Gaming system and method for normalizing average expected payouts to players

    公开(公告)号:US08900052B2

    公开(公告)日:2014-12-02

    申请号:US14140278

    申请日:2013-12-24

    Applicant: IGT

    CPC classification number: G07F17/3244

    Abstract: The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.

    GAMING SYSTEM AND METHOD FOR PROVIDING OPTIMAL POKER AUTO-HOLD FUNCTIONALITY WITH PROGRESSIVE AWARDS
    32.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING OPTIMAL POKER AUTO-HOLD FUNCTIONALITY WITH PROGRESSIVE AWARDS 有权
    用于提供最佳扑克自动保持功能的游戏系统和方法

    公开(公告)号:US20140213336A1

    公开(公告)日:2014-07-31

    申请号:US13751949

    申请日:2013-01-28

    Applicant: IGT

    CPC classification number: G07F17/3262 G07F17/323 G07F17/3288

    Abstract: The present disclosure relates to a gaming system and method providing a draw poker game with auto-hold functionality that takes multiple progressive awards into account and recommends the optimal cards to hold from an initial hand. The draw poker game includes different winning outcomes, different awards associated with the different winning outcomes, and includes a first progressive award associated with a first one of the outcomes and a second progressive award associated with a second one of the outcomes. For each play of the draw poker game, the gaming system displays a first auto-hold recommendation if the first progressive award is greater than the second progressive award, and the gaming system displays a second different auto-hold recommendation if the second progressive award is greater than the first progressive award.

    Abstract translation: 本公开涉及一种提供具有自动保持功能的抽奖扑克游戏的游戏系统和方法,该游戏系统和方法考虑到多个渐进奖励,并推荐最初的牌从初始牌保持。 抽奖扑克游戏包括不同的获胜成果,与不同获奖结果相关的不同奖项,并包括与第一个结果相关的第一个渐进奖,以及与第二个结果相关的第二个渐进奖。 对于每次玩平局扑克游戏,如果第一进阶奖励大于第二进阶奖励,则游戏系统显示第一自动持续建议,如果第二进阶奖励是第二渐进奖励,则游戏系统显示第二个不同的自动持有推荐 大于第一进步奖。

    Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill
    33.
    发明授权
    Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill 有权
    游戏系统,游戏装置和方法,用于根据玩家技能的一个或多个方面为玩家提供获得指定奖励的机会

    公开(公告)号:US08764552B2

    公开(公告)日:2014-07-01

    申请号:US13929156

    申请日:2013-06-27

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/3258

    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.

    Abstract translation: 在各种实施例中,本文公开的游戏系统,游戏设备和方法维护与基于技能的游戏的可变分数相关联的指定奖励。 在一个这样的实施例中,游戏系统使得玩家能够玩游戏,其中游戏系统为玩家形成分数。 玩家形成的分数基于在玩技术游戏期间由玩家做出的零,一个或多个输入(即倾向于测量玩家技能的一个或多个方面)。 如果玩家的分数没有达到与指定奖励相关联的可变分数,则游戏系统修改与该基于技能的游戏的指定奖励相关联的可变分数。 如果玩家的得分达到或超过与指定奖励相关的可变分数,则游戏系统向玩家提供指定数量的机会以赢得维护的指定奖励。

    GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME ASSOCIATED WITH SELECTABLE VISUALLY UNBLOCKED OBJECTS AND UNSELECTABLE VISUALLY BLOCKED OBJECTS
    34.
    发明申请
    GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME ASSOCIATED WITH SELECTABLE VISUALLY UNBLOCKED OBJECTS AND UNSELECTABLE VISUALLY BLOCKED OBJECTS 有权
    游戏系统和方法提供与可选择的视觉解锁对象和不可视的可视化阻塞对象相关的选择游戏

    公开(公告)号:US20140087879A1

    公开(公告)日:2014-03-27

    申请号:US13626380

    申请日:2012-09-25

    Applicant: IGT

    CPC classification number: G07F17/326 G07F17/3293

    Abstract: In various embodiments, the gaming system of the present disclosure is configured to operate a card game associated with a plurality of cards. For a play of the card game, the gaming system receives a wager from a player, determines a plurality of player cards from the plurality of cards, displays the player cards face up, determines a plurality of dealer cards from the plurality of cards, and displays at least one of the dealer cards face up. The gaming system determines an outcome of the play by comparing the player and the dealer cards. If the outcome is a designated outcome, the gaming system adds the received wager to a side pot. If a side pot reset condition is met, the gaming system resets the side pot to an initial value. If a side pot payout condition is met, the gaming system provides the side pot to the player.

    Abstract translation: 在各种实施例中,本公开的游戏系统被配置为操作与多个卡相关联的纸牌游戏。 游戏系统为了玩游戏,从玩家接收下注,从多张卡片中确定多张玩家卡片,向上显示玩家卡片,从多张卡片中确定多张经销商卡片,以及 显示至少一个经销商卡面朝上。 游戏系统通过比较玩家和经销商卡来​​确定游戏的结果。 如果结果是指定的结果,游戏系统将收到的赌注添加到旁边的玩家。 如果满足侧面锅复位条件,则游戏系统将侧锅重置为初始值。 如果满足了侧锅支付条件,则游戏系统向玩家提供侧锅。

    Reconciling payback percentage of a gaming device with transferable return
    35.
    发明授权
    Reconciling payback percentage of a gaming device with transferable return 有权
    调整游戏设备的可回收百分比与可转让的回报

    公开(公告)号:US08591322B2

    公开(公告)日:2013-11-26

    申请号:US13674297

    申请日:2012-11-12

    Applicant: IGT

    CPC classification number: G07F17/3255 G07F17/3244

    Abstract: An electronic gaming system includes a server and a plurality of electronic gaming machines, each machine including a logic system configured for communication with the server, a memory and a theoretical coin-out meter. The memory includes instructions executable by the logic system for running on the gaming machine a persistence game having one or more recordable persistence states leading to a redeemable persistence award. Each persistence state has a persistence value representing a portion of the persistence award. The persistence game is interruptible at a first machine and resumable at a second machine at a recorded persistence state. The theoretical coin-out meter stores unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states. A persistence award redeemed at one of the machines is reconciled with unawarded persistence values accumulated at another one or more of the machines.

