNG)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏),直到所需的III类游戏可用时,排队所需的III类游戏。

    SOCIAL GAMING
    36.
    发明申请
    SOCIAL GAMING 有权
    社会游戏

    公开(公告)号:US20120122590A1

    公开(公告)日:2012-05-17

    申请号:US13296182

    申请日:2011-11-14

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    Abstract: In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.

    Abstract translation: 在一个实施例中,用于社交游戏的系统,装置和方法可以包括被配置为玩游戏并产生游戏信息的游戏机。 可以将社交游戏服务器配置为与游戏机通信,可以在游戏机和用户设备之间建立远程游戏会话,并且可以将游戏信息的一部分分发给用户设备。

    Method and system to automate software testing using sniffer side and browser side recording and a toolbar interface
    37.
    发明授权
    Method and system to automate software testing using sniffer side and browser side recording and a toolbar interface 有权
    使用嗅探器端和浏览器端记录以及工具栏界面自动化软件测试的方法和系统

    公开(公告)号:US08104020B2

    公开(公告)日:2012-01-24

    申请号:US12541086

    申请日:2009-08-13

    CPC classification number: G06F11/3688

    Abstract: A method and system to automate software testing using sniffer side and browser side recording and a toolbar interface are described. In one embodiment, a system tests programming code associated with a website and creates a first test case. In another embodiment, the system includes a testing device having a test interface to enable a user to initiate a first test case and to store a first HTML representation and a first XML representation of encrypted web pages viewed during the first test case. In another embodiment, the system includes a sniffer server that operates as a proxy server for the website and stores a second HTML representation and a second XML representation of unencrypted web pages viewed during the first test case. The system may include a hosting server that hosts the website and receives the first and the second HTML and XML representations from the testing device and the sniffer server when the test case is terminated via the test interface.

    Abstract translation: 描述了使用嗅探器侧和浏览器侧记录以及工具栏界面来自动化软件测试的方法和系统。 在一个实施例中,系统测试与网站相关联的编程代码并创建第一测试用例。 在另一个实施例中,系统包括具有测试接口的测试设备,以使用户能够发起第一测试用例并存储在第一测试用例期间查看的第一HTML表示和加密网页的第一XML表示。 在另一个实施例中,系统包括嗅探器服务器,其作为网站的代理服务器操作,并存储在第一测试用例期间查看的未加密网页的第二HTML表示和第二XML表示。 当测试用例经由测试界面终止时,系统可以包括托管网站并且从测试设备和嗅探器服务器接收第一和第二HTML和XML表示的托管服务器。

    Intelligent casino gaming table and systems thereof
    38.
    发明申请
    Intelligent casino gaming table and systems thereof 有权
    智能赌场游戏桌及其系统

    公开(公告)号:US20080076506A1

    公开(公告)日:2008-03-27

    申请号:US11515184

    申请日:2006-09-01

    CPC classification number: G07F17/3218 G07F17/322

    Abstract: A technique is disclosed for facilitating play of a casino table game at a casino gaming table system which includes a casino gaming table and at least one handheld device. At least a portion of operations or activities relating to the casino game may be performed at a first handheld device. Examples of such operations may include electronically dealing a first card to a first player via the first handheld device, displaying a representation of the first card to the first player via a display at the first handheld device, etc. In at least one embodiment, an association between a selected handheld device and the first player station may be created and used for subsequent game play activities to enable the selected handheld device to be operable to display game play data relating to game play activities associated with the first player station. In some embodiments, at least a portion of the features of a selected handheld device may be enabled/disabled based on the detection of one or more conditions or events. According to specific embodiments, the handheld device may be adapted to provide various functionality for facilitating game play at a casino gaming table. Examples of such functionality may include, for example, allowing a player to select cards for discard/holding; allowing a player to perform wagering activities; retrieving and/or displaying player tracking data; retrieving and/or displaying player account data; displaying game play assistance information; displaying casino layout information; displaying promotional information; etc.

    Abstract translation: 公开了一种用于促进在娱乐场游戏桌系统中的娱乐场桌面游戏的播放的技术,其包括娱乐场游戏桌和至少一个手持设备。 与赌场游戏相关的操作或活动的至少一部分可以在第一手持设备上执行。 这种操作的示例可以包括经由第一手持设备将第一卡片电子交易给第一播放器,经由第一手持设备上的显示器将第一卡片的表示显示给第一播放器等。在至少一个实施例中, 可以创建所选择的手持设备和第一播放器站之间的关联并用于随后的游戏活动,以使所选择的手持设备可操作以显示与与第一玩家站相关联的游戏活动相关的游戏数据。 在一些实施例中,可以基于对一个或多个条件或事件的检测来启用/禁用所选手持设备的特征的至少一部分。 根据具体实施例,手持设备可以适于提供用于促进游戏机游戏桌面的游戏的各种功能。 这种功能的示例可以包括例如允许玩家选择用于丢弃/保持的卡; 允许玩家进行投注活动; 检索和/或显示玩家跟踪数据; 检索和/或显示玩家帐户数据; 显示游戏辅助信息; 展示赌场布局信息; 展示宣传资料; 等等

    Adventure sequence activities
    39.
    发明申请
    Adventure sequence activities 审中-公开
    冒险顺序活动

    公开(公告)号:US20080020848A1

    公开(公告)日:2008-01-24

    申请号:US11880680

    申请日:2007-07-23

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Abstract translation: 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。

    Virtual player tracking and related services
    40.
    发明申请
    Virtual player tracking and related services 有权
    虚拟播放器跟踪和相关服务

    公开(公告)号:US20070270213A1

    公开(公告)日:2007-11-22

    申请号:US11881190

    申请日:2007-07-25

    CPC classification number: G07F17/3281 G07F17/32 G07F17/3239

    Abstract: Various gaming-related services are provided, including but not limited to security services, harm minimization services, player identification services, bonusing/progressive services, accounting services, financial/banking services, network tunneling services, cheating detection services, etc. Such services may be provided, at least in part, by software agents that can be configured for different platforms and/or operating systems. Some software-based player tracking methods of the invention can aggregate data from multiple devices used by a player for gaming.

    Abstract translation: 提供各种与游戏有关的服务,包括但不限于安全服务,危害最小化服务,玩家识别服务,奖金/进步服务,会计服务,金融/银行服务,网络隧道服务,作弊检测服务等。 至少部分地由可被配置用于不同平台和/或操作系统的软件代理提供。 本发明的一些基于软件的玩家跟踪方法可以聚合玩家用于游戏的多个设备的数据。

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