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公开(公告)号:US07455589B2
公开(公告)日:2008-11-25
申请号:US11375296
申请日:2006-03-13
Applicant: Timothy D. Neveu , Jonathan H. Beard , Daniel Mueller , Keith Friedly , Erik R. Medina
Inventor: Timothy D. Neveu , Jonathan H. Beard , Daniel Mueller , Keith Friedly , Erik R. Medina
IPC: A63F9/24
CPC classification number: A63F13/22 , A63F13/06 , A63F13/10 , A63F13/42 , A63F13/5372 , A63F2300/1018 , A63F2300/303 , A63F2300/306
Abstract: A video game player can easily target and attack one or more enemies in a video game environment. The player may quickly designate an enemy on a display screen as a target and associate the enemy with a controller button on a video game controller. When the game player actuates the controller button, a player character initiates an attack on the targeted enemy that is assigned or associated with the button. The character initiates the attack on the enemy regardless of whether the character is facing toward the enemy or away from the enemy. If multiple enemies are present and multiple controller buttons are available, the player can choose which enemy will be targeted and associated with a controller button. This allows the player flexibility in choosing which enemies to attack. The player can also associate additional enemies with different buttons on a controller. The player can then initiate successive attacks on the additional enemies by actuating the buttons associated with the enemies.
Abstract translation: 视频游戏玩家可以容易地瞄准和攻击视频游戏环境中的一个或多个敌人。 玩家可以在显示屏幕上快速指定敌人作为目标,并将敌人与视频游戏控制器上的控制器按钮相关联。 当游戏玩家启动控制器按钮时,玩家角色发起对与该按钮分配或关联的目标敌人的攻击。 无论角色是面对敌人还是远离敌人,角色都会对敌人发起攻击。 如果存在多个敌人并且有多个控制器按钮可用,则玩家可以选择哪个敌人将被定向并与控制器按钮相关联。 这允许玩家灵活地选择哪些敌人进行攻击。 播放器还可以将附加的敌人与控制器上的不同按钮相关联。 然后,玩家可以通过致动与敌人相关联的按钮来对附加的敌人发起连续的攻击。
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公开(公告)号:US20070153981A1
公开(公告)日:2007-07-05
申请号:US11322105
申请日:2005-12-29
Applicant: Muhammad Afzal , Daniel Mueller , Arthur Alamo
Inventor: Muhammad Afzal , Daniel Mueller , Arthur Alamo
CPC classification number: H04M3/306 , H04M3/2209
Abstract: A telephone line test system that may be used to compute line length of subscriber lines connected to a central office or other distribution point. When initially installed, the test system may automatically compute CO limits. The CO limits are computed from single-ended measurements on subscriber lines and represent electrical effects of the path between a test head and the distribution point. These CO limits are used to more accurately compute the length of lines connected to the distribution point using measurements made by the test system. Because the process uses single-ended measurements, it may be run in background mode during the initial installation of the test system or at any subsequent time it is desired to update the CO limits.
Abstract translation: 可用于计算连接到中心局或其他分发点的用户线的线路长度的电话线路测试系统。 最初安装时,测试系统可以自动计算CO限制。 CO限制是从用户线上的单端测量计算出来的,并且表示测试头与分配点之间路径的电气效应。 这些CO限制用于使用测试系统进行的测量来更准确地计算连接到分配点的线路的长度。 由于该过程使用单端测量,因此可能会在初始安装测试系统时或后续时间更新CO限制时在后台运行。
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公开(公告)号:US07137891B2
公开(公告)日:2006-11-21
申请号:US09773452
申请日:2001-01-31
Applicant: Timothy D. Neveu , Jonathan H. Beard , Daniel Mueller , Keith Friedly , Erik R. Medina
Inventor: Timothy D. Neveu , Jonathan H. Beard , Daniel Mueller , Keith Friedly , Erik R. Medina
IPC: A63F9/24
CPC classification number: A63F13/22 , A63F13/06 , A63F13/10 , A63F13/42 , A63F13/5372 , A63F2300/1018 , A63F2300/303 , A63F2300/306
Abstract: A video game player can easily target and attack one or more enemies in a video game environment. The player may quickly designate an enemy on a display screen as a target and associate the enemy with a controller button on a video game controller. When the game player actuates the controller button, a player character initiates an attack on the targeted enemy that is assigned or associated with the button. The character initiates the attack on the enemy regardless of whether the character is facing toward the enemy or away from the enemy. If multiple enemies are present and multiple controller buttons are available, the player can choose which enemy will be targeted and associated with a controller button. This allows the player flexibility in choosing which enemies to attack. The player can also associate additional enemies with different buttons on a controller. The player can then initiate successive attacks on the additional enemies by actuating the buttons associated with the enemies.
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公开(公告)号:US20060184977A1
公开(公告)日:2006-08-17
申请号:US10550180
申请日:2004-03-22
Applicant: Daniel Mueller , Francis Cretney
Inventor: Daniel Mueller , Francis Cretney
CPC classification number: H04N7/17318 , H04H20/38 , H04H60/06 , H04H60/91 , H04N21/23109 , H04N21/26241 , H04N21/26258 , H04N21/26266 , H04N21/2668 , H04N21/4722 , H04N21/4758 , H04N21/4781 , H04N21/4788 , H04N21/6125 , H04N21/6181 , H04N21/6582
Abstract: An interactive broadcasting system is arranged to receive and respond to user inputs in relation to broadcast material. A scheduler (1200) polls continuously for new user inputs and adjusts its scheduling appropriately, in accordance with algorithms. This might be for example to insert content from user inputs into a live or pre-recorded broadcast or to re-order elements of a broadcast, such as travel clips from a playlist. The system has many applications. Users can for example post messages or dedications, interact in discussion programmes, vote for clips from a playlist, request live feeds, enter competitions or make purchases. Optionally, the response of the scheduler (1200) can be time dependent, for instance changing algorithms or scheduled content at a particular time of day or day of the week. As well as the scheduler (1200), embodiments of the invention provide a broadcast assembly system for storing broadcast elements, processing user inputs and assembling broadcast elements in accordance with processed user inputs for broadcast communications. Embodiments of the present invention are not limited to dealing with single broadcast channels but can also be used to playout multiple interactive channels. Such multiple channels can share either content or user interactivity or each channel may be entirely different in what is broadcast.
