PERMISSION-BASED ADMINISTRATIVE CONTROLS
    31.
    发明申请
    PERMISSION-BASED ADMINISTRATIVE CONTROLS 审中-公开
    基于权限的行政管理

    公开(公告)号:US20130014212A1

    公开(公告)日:2013-01-10

    申请号:US13620763

    申请日:2012-09-15

    申请人: Gabriel A. Cohen

    发明人: Gabriel A. Cohen

    IPC分类号: G06F21/00

    CPC分类号: G06F21/629 G06F21/6218

    摘要: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for implementing permission-based administrative controls. In one aspect, a method includes receiving an administrator-defined pairing that identifies a permission and one or more applications, and receiving a request from a requesting application to perform one or more operations that are associated with the permission. The method also includes determining whether the requesting application is identified in the pairing, and selectively allowing the requesting application to perform the operations based on determining whether the requesting application is identified in the pairing.

    摘要翻译: 方法,系统和装置,包括在计算机存储介质上编码的计算机程序,用于实现基于权限的管理控制。 一方面,一种方法包括接收管理员定义的配对,其识别许可和一个或多个应用,以及从请求应用接收执行与所述许可相关联的一个或多个操作的请求。 所述方法还包括确定所述配对中是否识别所述请求应用,以及基于确定所述配对中是否识别所述请求应用,并且选择性地允许所述请求应用执行所述操作。

    PERMISSION-BASED ADMINISTRATIVE CONTROLS
    32.
    发明申请
    PERMISSION-BASED ADMINISTRATIVE CONTROLS 审中-公开
    基于权限的行政管理

    公开(公告)号:US20120291103A1

    公开(公告)日:2012-11-15

    申请号:US13250631

    申请日:2011-09-30

    申请人: Gabriel A. Cohen

    发明人: Gabriel A. Cohen

    IPC分类号: G06F21/22 G06F17/30

    CPC分类号: G06F21/629 G06F21/6218

    摘要: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for implementing permission-based administrative controls. In one aspect, a method includes receiving an administrator-defined pairing that identifies a permission and one or more applications, and receiving a request from a requesting application to perform one or more operations that are associated with the permission. The method also includes determining whether the requesting application is identified in the pairing, and selectively allowing the requesting application to perform the operations based on determining whether the requesting application is identified in the pairing.

    摘要翻译: 方法,系统和装置,包括在计算机存储介质上编码的计算机程序,用于实现基于权限的管理控制。 一方面,一种方法包括接收管理员定义的配对,其识别许可和一个或多个应用,以及从请求应用接收执行与所述许可相关联的一个或多个操作的请求。 所述方法还包括确定所述配对中是否识别所述请求应用,以及基于确定所述配对中是否识别所述请求应用,并且选择性地允许所述请求应用执行所述操作。

    Learning computer-generated screens based on user key selections
    33.
    发明授权
    Learning computer-generated screens based on user key selections 失效
    基于用户密钥选择学习计算机生成的屏幕

    公开(公告)号:US08069416B2

    公开(公告)日:2011-11-29

    申请号:US10845684

    申请日:2004-05-14

    IPC分类号: G06F3/00 G06F3/01

    CPC分类号: G06F17/30899

    摘要: As a user navigates through a sequence of screens by selecting certain “aid” keys, a graph will be built reflecting the navigation history of the user. When a user requests a certain screen by selecting a particular key, screen data is received from a host on a web server. The screen data for the requested screen is compared to the screen data for the screen(s) in the graph associated with the selected key. If a match is established, the user has visited this screen before and its data has already been converted (e.g., scraped). As such, the screen can be retrieved from storage and served to the user. If, however, a match cannot be established, the requested screen will be converted and stored, and the graph will be updated.

