Storage medium storing virtual position determining program
    1.
    发明授权
    Storage medium storing virtual position determining program 有权
    存储虚拟位置确定程序的存储介质

    公开(公告)号:US07690994B2

    公开(公告)日:2010-04-06

    申请号:US11429263

    申请日:2006-05-08

    申请人: Takuhiro Dohta

    发明人: Takuhiro Dohta

    IPC分类号: G09G5/00 A63F9/22

    摘要: A game controller includes an image-capturing section, and outputs, as control data, a captured image itself or a result of performing a predetermined operation on the captured image. Using the control data obtained from the game controller, distance data regarding the distance between the game controller and the imaging target is calculated. A predetermined game process is performed on a virtual game world based on the calculated distance data. Then, the virtual game world after the game process is displayed as an image on a display device.

    摘要翻译: 游戏控制器包括图像捕获部分,并且作为控制数据输出拍摄图像本身或对拍摄图像执行预定操作的结果。 使用从游戏控制器获得的控制数据,计算关于游戏控制器和成像目标之间的距离的距离数据。 基于计算出的距离数据对虚拟游戏世界进行预定的游戏处理。 然后,在游戏处理之后的虚拟游戏世界被显示为显示设备上的图像。

    Image processing program and image processing apparatus
    2.
    发明授权
    Image processing program and image processing apparatus 有权
    图像处理程序和图像处理装置

    公开(公告)号:US07656407B2

    公开(公告)日:2010-02-02

    申请号:US11194483

    申请日:2005-08-02

    申请人: Takuhiro Dohta

    发明人: Takuhiro Dohta

    IPC分类号: G06T13/00

    摘要: Between two apexes of a shape model associated with each other, a virtual spring for applying, to the two apexes, a virtual force which is directed in each of coordinate axis directions in a rectangular coordinate system and which is changed in magnitude in accordance with a distance between the two apexes in the coordinate axis direction is set. When positional relationship between the apexes of the shape model is changed from that of a reference state, the game apparatus calculates a difference between the post-change distance between the two apexes and the distance therebetween in the reference state for each of coordinate components. Then, the game apparatus calculates a magnitude of a virtual force generated by each of virtual springs based on the difference; and calculates a virtual force received by each apex for each coordinate component by adding parallel forces among the virtual forces applied to each apex.

    摘要翻译: 在彼此相关联的形状模型的两个顶点之间,设置虚拟弹簧,用于向两个顶点施加在矩形坐标系中每个坐标轴方向上指向的虚拟力,并且根据 设定坐标轴方向上的两顶点之间的距离。 当形状模型的顶点与基准状态的顶点之间的位置关系改变时,游戏装置针对每个坐标分量计算两个顶点之间的变化后距离与参考状态之间的距离之间的差值。 然后,游戏装置根据差值,计算由虚拟弹簧产生的虚拟力的大小; 并且通过在施加到每个顶点的虚拟力中增加平行力来计算每个顶点对于每个坐标分量接收的虚拟力。

    Information processing device and storage medium storing information processing program
    3.
    发明申请
    Information processing device and storage medium storing information processing program 审中-公开
    信息处理装置和存储信息处理程序的存储介质

    公开(公告)号:US20080024435A1

    公开(公告)日:2008-01-31

    申请号:US11583788

    申请日:2006-10-20

    申请人: Takuhiro Dohta

    发明人: Takuhiro Dohta

    IPC分类号: G09G5/00

    摘要: An information processing device of the present invention includes a housing, a plurality of control buttons provided on a surface of the housing, button data generation means for, when one of the control buttons is operated, generating the control button data according to a kind of the control button, and a motion sensor for generating the motion data according to movement of housing. The motion data is stored in the memory as necessary. The magnitude of housing movement at a point in time when the control button is operated is calculated, by using motion data already stored in the memory upon obtaining the control button data generated at the point in time and/or motion data stored in the memory after obtaining the control button data. A process determined according to the kind of the control button data is performed based on the magnitude.

    摘要翻译: 本发明的信息处理装置包括壳体,设置在壳体的表面上的多个控制按钮,按钮数据生成装置,用于当操作其中一个控制按钮时,根据某种类型的控制按钮数据生成控制按钮数据 控制按钮和用于根据壳体移动产生运动数据的运动传感器。 运动数据根据需要存储在存储器中。 通过在获得存储在存储器中的时间点上生成的控制按钮数据和/或存储在存储器中的运动数据后,通过使用已经存储在存储器中的运动数据来计算在控制按钮被操作的时间点的壳体运动的大小 获得控制按钮数据。 基于大小来执行根据控制按钮数据的种类确定的处理。

    Video game program and video game system
    4.
    发明申请
    Video game program and video game system 有权
    视频游戏程序和视频游戏系统

    公开(公告)号:US20070060383A1

    公开(公告)日:2007-03-15

    申请号:US11408964

    申请日:2006-04-24

    申请人: Takuhiro Dohta

    发明人: Takuhiro Dohta

    IPC分类号: A63F13/00

    摘要: A video game device displays a reference image (an image of a fishing rod 54) at a predetermined position on the screen of a display device. The video game device displays a pointer image (a cursor 55) at a position on the screen being pointed at by a control device. The pointer image is erased when the pointer image reaches within a predetermined area defined based on the position of the reference image. The video game device controls the controlled object to act according to a position of a marker object in a captured image based on control data, after the pointer image reaches inside the predetermined area defined based on the position of the reference image.

