SERVER DEVICE, COMMUNICATION SYSTEM, METHOD, AND COMPUTER-READABLE STORAGE MEDIUM
    34.
    发明申请
    SERVER DEVICE, COMMUNICATION SYSTEM, METHOD, AND COMPUTER-READABLE STORAGE MEDIUM 审中-公开
    服务器设备,通信系统,方法和计算机可读存储介质

    公开(公告)号:US20140066102A1

    公开(公告)日:2014-03-06

    申请号:US14025315

    申请日:2013-09-12

    Abstract: A server device includes: a receiving unit configured to receive, from each of a plurality of information-processing devices, location information showing a respective location of each information-processing device; a setting unit configured to set a condition showing that one information-processing device is close to another information-processing device, based on a predetermined parameter; a determining unit configured to determine whether a first information-processing device and a second information-processing device from among the plurality of information-processing devices satisfy the condition based on the location information received by the receiving unit; and a transmitting unit configured to transmit information determined at the determining unit to the first information-processing device and the second information-processing device, in a case that the determining unit determines that the first information-processing device and the second information-processing device satisfy the condition.

    Abstract translation: 服务器设备包括:接收单元,被配置为从多个信息处理设备中的每一个接收示出每个信息处理设备的相应位置的位置信息; 设置单元,被配置为基于预定参数来设置表示一个信息处理设备接近另一信息处理设备的状态; 确定单元,被配置为基于由所述接收单元接收到的位置信息来确定来自所述多个信息处理设备中的第一信息处理设备和第二信息处理设备是否满足所述条件; 以及发送单元,被配置为在所述确定单元确定所述第一信息处理设备和所述第二信息处理设备的情况下,将在所述确定单元确定的信息发送到所述第一信息处理设备和所述第二信息处理设备 满足条件。

    WIRELESS COMMUNICATION GAME SYSTEM
    36.
    发明申请
    WIRELESS COMMUNICATION GAME SYSTEM 有权
    无线通信游戏系统

    公开(公告)号:US20130196778A1

    公开(公告)日:2013-08-01

    申请号:US13830952

    申请日:2013-03-14

    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

    Abstract translation: 一种无线通信游戏系统,具备作为父设备或子设备发挥作用的多个移动游戏装置,能够进行通信,并且从父设备广播包括父设备PID的父设备分组, 用户名UserName,游戏名称GameName,OC标志,E槽,U槽和有效载荷。 所有父设备分组从存在于用户自己的设备的可通信范围内的父设备接收,并且用户自己的设备创建父设备列表,并在LCD上显示父设备列表。 因此,他自己的设备的用户或播放器例如看待父设备列表的游戏名称,并且操作包括在操作键中的十字键,以便选择一个所需的父设备。 然后,在由父设备分组指定的E时隙发送用户自己的设备的子设备号码CID,用户自己的设备向父设备发送连接请求。

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