摘要:
Techniques for assigning a gesture dictionary in a gesture-based system to a user comprise capturing data representative of a user in a physical space. In a gesture-based system, gestures may control aspects of a computing environment or application, where the gestures may be derived from a user's position or movement in a physical space. In an example embodiment, the system may monitor a user's gestures and select a particular gesture dictionary in response to the manner in which the user performs the gestures. The gesture dictionary may be assigned in real time with respect to the capture of the data representative of a user's gesture. The system may generate calibration tests for assigning a gesture dictionary. The system may track the user during a set of short gesture calibration tests and assign the gesture dictionary based on a compilation of the data captured that represents the user's gestures.
摘要:
Apparatus and methods for improving touch-screen interface usability and accuracy by determining the trajectory of a pointer as it approaches the touch-screen and modifying the touch-screen display accordingly. The system may predict an object on the display the user is likely to select next. The system may designate this object as a Designated Target Object, or DTO. The system may modify the appearance of the DTO by, for example, changing the size of the DTO, or by changing its shape, style, coloring, perspective, positioning, etc.
摘要:
A numbering scheme is disclosed for implementation in the context of an application display. A user is able to select an item on the display by speaking a number corresponding to a desired control item. In some cases, the screen can include so many numbers that the user loses context and is unable to identify which number they want to select. For this reason, in one embodiment, a temporal switching mechanism is implemented wherein periodic switches (e.g., second-long intervals) occur between showing numbered items and showing a non-numbered screen. In one embodiment, an optional secondary confirmation step is implemented wherein the user sees only the item they just selected and has the chance to (a) learn the programmatic name of the item they selected and/or (b) either confirm and proceed with their selection, or cancel. In one embodiment, the optional secondary confirmation step is omitted if the user speaks a number followed by a predetermined command word.
摘要:
A system and method for positioning a software User Interface (UI) window on a display screen is provided, wherein the method includes displaying the software UI window on the display screen and identifying at least one suitable location on the display screen responsive to an active target window area of a target application UI window. The method further includes determining whether the software UI window is disposed at the at least one suitable location on the display screen and if the software UI window is disposed in a location other than the at least one suitable location on the display screen, positioning the software UI window at the at least one suitable location on the display screen.
摘要:
Technologies, systems, and methods for context-aware adaptation of user interface where monitored context includes ambient environmental and temporal conditions, user state, and the like. For example, when a user has been using an application for a long time, ambient lighting conditions are becoming darker, and the user is inferred to be experiencing increased eye strain and fatigue, the user interface may be adapted by increasing the contrast. Such adaptation may be based on rules, pre-defined or otherwise. The processing of sensor data typically results in context codes and detection of context patterns that may be used to adapt user interface for an optimized user experience.
摘要:
A mixed-reality display device comprises an input system, a display, and a graphics processor. The input system is configured to receive a parameter value, the parameter value being one of a plurality of values of a predetermined range receivable by the input system. The display is configured to display virtual image content that adds an augmentation to a real-world environment viewed by a user of the mixed-reality display device. The graphics processor is coupled operatively to the input system and to the display; it is configured to render the virtual image content so as to variably change the augmentation, to variably change a perceived realism of the real world environment in correlation to the parameter value.
摘要:
Techniques for assigning a gesture dictionary in a gesture-based system to a user comprise capturing data representative of a user in a physical space. In a gesture-based system, gestures may control aspects of a computing environment or application, where the gestures may be derived from a user's position or movement in a physical space. In an example embodiment, the system may monitor a user's gestures and select a particular gesture dictionary in response to the manner in which the user performs the gestures. The gesture dictionary may be assigned in real time with respect to the capture of the data representative of a user's gesture. The system may generate calibration tests for assigning a gesture dictionary. The system may track the user during a set of short gesture calibration tests and assign the gesture dictionary based on a compilation of the data captured that represents the user's gestures.
摘要:
One or more techniques and/or systems are disclosed for creating a saga from signal-rich digital memories. User-related content, such as media elements and/or other signals, are captured and used to generate a digital memory graph, comprising the captured user-related content and associated metadata. An interactive saga of digital media elements is created using the digital memory graph by combining at least a portion of a plurality of digital media elements, from the captured user-related content, based on one or more user interactions.
摘要:
The subject disclosure is directed towards a web service or the like that assists users in generating a plan, such as a vacation plan. In one aspect, a user chooses a model that generates a plan, including by selecting content objects (e.g., found by searching) corresponding to plan objects. Selection is based upon user input, along with rules, constraints and/or equations associated with the model. A presentation mechanism produces a presentation (e.g., an audiovisual experience) from the content/plan objects, such as a linear narrative, a timeline, a schedule, a calendar, a gallery, a list, and/or a map. The plan may be annotated with annotation data. The plan may be interacted with to re-plan it, and may be saved and/or provided to another user for viewing and/or re-planning. Plan versions may be compared to see the changes made.
摘要:
Concepts and technologies are described herein for contextual and task-focused computing. In accordance with the concepts and technologies disclosed herein, a discovery engine analyzes application data describing applications, recognizes tasks associated with the applications, and stores task data identifying and describing the tasks in a data storage location. The task data is searchable by search engines, indexing and search services, and task engines configured to provide tasks to one or more client devices operating alone or in a synchronized manner, the tasks being provided on demand or based upon activity associated with the one or more client devices. A task engine receives or obtains contextual data describing context associate with the client devices and/or social networking data associated with one or more users of the client devices. Based upon the contextual data and/or the social networking data, the task engine identifies one or more relevant tasks and provides to the client devices information for accessing the relevant tasks, or packaged data corresponding to the relevant tasks.