    摘要翻译: 视频游戏装置在显示装置的画面上的预定位置显示参考图像(钓鱼杆54的图像)。 视频游戏装置在由控制装置指向的屏幕上的位置处显示指针图像(光标55)。 当指针图像到达基于参考图像的位置定义的预定区域内时,指针图像被擦除。 视频游戏装置在指针图像到达基于参考图像的位置定义的预定区域内之前,基于控制数据,根据拍摄图像中的标记对象的位置来控制受控对象。

    Three-dimensional image generating apparatus, storage medium storing a three-dimensional image generating program, and three-dimensional image generating method
    5.
    发明申请
    Three-dimensional image generating apparatus, storage medium storing a three-dimensional image generating program, and three-dimensional image generating method 有权
    三维图像生成装置,存储三维图像生成程序的存储介质以及三维图像生成方法

    公开(公告)号:US20050237323A1

    公开(公告)日:2005-10-27

    申请号:US11106538

    申请日:2005-04-15

    IPC分类号: A63F13/00 G06T19/00 G06T15/00

    摘要: A video game apparatus as a three-dimensional image generating apparatus includes a CPU. The CPU works together with a GPU to generate and display a game image. More specifically, some objects are arranged in a virtual three-dimensional space. The virtual three-dimensional space is converted into a viewpoint coordinate and then projected and converted. After the projection conversion, determination points are set corresponding to a specific object, and the degree of hiding of the specific object is calculated on basis of a Z value of the specific object and Z values of the determination points. According to the degree of hiding, the movement of a viewpoint is controlled or the brightness of the light source is changed.

    摘要翻译: 作为三维图像生成装置的视频游戏装置包括CPU。 CPU与GPU一起工作以生成和显示游戏图像。 更具体地,一些对象被布置在虚拟三维空间中。 将虚拟三维空间转换为视点坐标,然后进行投影和转换。 在投影转换之后,对应于特定对象设置确定点,并且基于特定对象的Z值和确定点的Z值来计算特定对象的隐藏程度。 根据隐藏的程度,控制视点的移动或改变光源的亮度。

    Game apparatus and computer-readable storage medium having game program stored therein
    6.
    发明授权
    Game apparatus and computer-readable storage medium having game program stored therein 有权
    具有存储游戏程序的游戏装置和计算机可读存储介质

    公开(公告)号:US08651952B2

    公开(公告)日:2014-02-18

    申请号:US12332863

    申请日:2008-12-11

    IPC分类号: A63F9/24

    摘要: Operation data acquisition means acquires operation data at least including motion data, which is data representing a motion of a predetermined input device, from the input device. Amount-of-change calculation means calculates an amount of change of the input device in a predetermined period of time, based on the motion data. Position orientation calculation means calculates a position and an orientation of a player object in a virtual game space. Degree-of-contact calculation means calculates a degree of contact, which represents a degree of the player object and a field object contacting each other in the virtual game space. Orientation change means changes the orientation of the player object, based on the amount of change and the degree of contact.

    摘要翻译: 操作数据获取装置从输入装置获取至少包括表示预定输入装置的运动的数据的运动数据的运算数据。 变化量计算装置基于运动数据计算预定时间段内的输入装置的变化量。 位置方向计算装置计算虚拟游戏空间中的选手对象的位置和方位。 接触程度计算意味着计算在虚拟游戏空间中代表玩家对象的程度和场对象彼此接触的联系度。 方位更改方式根据变化量和接触程度改变选手对象的方位。

    COMPUTER READABLE STORAGE MEDIUM AND INFORMATION PROCESSING APPARATUS
    7.
    发明申请
    COMPUTER READABLE STORAGE MEDIUM AND INFORMATION PROCESSING APPARATUS 有权
    计算机可读存储介质和信息处理设备

    公开(公告)号:US20100331091A1

    公开(公告)日:2010-12-30

    申请号:US12548505

    申请日:2009-08-27

    申请人: Takuhiro Dohta

    发明人: Takuhiro Dohta

    IPC分类号: A63F9/24

    CPC分类号: G06T13/40

    摘要: A CPU causes an object to make a predetermined motion, and calculates an attracting force or a repulsive force generated, in accordance with the predetermined motion, between a node of attention among a plurality of the nodes and at least one connected node connected to the node of attention. Further, the CPU calculates a maximum value and a minimum value, of each reference axis direction in a virtual space, of an attracting force or a repulsive force generated between the node of attention and the at least one connected node, calculates a modification vector using the calculated maximum value and minimum value of each reference axis direction, and controls the node of attention based on the calculated modification vector.