    摘要翻译: 当用户通过选择某些“辅助”键浏览一系列屏幕时,将构建反映用户导航历史的图表。 当用户通过选择特定的密钥来请求某个屏幕时,从web服务器上的主机接收屏幕数据。 将所请求的屏幕的屏幕数据与与所选择的键相关联的图形中的屏幕的屏幕数据进行比较。 如果匹配建立,用户之前已访问过此屏幕,并且其数据已被转换(例如,被刮除)。 因此,可以从存储器检索屏幕并将其提供给用户。 但是,如果无法建立匹配,则会转换并存储所请求的屏幕,并更新图形。

    INDICATING FOCUS IN A PORTAL ENVIRONMENT
    34.
    发明申请
    INDICATING FOCUS IN A PORTAL ENVIRONMENT 审中-公开
    表明在门户环境中的重点

    公开(公告)号:US20100325532A1

    公开(公告)日:2010-12-23

    申请号:US12872976

    申请日:2010-08-31

    申请人: Gabriel A. Cohen

    发明人: Gabriel A. Cohen

    IPC分类号: G06F3/14

    摘要: A method, system and apparatus for indicating input focus in a portal environment. A method for indicating user input focus in a portal environment can include assigning an unfocused style sheet to all unfocused portlets in a portal except for a focused portlet having input focus. A focused style sheet further can be assigned to the focused portlet having input focus. Subsequently, each of the focused and unfocused portlets can be rendered in the portal. Responsive to a new portlet in the portal acquiring the input focus from the focused portlet, the focused style sheet can be re-assigned to the new portlet while the unfocused style sheet can be re-assigned to the focused portlet which no longer has input focus. Subsequently, the new portlet and the focused portlet which no longer has input focus can be re-rendered in the portal according to the style sheets.

    摘要翻译: 用于在门户环境中指示输入焦点的方法,系统和装置。 用于在门户环境中指示用户输入焦点的方法可以包括将未聚焦的样式表分配给门户中的所有未聚焦的Portlet,除了具有输入焦点的聚焦Portlet。 聚焦样式表还可以分配给具有输入焦点的聚焦Portlet。 随后,可以在门户中呈现每个聚焦和未聚焦的portlet。 响应门户中的新portlet从聚焦的portlet获取输入焦点,可以将聚焦的样式表重新分配给新的portlet,而将未聚焦的样式表重新分配给不再具有输入焦点的聚焦Portlet 。 随后,可以根据样式表在门户中重新呈现不再具有输入焦点的新portlet和聚焦portlet。

    INTELLIGENT AD INTEGRATION FOR VIDEO GAMING
    35.
    发明申请
    INTELLIGENT AD INTEGRATION FOR VIDEO GAMING 审中-公开
    智能广告一体化视频游戏

    公开(公告)号:US20080108432A1

    公开(公告)日:2008-05-08

    申请号:US11556857

    申请日:2006-11-06

    IPC分类号: G06F17/00

    摘要: Embodiments of the invention address deficiencies of the art in respect to embedded ad placements and provide a novel and non-obvious method, system and computer program product for intelligent ad placements for video gaming. In one embodiment of the invention, a method for intelligent ad integration for video gaming can be provided. The method can include monitoring a video game supported by computing resources to detect events in the video game, measuring performance of the computing resources in the detected events, associating advertisements with the events based upon the measured performance of the computing resources for the detected events, and presenting the associated advertisements in association with the video game. Notably, monitoring a video game to detect events in the video game can include monitoring user activities, game activities, and computing environment attributes to detect events related to user actions, game actions and computing environment attributes, respectively, in the video game.

    摘要翻译: 本发明的实施例解决了关于嵌入式广告展示位置的本领域的缺陷,并提供了用于视频游戏的智能广告展示的新颖且非显而易见的方法,系统和计算机程序产品。 在本发明的一个实施例中,可以提供用于视频游戏的智能广告集成的方法。 该方法可以包括监视由计算资源支持的视频游戏以检测视频游戏中的事件,测量检测到的事件中的计算资源的性能,基于所检测的事件的计算资源的测量性能将广告与事件相关联, 并呈现与视频游戏相关联的相关广告。 值得注意的是,监视视频游戏以检测视频游戏中的事件可以包括监视用户活动,游戏活动和计算环境属性,以分别在视频游戏中检测与用户动作相关的事件,游戏动作和计算环境属性。