Game program and game apparatus
    31.
    发明授权
    Game program and game apparatus 有权
    游戏程序和游戏机

    公开(公告)号:US08226481B2

    公开(公告)日:2012-07-24

    申请号:US12498447

    申请日:2009-07-07

    IPC分类号: A63F9/24

    摘要: A game apparatus performs game processing on the basis of operation data output from a first input device including a first acceleration sensor and an angular velocity sensor and a second input device including a second acceleration sensor. The game apparatus calculates an orientation of an object within a game space on the basis of a first acceleration and a second acceleration, and causes the object to make a predetermined motion on the basis of the angular velocity data.

    摘要翻译: 游戏装置基于从包括第一加速度传感器和角速度传感器的第一输入装置输出的操作数据和包括第二加速度传感器的第二输入装置进行游戏处理。 游戏装置基于第一加速度和第二加速度来计算游戏空间内的对象的取向,并且使对象基于角速度数据进行预定的运动。

    GAME APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM
    32.
    发明申请
    GAME APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM 有权
    游戏设备和计算机可读存储介质

    公开(公告)号:US20100267443A1

    公开(公告)日:2010-10-21

    申请号:US12504906

    申请日:2009-07-17

    IPC分类号: A63F13/10 A63F13/00

    摘要: A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.

    摘要翻译: 当玩家进行拍摄操作时,基于输入装置的Z轴周围的角速度计算扭曲量。 基于存储在外部主存储器中的难度级的值,确定最小成功扭转量和最大成功扭转量。 结果,难度级越高,扭曲量的成功范围越窄。 此外,当游戏者进行第一次至第四次拍摄的拍摄操作时获得的输入装置的扭曲量被存储在外部主存储器中。 当播放器执行第五次拍摄或其后的拍摄操作时,使用第一至第四拍摄的扭曲量来校正在第五拍的拍摄操作时的输入装置的扭曲量。

    GAME APPARATUS AND RECORDING MEDIUM RECORDING GAME PROGRAM
    33.
    发明申请
    GAME APPARATUS AND RECORDING MEDIUM RECORDING GAME PROGRAM 有权
    游戏装置和记录中等记录游戏程序

    公开(公告)号:US20100248844A1

    公开(公告)日:2010-09-30

    申请号:US12478548

    申请日:2009-06-04

    IPC分类号: A63F9/24

    摘要: As an example, a value obtained by adding the magnitudes of a plurality of angular velocities around respective axes indicated by angular velocity data obtained from an input device including gyroscopic sensors, is used to calculate a rotation parameter indicating a rotation amount. A predetermined object which is rotated, depending on the rotation amount corresponding to the rotation parameter, is displayed on a display device. As another example, when it is determined, based on the angular velocity data, that the attitude of the input device is stable, a stability flag which indicates that the attitude of the input device has been at least once stable is set and updated to ON. When there is an input device whose stability flag is OFF, the aforementioned determination is performed and a screen including a result of the determination is displayed on a display device.

    摘要翻译: 作为示例,使用通过将由包括陀螺仪传感器的输入装置获得的角速度数据指示的各个轴附近的多个角速度的大小相加而获得的值来计算表示旋转量的旋转参数。 根据与旋转参数对应的旋转量旋转的预定对象被显示在显示装置上。 作为另一个例子,当基于角速度数据确定输入装置的姿态稳定时,设置表示输入装置的姿态至少一次稳定的稳定性标志,并将其更新为ON 。 当存在其稳定性标志为OFF的输入装置时,执行上述确定,并且在显示装置上显示包括确定结果的屏幕。

    COMPUTER READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON AND GAME APPARATUS
    34.
    发明申请
    COMPUTER READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON AND GAME APPARATUS 审中-公开
    具有存储游戏程序的计算机可读存储介质和游戏设备

    公开(公告)号:US20100248824A1

    公开(公告)日:2010-09-30

    申请号:US12541412

    申请日:2009-08-14

    IPC分类号: A63F13/00 A63F9/24

    摘要: Based on motion information output from an input device including a motion sensor, a power value, which is a parameter representing a power to be given to an object in a virtual space, is calculated. Based on the motion information, a change amount, which is a parameter influencing the movement of the object, is also calculated. Based on these values, the power value is displayed using a predetermined power gauge before at least one of the power value and the change amount is determined in order to move the object, and at least one of a shape and a color of the power gauge is also changed based on the change amount.