Abstract translation: 互动广播系统被布置为接收和响应与广播资料有关的用户输入。 调度器(1200)根据算法不断轮询新的用户输入并适当地调整其调度。 这可能是例如将用户输入的内容插入到实况或预先录制的广播中,或重新排列广播的元素,例如播放列表中的旅行剪辑。 该系统有很多应用。 用户可以例如发布消息或奉献,在讨论程序中进行交互,从播放列表中投票剪辑,请求直播,进入比赛或进行购买。 可选地,调度器(1200)的响应可以是时间相关的,例如在一天的某一天或一天中的特定时间改变算法或调度内容。 与调度器(1200)一样,本发明的实施例提供广播组合系统,用于根据用于广播通信的处理的用户输入来存储广播元素,处理用户输入和组合广播元素。 本发明的实施例不限于处理单个广播频道,而是可以用于播放多个交互频道。 这样的多个频道可以共享内容或用户交互性,或者每个频道在广播中可能完全不同。
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公开(公告)号:US20130215705A1
公开(公告)日:2013-08-22
申请号:US13520703
申请日:2011-06-10
Applicant: Daniel Mueller
Inventor: Daniel Mueller
IPC: B01F5/00
CPC classification number: B01F5/0057 , A61C3/025 , B01F1/0033
Abstract: In order to dissolve cleaning tablets in a constant stream of media, a rinsing out chamber is suggested, in which the tablet is dissolved in an upward rotary stream of the medium, that keeps it afloat against a filter mesh.
Abstract translation: 为了将清洁片溶解在恒定的培养基中,建议使用冲洗室,其中片剂溶解在介质的向上旋转流中,使其保持与滤网相连。
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公开(公告)号:US20120282570A1
公开(公告)日:2012-11-08
申请号:US13514656
申请日:2009-12-08
Applicant: Daniel Mueller
Inventor: Daniel Mueller
IPC: A61C17/02
CPC classification number: A61C3/025 , B24C5/04 , B24C7/0023 , B24C11/005
Abstract: Equipment for daily dental care: teeth are cleaned by water jet with admixed softly abrasive media for the dissolution of plaques. A particular mixing chamber for the transfer of the ingredients from tabs may be branched either to by passes on faucets or showering mixing taps or to hereditary water jet pumping systems. Pressure and spray characteristics of the jet can be adjusted with a spiral nozzle.
Abstract translation: 日常牙科护理设备:牙齿用混合的轻微研磨介质的水射流清洗,用于溶解斑块。 用于从片状物转移成分的特定混合室可以通过水龙头或淋浴混合丝锥或遗传水喷射泵送系统分支。 可以用螺旋喷嘴调节射流的压力和喷雾特性。
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公开(公告)号:US20120141953A1
公开(公告)日:2012-06-07
申请号:US13294837
申请日:2011-11-11
Applicant: Daniel Mueller
Inventor: Daniel Mueller
IPC: A61C17/00
CPC classification number: A61C3/025 , A61C17/02 , B05B1/3426 , B05B1/3442 , B05B1/3447 , B05B7/2462 , B24C5/04 , B24C7/0007
Abstract: A dental hygiene system includes a feed line for a liquid that engages and dissolves a dental cleansing compound before being discharged from a nozzle connected to the feed line and sprayed on the teeth for cleaning.
Abstract translation: 牙科卫生系统包括用于液体的进料管,其在从连接到进料管线的喷嘴排出并喷射到牙齿上以进行清洁之前啮合并溶解牙齿清洁化合物。
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公开(公告)号:US20070060231A1
公开(公告)日:2007-03-15
申请号:US11591314
申请日:2006-10-31
Applicant: Timothy Neveu , Jonathan Beard , Daniel Mueller , Keith Friedly , Erik Medina
Inventor: Timothy Neveu , Jonathan Beard , Daniel Mueller , Keith Friedly , Erik Medina
IPC: A63F13/00
CPC classification number: A63F13/22 , A63F13/06 , A63F13/10 , A63F13/42 , A63F13/5372 , A63F2300/1018 , A63F2300/303 , A63F2300/306
Abstract: A system and method are disclosed for ordered execution of actions in a game environment is disclosed. An indication of a first object having been targeted in the game environment may be received whereby the object is assigned a first target slot. An indication of a second object having been targeted in the game environment may then be received, this second targeted object being assigned a second target slot. An action is then executed in the game environment with respect to each of the targeted objects in response to a command from an input device. The execution of the action with respect to each of the targeted objects may occur in accordance with an order defined by the target slots.
Abstract translation: 公开了在游戏环境中有序执行动作的系统和方法。 可以接收已经在游戏环境中定位的第一对象的指示,由此对象被分配有第一目标时隙。 然后可以接收已经在游戏环境中定位的第二对象的指示,该第二目标对象被分配第二目标时隙。 响应于来自输入设备的命令,相对于每个目标对象,在游戏环境中执行动作。 针对每个目标对象的动作的执行可以根据由目标时隙定义的顺序进行。
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