DETERMINING A PLAYER EMOTIONAL STATE BASED ON A MODEL THAT USES PRESSURE SENSITIVE INPUTS

    公开(公告)号:US20210241566A1

    公开(公告)日:2021-08-05

    申请号:US16781606

    申请日:2020-02-04

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.

    ENABLING GAMING FEATURES WITH A TAG HAVING CONDUCTIVE, CODED INK

    公开(公告)号:US20210090394A1

    公开(公告)日:2021-03-25

    申请号:US16579444

    申请日:2019-09-23

    Applicant: IGT

    Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes providing a tag with an encoded physical medium that is readable by a touch-capable user interface, determining that the tag has been read by a touch-capable user interface of a gaming device in combination with detecting a gesture of the user at the touch-capable user interface of the gaming device, enabling the gaming device to provide a predetermined game feature in response to determining that the tag has been read by the touch-capable user interface of the gaming device in combination with detecting the gesture of the user at the touch-capable user interface of the gaming device, and updating an electronic record associated with the tag to indicate that the predetermined game feature has been enabled.

    Impersonal biometric identification, tracking, and gaming system

    公开(公告)号:US10792570B2

    公开(公告)日:2020-10-06

    申请号:US16183273

    申请日:2018-11-07

    Applicant: IGT

    Abstract: The present disclosure relates generally to gaming systems and, in particular, to creating an impersonal player identification (ID) using biometric information obtained from a player in a gaming facility. In one example, a player is scanned at a gaming device and an impersonal player ID and gaming account is generated for the user without requiring identity information about the player other than the biometric information for the player. The impersonal player ID associates stored gaming history, award information, and offers for the player. As the player moves within the gaming facility, the player can access various functions of gaming devices by entering a biometric feature scanning zone. Aspects of the present disclosure allow player to securely redeem issued tickets/vouchers as well as interact with gaming devices without the need to carry tracking cards, fobs, or other physical tokens.

    IMPERSONAL BIOMETRIC IDENTIFICATION, TRACKING, AND GAMING SYSTEM

    公开(公告)号:US20200139252A1

    公开(公告)日:2020-05-07

    申请号:US16183273

    申请日:2018-11-07

    Applicant: IGT

    Abstract: The present disclosure relates generally to gaming systems and, in particular, to creating an impersonal player identification (ID) using biometric information obtained from a player in a gaming facility. In one example, a player is scanned at a gaming device and an impersonal player ID and gaming account is generated for the user without requiring identity information about the player other than the biometric information for the player. The impersonal player ID associates stored gaming history, award information, and offers for the player. As the player moves within the gaming facility, the player can access various functions of gaming devices by entering a biometric feature scanning zone. Aspects of the present disclosure allow player to securely redeem issued tickets/vouchers as well as interact with gaming devices without the need to carry tracking cards, fobs, or other physical tokens.

    ADJUSTING FLOOR LAYOUT BASED ON BIOMETRIC FEEDBACK FOR WAGERING GAMES

    公开(公告)号:US20240395105A1

    公开(公告)日:2024-11-28

    申请号:US18201849

    申请日:2023-05-25

    Applicant: IGT

    Abstract: Managing a gaming venue floor layout can comprise maintaining a biometric information model and a floor layout model. Biometric information can be received from sensors associated with players in a gaming venue, each player using a gaming system of the gaming venue. The plurality of gaming systems can be physically located in the gaming venue according to a predefined floorplan for the gaming venue. An excitement level for each player of the plurality of players can be rated based on the received biometric information and the biometric information model. A heatmap representing the gaming venue can be created based on the rated excitement level for and a location of each player of the plurality of players in the gaming venue. The predefined floorplan for the gaming venue can be updated based on the created heatmap and the floor layout model.

    VIDEO LOTTERY TERMINAL GAMES DESIGNED FOR VISUALLY IMPAIRED PLAYERS

    公开(公告)号:US20240378950A1

    公开(公告)日:2024-11-14

    申请号:US18195569

    申请日:2023-05-10

    Applicant: IGT

    Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based player and other behaviors. The gaming system, device, and method receive audio information associated with a current game state of a game during a gaming session; predict a game state based on the audio information; compare the predicted game state with the current game state to determine a set of differences between the predicted game state and the current game state; based on the determined set of differences, select, from a plurality of possible sets of modifications, a set of modifications to an audio output of a game in a gaming session; modify the audio output of the game in accordance with the selected set of modifications; and over successive time intervals, iteratively perform the predict, compare, select and modify operations to provide a game model substantially minimizing the determined set of differences.

    Gaming systems and methods for providing reel-spin game enhancement features

    公开(公告)号:US11978317B2

    公开(公告)日:2024-05-07

    申请号:US18109647

    申请日:2023-02-14

    Applicant: IGT

    CPC classification number: G07F17/3267 G07F17/3213 G07F17/3244

    Abstract: The present disclosure relates generally to systems and methods for providing reel-spin game enhancement features. A player enrolled with a subscription service server is presented with an opportunity to enhance game features associated with a gaming device after a result of a game played on the gaming device is determined. The gaming device determines that only when the result of the game played corresponds to a predetermined outcome, a respin option becomes available for the player. This option is rendered as an offer for the player to activate a game enhancement feature for a respin during a subsequent play of the reel-spin game. The game enhancement features include holding or locking a symbol in the reels of the reel-spin game, adding a score multiplier, or adding a modified symbol to a particular position or reel, during the respin of the subsequent play of the reel-spin game.

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