ASSIGNING GESTURE DICTIONARIES
    31.
    发明申请
    ASSIGNING GESTURE DICTIONARIES 有权
    分配姿势词典

    公开(公告)号:US20110173204A1

    公开(公告)日:2011-07-14

    申请号:US12684518

    申请日:2010-01-08

    IPC分类号: G06F3/033 G06F17/30

    摘要: Techniques for assigning a gesture dictionary in a gesture-based system to a user comprise capturing data representative of a user in a physical space. In a gesture-based system, gestures may control aspects of a computing environment or application, where the gestures may be derived from a user's position or movement in a physical space. In an example embodiment, the system may monitor a user's gestures and select a particular gesture dictionary in response to the manner in which the user performs the gestures. The gesture dictionary may be assigned in real time with respect to the capture of the data representative of a user's gesture. The system may generate calibration tests for assigning a gesture dictionary. The system may track the user during a set of short gesture calibration tests and assign the gesture dictionary based on a compilation of the data captured that represents the user's gestures.

    摘要翻译: 用于将基于手势的系统中的手势词典分配给用户的技术包括在物理空间中捕获表示用户的数据。 在基于手势的系统中,手势可以控制计算环境或应用的方面,其中手势可以从用户在物理空间中的位置或运动导出。 在示例实施例中,系统可以响应于用户执行手势的方式来监视用户的手势并选择特定手势词典。 可以相对于表示用户手势的数据的捕获来实时地分配手势词典。 该系统可以产生用于分配手势词典的校准测试。 系统可以在一组短手势校准测试期间跟踪用户,并且基于代表用户手势的捕获的数据的编译来分配手势词典。

    MONITORING POINTER TRAJECTORY AND MODIFYING DISPLAY INTERFACE
    32.
    发明申请
    MONITORING POINTER TRAJECTORY AND MODIFYING DISPLAY INTERFACE 有权
    监控指针和修改显示界面

    公开(公告)号:US20110083089A1

    公开(公告)日:2011-04-07

    申请号:US12571448

    申请日:2009-10-01

    IPC分类号: G06F3/048

    摘要: Apparatus and methods for improving touch-screen interface usability and accuracy by determining the trajectory of a pointer as it approaches the touch-screen and modifying the touch-screen display accordingly. The system may predict an object on the display the user is likely to select next. The system may designate this object as a Designated Target Object, or DTO. The system may modify the appearance of the DTO by, for example, changing the size of the DTO, or by changing its shape, style, coloring, perspective, positioning, etc.

    摘要翻译: 当指针接近触摸屏并相应地修改触摸屏显示时,通过确定指针的轨迹来改善触摸屏界面的可用性和准确性的装置和方法。 系统可以预测用户接下来可能选择的显示器上的对象。 系统可以将该对象指定为指定目标对象(DTO)。 该系统可以通过例如改变DTO的大小,或通过改变其形状,风格,着色,透视,定位等来修改DTO的外观。

    Graphic user interface schemes for supporting speech recognition input systems
    33.
    发明授权
    Graphic user interface schemes for supporting speech recognition input systems 有权
    用于支持语音识别输入系统的图形用户界面方案

    公开(公告)号:US07742923B2

    公开(公告)日:2010-06-22

    申请号:US10950020

    申请日:2004-09-24

    IPC分类号: G10L21/00

    CPC分类号: G06F3/0481

    摘要: A numbering scheme is disclosed for implementation in the context of an application display. A user is able to select an item on the display by speaking a number corresponding to a desired control item. In some cases, the screen can include so many numbers that the user loses context and is unable to identify which number they want to select. For this reason, in one embodiment, a temporal switching mechanism is implemented wherein periodic switches (e.g., second-long intervals) occur between showing numbered items and showing a non-numbered screen. In one embodiment, an optional secondary confirmation step is implemented wherein the user sees only the item they just selected and has the chance to (a) learn the programmatic name of the item they selected and/or (b) either confirm and proceed with their selection, or cancel. In one embodiment, the optional secondary confirmation step is omitted if the user speaks a number followed by a predetermined command word.

    摘要翻译: 公开了用于在应用程序显示的上下文中实现的编号方案。 用户能够通过说出与期望的控制项目对应的号码来选择显示器上的项目。 在某些情况下,屏幕可以包含如此多的数字,用户丢失上下文,并且无法识别他们想要选择的号码。 为此,在一个实施例中,实现了时间切换机制,其中在显示编号的项目之间出现周期性的开关(例如,第二长的间隔),并显示非编号的屏幕。 在一个实施例中,实现可选的辅助确认步骤,其中用户仅看到他们刚刚选择的项目,并且有机会(a)学习他们选择的项目的编程名称和/或(b)确认并继续进行他们的 选择或取消。 在一个实施例中,如果用户说出一个后面是预定命令字的号码,则省略可选的辅助确认步骤。

    Microphone feedback and control
    34.
    发明授权
    Microphone feedback and control 有权
    麦克风反馈和控制

    公开(公告)号:US07643999B2

    公开(公告)日:2010-01-05

    申请号:US10996770

    申请日:2004-11-24

    IPC分类号: G10L21/06

    CPC分类号: G10L15/22 G06F3/0481

    摘要: A system and method for positioning a software User Interface (UI) window on a display screen is provided, wherein the method includes displaying the software UI window on the display screen and identifying at least one suitable location on the display screen responsive to an active target window area of a target application UI window. The method further includes determining whether the software UI window is disposed at the at least one suitable location on the display screen and if the software UI window is disposed in a location other than the at least one suitable location on the display screen, positioning the software UI window at the at least one suitable location on the display screen.

