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公开(公告)号:US20190287291A1
公开(公告)日:2019-09-19
申请号:US16354983
申请日:2019-03-15
申请人: NVIDIA Corporation
发明人: Shiqiu Liu
摘要: In various examples, the actual spatial properties of a virtual environment are used to produce, for a pixel, an anisotropic filter kernel for a filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment. Geometry of the virtual environment may be computed based at least in part on a projection of a light source onto a surface through an occluder, in order to determine a footprint that reflects a contribution of the light source to lighting conditions of the pixel associated with a point on the surface. The footprint may define a size, orientation, and/or shape of the anisotropic filter kernel and corresponding filter weights. The anisotropic filter kernel may be applied to the pixel to produce a graphically-rendered image of the virtual environment.
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公开(公告)号:US20240249463A1
公开(公告)日:2024-07-25
申请号:US18607901
申请日:2024-03-18
申请人: NVIDIA Corporation
发明人: Yaobin Ouyang , Nan Lin , Jacopo Pantaleoni , Markus Kettunen , Shiqiu Liu
CPC分类号: G06T15/06 , G06T15/506
摘要: Disclosed are apparatuses, systems, and techniques to render images with global illumination using efficient ray tracing, light source identification, and reservoir resampling that deploys temporal and spatial reservoirs.
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公开(公告)号:US12033301B2
公开(公告)日:2024-07-09
申请号:US16565088
申请日:2019-09-09
申请人: Nvidia Corporation
发明人: Shiqiu Liu , Matthieu Le , Andrew Tao
IPC分类号: G06F7/57 , A63F13/50 , G06N3/08 , G06T3/4046 , G06T3/4092 , G06T5/70
CPC分类号: G06T3/4046 , A63F13/50 , G06F7/57 , G06N3/08 , G06T3/4092 , G06T5/70 , G06T2207/10016 , G06T2207/10024 , G06T2207/20081 , G06T2207/20084
摘要: Apparatuses, systems, and techniques to enhance video are disclosed. In at least one embodiment, one or more neural networks are used to create a higher resolution video using upsampled frames from a lower resolution video.
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公开(公告)号:US11941745B2
公开(公告)日:2024-03-26
申请号:US17852132
申请日:2022-06-28
申请人: NVIDIA Corporation
CPC分类号: G06T15/06 , G06T5/002 , G06T5/20 , G06T15/506 , G06T15/60 , G06T2210/21
摘要: Disclosed approaches may leverage the actual spatial and reflective properties of a virtual environment—such as the size, shape, and orientation of a bidirectional reflectance distribution function (BRDF) lobe of a light path and its position relative to a reflection surface, a virtual screen, and a virtual camera—to produce, for a pixel, an anisotropic kernel filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface. In order to accomplish this, geometry may be computed that corresponds to a projection of a reflection of the BRDF lobe below the surface along a view vector to the pixel. Using this approach, the dimensions of the anisotropic filter kernel may correspond to the BRDF lobe to accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface.
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公开(公告)号:US20240095880A1
公开(公告)日:2024-03-21
申请号:US17948138
申请日:2022-09-19
申请人: NVIDIA Corporation
发明人: Shiqiu Liu , Jussi Rasanen , Michael Ranzinger , Guilin Liu , Andrew Tao , Bryan Christopher Catanzaro
CPC分类号: G06T3/4046 , G06T5/002 , G06T5/50 , G06T2207/20081 , G06T2207/20084 , G06T2207/20212
摘要: Apparatuses, systems, and techniques to use one or more neural networks to generate an upsampled version of one or more images based, at least in part, on a denoised version of said one or more images. At least one embodiment pertains to generating an upsampled high-resolution image from a noisy version and denoised version of a low-resolution image. At least one embodiment pertains to separating components of a low-resolution image before denoising an image.
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公开(公告)号:US20230360311A1
公开(公告)日:2023-11-09
申请号:US17632492
申请日:2021-06-15
申请人: NVIDIA Corporation
发明人: Yaobin Ouyang , Nan Lin , Jacopo Pantaleoni , Markus Kettunen , Shiqiu Liu
CPC分类号: G06T15/06 , G06T15/506
摘要: Disclosed are apparatuses, systems, and techniques to render images with global illumination using efficient ray tracing, light source identification, and reservoir resampling that deploys temporal and spatial reservoirs.
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公开(公告)号:US11373359B2
公开(公告)日:2022-06-28
申请号:US16935431
申请日:2020-07-22
申请人: NVIDIA Corporation
摘要: Disclosed approaches may leverage the actual spatial and reflective properties of a virtual environment—such as the size, shape, and orientation of a bidirectional reflectance distribution function (BRDF) lobe of a light path and its position relative to a reflection surface, a virtual screen, and a virtual camera—to produce, for a pixel, an anisotropic kernel filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface. In order to accomplish this, geometry may be computed that corresponds to a projection of a reflection of the BRDF lobe below the surface along a view vector to the pixel. Using this approach, the dimensions of the anisotropic filter kernel may correspond to the BRDF lobe to accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface.
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公开(公告)号:US20220114700A1
公开(公告)日:2022-04-14
申请号:US17066282
申请日:2020-10-08
申请人: Nvidia Corporation
发明人: Shiqiu Liu , Robert Pottorff , Guilin Liu , Karan Sapra , Jon Barker , David Tarjan , Pekka Janis , Edvard Fagerholm , Lei Yang , Kevin Shih , Marco Salvi , Timo Roman , Andrew Tao , Bryan Catanzaro
摘要: Apparatuses, systems, and techniques are presented to generate images. In at least one embodiment, one or more neural networks are used to generate one or more images using one or more pixel weights determined based, at least in part, on one or more sub-pixel offset values.
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公开(公告)号:US20220038654A1
公开(公告)日:2022-02-03
申请号:US16944071
申请日:2020-07-30
申请人: NVIDIA Corporation
发明人: Fitsum Reda , Karan Sapra , Robert Thomas Pottorff , Shiqiu Liu , Andrew Tao , Bryan Christopher Catanzaro
IPC分类号: H04N7/01
摘要: Apparatuses, systems, and techniques to generate interpolated video frames. In at least one embodiment, an interpolated video frame is generated based, at least in part, on a first set of pixel data sampled from a first video frame, and a second set of pixel data sampled from a second video frame based, at least in part, on a set of forward pointing motion vectors from the first video frame to the second video frame.
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公开(公告)号:US11113792B2
公开(公告)日:2021-09-07
申请号:US16540946
申请日:2019-08-14
申请人: NVIDIA Corporation
发明人: Shiqiu Liu , Jacopo Pantaleoni
摘要: Various approaches are disclosed to temporally and spatially filter noisy image data—generated using one or more ray-tracing effects—in a graphically rendered image. Rather than fully sampling data values using spatial filters, the data values may be sparsely sampled using filter taps within the spatial filters. To account for the sparse sampling, locations of filter taps may be jittered spatially and/or temporally. For filtering efficiency, a size of a spatial filter may be reduced when historical data values are used to temporally filter pixels. Further, data values filtered using a temporal filter may be clamped to avoid ghosting. For further filtering efficiency, a spatial filter may be applied as a separable filter in which the filtering for a filter direction may be performed over multiple iterations using reducing filter widths, decreasing the chance of visual artifacts when the spatial filter does not follow a true Gaussian distribution.
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