    Abstract translation: 电子游戏系统包括服务器和多个电子游戏机,每个机器包括配置成与服务器通信的逻辑系统,存储器和理论投币仪。 存储器包括可由逻辑系统执行的指令,用于在游戏机上运行具有导致可赎回持久性奖励的一个或多个可记录持续状态的持久性游戏。 每个持久性状态具有表示持久性奖励的一部分的持久性值。 持久性游戏在第一机器可中断,并且在记录的持续状态下在第二机器处可恢复。 理论投币计存储机器积累的未持久性值,以便在游戏过程中在一个或多个持续状态之间推进持续游戏。 在其中一台机器上兑换的持久性奖励与在另一台或多台机器上积累的未知持久性值进行协调。

    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PLAYER AN OPPORTUNITY TO WIN A DESIGNATED AWARD BASED ON ONE OR MORE ASPECTS OF THE PLAYER'S SKILL
    37.
    发明申请
    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PLAYER AN OPPORTUNITY TO WIN A DESIGNATED AWARD BASED ON ONE OR MORE ASPECTS OF THE PLAYER'S SKILL 有权
    游戏系统,游戏设备和方法,用于提供玩家机会,以获得指定的奖励,基于玩家技能的一个或多个方面

    公开(公告)号:US20130296020A1

    公开(公告)日:2013-11-07

    申请号:US13929156

    申请日:2013-06-27

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/3258

    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.

    Abstract translation: 在各种实施例中,本文公开的游戏系统,游戏设备和方法维护与基于技能的游戏的可变分数相关联的指定奖励。 在一个这样的实施例中,游戏系统使得玩家能够玩游戏,其中游戏系统为玩家形成分数。 玩家形成的分数基于在玩技术游戏期间由玩家做出的零,一个或多个输入(即倾向于测量玩家技能的一个或多个方面)。 如果玩家的分数没有达到与指定奖励相关联的可变分数,则游戏系统修改与该基于技能的游戏的指定奖励相关联的可变分数。 如果玩家的得分达到或超过与指定奖励相关的可变分数,则游戏系统向玩家提供指定数量的机会以赢得维护的指定奖励。

    MULTI-PLAY CARD GAME GAMING SYSTEM WITH PREDETERMINED GAME OUTCOMES
    38.
    发明申请
    MULTI-PLAY CARD GAME GAMING SYSTEM WITH PREDETERMINED GAME OUTCOMES 有权
    多播游戏游戏游戏系统与预测的游戏结果

    公开(公告)号:US20130273991A1

    公开(公告)日:2013-10-17

    申请号:US13912482

    申请日:2013-06-07

    Applicant: IGT

    CPC classification number: G07F17/3225 G07F17/3223 G07F17/3293

    Abstract: A gaming system which provides the player a plurality of playing cards to form an initial primary card hand and also displays one or more other card hands. The player selects one or more of the initially dealt cards in the primary card hand to hold or to discard. The held cards are also held in one, more or each of the other simultaneously displayed hands. The gaming device evaluates the held cards and determines which card game outcomes are possible based on the held cards and the remaining cards in the deck. The gaming device utilizes a stored table of different distributions of card game outcomes which would result in each payout amount and a table regarding which card game outcomes are possible based on the player's held cards to determine a distribution of outcomes that provides a total payout equal to the payout of the predetermined game outcome.

    Abstract translation: 一种游戏系统,其向玩家提供多张扑克牌以形成初始的主牌牌,并且还显示一个或多个其他卡牌牌。 玩家选择主卡​​牌中的一张或多张最初发卡的牌,以持有或丢弃。 持有的卡也保持在一个,多个或每个其他同时显示的手中。 游戏设备评估所持有的卡,并基于持卡和卡片中的剩余卡来确定可能的卡片游戏结果。 游戏装置利用不同分配的卡片游戏结果的存储表,其将导致每个支付金额和关于哪个卡片游戏结果可能基于玩家的持卡来确定提供总支出等于的结果的分布的表 支付预定的游戏结果。

    Gaming system and method providing a community selection game providing bonus game selection

    公开(公告)号:US10096199B2

    公开(公告)日:2018-10-09

    申请号:US14742118

    申请日:2015-06-17

    Applicant: IGT

    Abstract: Gaming systems and methods providing a community selection game providing bonus game selection. In one embodiment, for each gaming device in the gaming system, when a triggering event occurs, the gaming system provides a player of that gaming device with a player identifier that uniquely identifies that player. The community selection game includes a plurality of bonus game identifiers each identifying a bonus game. The bonus game identifiers each include a limited quantity of bonus game player identifier display areas. The gaming system enables the players to place earned or received player identifiers at the bonus game player identifier display areas. When each bonus game player identifier display area of one of the displayed bonus game identifiers displays a player identifier, the players associated with those player identifiers are provided with one or more plays of the bonus game identified by that bonus game identifier.

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