    摘要翻译: 基于从包括运动传感器的输入装置输出的运动信息,计算作为表示虚拟空间中的对象的功率的参数的功率值。 基于运动信息,还计算作为影响物体运动的参数的变化量。 基于这些值,在确定功率值和变化量中的至少一个以便移动物体之前,使用预定功率计显示功率值,并且至少一个功率计的形状和颜色 也根据变化量变化。

    GAME PROGRAM AND GAME APPARATUS
    35.
    发明申请
    GAME PROGRAM AND GAME APPARATUS 有权
    游戏程序和游戏设备

    公开(公告)号:US20100009751A1

    公开(公告)日:2010-01-14

    申请号:US12498447

    申请日:2009-07-07

    IPC分类号: A63F9/24

    摘要: A game apparatus performs game processing on the basis of operation data output from a first input device including a first acceleration sensor and an angular velocity sensor and a second input device including a second acceleration sensor. The game apparatus calculates an orientation of an object within a game space on the basis of a first acceleration and a second acceleration, and causes the object to make a predetermined motion on the basis of the angular velocity data.

    摘要翻译: 游戏装置基于从包括第一加速度传感器和角速度传感器的第一输入装置输出的操作数据和包括第二加速度传感器的第二输入装置进行游戏处理。 游戏装置基于第一加速度和第二加速度来计算游戏空间内的对象的取向,并且使对象基于角速度数据进行预定的运动。

    Storage medium storing game program and game apparatus
    37.
    发明授权
    Storage medium storing game program and game apparatus 有权
    存储媒体存储游戏程序和游戏装置

    公开(公告)号:US08684845B2

    公开(公告)日:2014-04-01

    申请号:US11640409

    申请日:2006-12-18

    摘要: A game system includes a game apparatus and a controller. For example, whether an operation of waving the controller has been performed is determined based on at least one of a pointed position on a display screen by the controller and acceleration. A wind object is generated and moved in virtual game space according to the waving operation. When it is determined that the wind object has collided with a windmill object disposed in the virtual game space, the windmill object is influenced by the wind and its rotation speed is changed.

    摘要翻译: 游戏系统包括游戏装置和控制器。 例如,基于控制器的显示画面上的指示位置和加速度中的至少一个来确定是否执行了挥动控制器的操作。 根据挥舞操作,在虚拟游戏空间中产生并移动风对象。 当确定风物体与设置在虚拟游戏空间中的风车物体相撞时,风车物体受到风的影响并且其转速被改变。

    Game system, game processing method, computer-readable storage medium having stored therein game program, and game apparatus
    38.
    发明授权
    Game system, game processing method, computer-readable storage medium having stored therein game program, and game apparatus 有权
    游戏系统,游戏处理方法,存储有游戏程序的计算机可读存储介质和游戏装置

    公开(公告)号:US08684844B2

    公开(公告)日:2014-04-01

    申请号:US13608268

    申请日:2012-09-10

    IPC分类号: A63F9/24

    摘要: A plurality of players operate player characters using controllers. The player characters form a friend team to attack enemy characters. The player characters make attacks on the enemy characters by firing bullets into a game space using guns, in accordance with the operations of the respective players. If one of the player characters attacks another one of the player characters, a life of the attacked player character decreases, and a life item for restoring a life also appears in the game space. The attacked player character can restore a life by acquiring the life item.

    摘要翻译: 多个玩家使用控制器来操作玩家角色。 玩家角色组成一个朋友小组攻击敌人角色。 玩家角色根据各玩家的操作,使用枪将子弹发射到游戏空间中,对敌人造成攻击。 如果其中一个玩家角色攻击另外一个角色,则受攻击的角色的生命会减少,并且恢复生命的生命项目也会出现在游戏空间中。 受攻击的角色可以通过获取生命物品来恢复生命。