    摘要翻译: CPU使物体进行预定的运动,并且根据预定运动计算多个节点之间的注意节点与连接到该节点的至少一个连接的节点之间产生的吸引力或排斥力 的关注。 此外,CPU计算在虚拟空间中的每个参考轴线方向在注意节点与至少一个连接节点之间产生的吸引力或排斥力的最大值和最小值,计算使用 计算每个参考轴方向的最大值和最小值,并根据计算出的修改向量控制注意点。

    COMPUTER READABLE STORAGE MEDIUM AND INFORMATION PROCESSING APPARATUS
    8.
    发明申请
    COMPUTER READABLE STORAGE MEDIUM AND INFORMATION PROCESSING APPARATUS 有权
    计算机可读存储介质和信息处理设备

    公开(公告)号:US20100331090A1

    公开(公告)日:2010-12-30

    申请号:US12548491

    申请日:2009-08-27

    申请人: Takuhiro Dohta

    发明人: Takuhiro Dohta

    IPC分类号: A63F9/24 A63F13/00

    摘要: First, a position and/or a direction of at least one predetermined first node among a plurality of nodes is determined, and then a position and/or a direction of at least one predetermined second node among the plurality of nodes is determined based on the position and/or the direction of the first node and reference posture information representing a reference posture of an object. Based on the position and/or the direction of the first node and the position and/or the direction of the second node thus determined, the object is displayed on a display device.

    摘要翻译: 首先,确定多个节点中的至少一个预定的第一节点的位置和/或方向,然后基于所述多个节点中的至少一个预定的第二节点的位置和/或方向来确定 位置和/或第一节点的方向和表示对象的参考姿势的参考姿势信息。 基于第一节点的位置和/或方向以及如此确定的第二节点的位置和/或方向,将对象显示在显示装置上。

    ORIENTATION CALCULATION APPARATUS AND STORAGE MEDIUM HAVING ORIENTATION CALCULATION PROGRAM STORED THEREIN
    9.
    发明申请
    ORIENTATION CALCULATION APPARATUS AND STORAGE MEDIUM HAVING ORIENTATION CALCULATION PROGRAM STORED THEREIN 有权
    具有方位计算方法的方位计算机和存储介质

    公开(公告)号:US20100286946A1

    公开(公告)日:2010-11-11

    申请号:US12511379

    申请日:2009-07-29

    申请人: Takuhiro DOHTA

    发明人: Takuhiro DOHTA

    IPC分类号: G06F15/00 G01P15/00

    摘要: A game apparatus calculates an orientation of an input device including an acceleration sensor and a gyroscope based on at least acceleration data and angular rate data acquired from the input device. The game apparatus includes reflection rate setting means, first orientation calculation means, and second orientation calculation means. The reflection rate setting means sets a reflection rate representing a degree by which an acceleration indicated by the acceleration data is reflected in the orientation. The first orientation calculation means calculates the orientation of the input device based on the acceleration indicated by the acceleration data when the reflection rate is equal to or greater than a predetermined first threshold. The second orientation calculation means calculates the orientation of the input device based on an angular rate indicated by the angular rate data when the reflection rate is less than a predetermined second threshold equal to or less than the first threshold.

    摘要翻译: 游戏装置至少基于从输入装置取得的加速度数据和角速度数据,计算包括加速度传感器和陀螺仪的输入装置的取向。 游戏装置包括反射率设定装置,第一方向计算装置和第二取向计算装置。 反射率设定装置设定表示由加速度数据表示的加速度反映在取向上的程度的反射率。 当反射率等于或大于预定的第一阈值时,第一取向计算装置基于由加速度数据指示的加速度来计算输入装置的方向。 第二方向计算装置在反射率小于等于或小于第一阈值的预定的第二阈值时,基于由角速度数据指示的角速度来计算输入装置的取向。

    Game device and storage medium storing game program
    10.
    发明授权
    Game device and storage medium storing game program 有权
    游戏装置和存储媒体存储游戏程序

    公开(公告)号:US07815508B2

    公开(公告)日:2010-10-19

    申请号:US11637034

    申请日:2006-12-12

    申请人: Takuhiro Dohta

    发明人: Takuhiro Dohta

    IPC分类号: G06F17/00

    摘要: A game device obtains first data from a first sensor and second data from a second sensor, wherein the first data represents a value according to an orientation or movement of a first input device, and the second data represents a value according to an orientation or movement of the second input device. Moreover, based on the first data and the second data, a degree of similarity between a state of the first input device with respect to the orientation or movement thereof and a state of the second input device with respect to the orientation or movement thereof is calculated. The amount of change by which to change the value of a game parameter used in the game process is calculated based on at least one of the first data and the second data so that the amount of change is greater as the degree of similarity is greater.

    摘要翻译: 游戏装置从第一传感器获取第一数据和从第二传感器获得第二数据,其中第一数据表示根据第一输入装置的取向或移动的值,并且第二数据表示根据取向或运动的值 的第二输入设备。 此外,基于第一数据和第二数据,计算第一输入装置相对于其取向或移动的状态与第二输入装置相对于其取向或移动的状态之间的相似程度 。 基于第一数据和第二数据中的至少一个,计算用于改变游戏过程中使用的游戏参数的值的变化量,使得随着相似度的增加,变化量更大。