    摘要翻译: 提供了一种用于在显示屏幕上定位软件用户界面(UI)窗口的系统和方法,其中所述方法包括在显示屏幕上显示软件UI窗口,并且响应于活动目标来识别显示屏幕上的至少一个合适位置 目标应用程序UI窗口的窗口区域。 该方法还包括确定软件UI窗口是否被布置在显示屏幕上的至少一个适当位置,并且如果软件UI窗口被布置在除了显示屏幕上的至少一个适当位置之外的位置,则定位该软件 UI窗口在显示屏幕上的至少一个合适的位置。

    CONTEXT-AWARE ADAPTIVE USER INTERFACE
    35.
    发明申请
    CONTEXT-AWARE ADAPTIVE USER INTERFACE 审中-公开
    CONTEXT-AWARE自适应用户界面

    公开(公告)号:US20090055739A1

    公开(公告)日:2009-02-26

    申请号:US11844308

    申请日:2007-08-23

    IPC分类号: G06F3/00

    CPC分类号: G06F3/011 G06F9/451

    摘要: Technologies, systems, and methods for context-aware adaptation of user interface where monitored context includes ambient environmental and temporal conditions, user state, and the like. For example, when a user has been using an application for a long time, ambient lighting conditions are becoming darker, and the user is inferred to be experiencing increased eye strain and fatigue, the user interface may be adapted by increasing the contrast. Such adaptation may be based on rules, pre-defined or otherwise. The processing of sensor data typically results in context codes and detection of context patterns that may be used to adapt user interface for an optimized user experience.

    摘要翻译: 用户界面上下文感知适应的技术,系统和方法,其中监视的上下文包括环境和时间条件,用户状态等。 例如,当用户长时间使用应用程序时,环境照明条件变得越来越暗,并且推测用户正在经历增加的眼睛疲劳和疲劳,可以通过增加对比度来适应用户界面。 这种适应可以基于预定义或其他规则。 传感器数据的处理通常导致上下文代码和上下文模式的检测,这些上下文模式可用于使用户界面适应优化的用户体验。

    Assigning gesture dictionaries
    37.
    发明授权
    Assigning gesture dictionaries 有权
    分配手势字典

    公开(公告)号:US08631355B2

    公开(公告)日:2014-01-14

    申请号:US12684518

    申请日:2010-01-08

    IPC分类号: G06F3/033

    摘要: Techniques for assigning a gesture dictionary in a gesture-based system to a user comprise capturing data representative of a user in a physical space. In a gesture-based system, gestures may control aspects of a computing environment or application, where the gestures may be derived from a user's position or movement in a physical space. In an example embodiment, the system may monitor a user's gestures and select a particular gesture dictionary in response to the manner in which the user performs the gestures. The gesture dictionary may be assigned in real time with respect to the capture of the data representative of a user's gesture. The system may generate calibration tests for assigning a gesture dictionary. The system may track the user during a set of short gesture calibration tests and assign the gesture dictionary based on a compilation of the data captured that represents the user's gestures.

    摘要翻译: 用于将基于手势的系统中的手势词典分配给用户的技术包括在物理空间中捕获表示用户的数据。 在基于手势的系统中,手势可以控制计算环境或应用的方面,其中手势可以从用户在物理空间中的位置或移动导出。 在示例实施例中,系统可以响应于用户执行手势的方式来监视用户的手势并选择特定手势词典。 可以相对于表示用户手势的数据的捕获来实时地分配手势词典。 该系统可以产生用于分配手势词典的校准测试。 系统可以在一组短手势校准测试期间跟踪用户,并且基于代表用户手势的捕获的数据的编译来分配手势词典。

    RICH INTERACTIVE SAGA CREATION
    38.
    发明申请
    RICH INTERACTIVE SAGA CREATION 审中-公开
    丰富的交互式SAGA CREATION

    公开(公告)号:US20120159326A1

    公开(公告)日:2012-06-21

    申请号:US12969672

    申请日:2010-12-16

    IPC分类号: G06F3/01

    CPC分类号: G06F16/44

    摘要: One or more techniques and/or systems are disclosed for creating a saga from signal-rich digital memories. User-related content, such as media elements and/or other signals, are captured and used to generate a digital memory graph, comprising the captured user-related content and associated metadata. An interactive saga of digital media elements is created using the digital memory graph by combining at least a portion of a plurality of digital media elements, from the captured user-related content, based on one or more user interactions.

    摘要翻译: 公开了一种或多种技术和/或系统,用于从富含信号的数字存储器创建传奇。 诸如媒体元素和/或其他信号之类的用户相关内容被捕获并用于生成数字存储器图,包括所捕获的用户相关内容和相关联的元数据。 基于一个或多个用户交互,通过组合来自所捕获的用户相关内容的多个数字媒体元素的至少一部分,使用数字存储器图来创建数字媒体元素的交互式传奇。

    Immersive Planning of Events Including Vacations
    39.
    发明申请
    Immersive Planning of Events Including Vacations 审中-公开
    沉浸式假期活动规划

    公开(公告)号:US20120150784A1

    公开(公告)日:2012-06-14

    申请号:US12965860

    申请日:2010-12-11

    IPC分类号: G06N5/02

    CPC分类号: G06Q10/109 G06F16/951

    摘要: The subject disclosure is directed towards a web service or the like that assists users in generating a plan, such as a vacation plan. In one aspect, a user chooses a model that generates a plan, including by selecting content objects (e.g., found by searching) corresponding to plan objects. Selection is based upon user input, along with rules, constraints and/or equations associated with the model. A presentation mechanism produces a presentation (e.g., an audiovisual experience) from the content/plan objects, such as a linear narrative, a timeline, a schedule, a calendar, a gallery, a list, and/or a map. The plan may be annotated with annotation data. The plan may be interacted with to re-plan it, and may be saved and/or provided to another user for viewing and/or re-planning. Plan versions may be compared to see the changes made.

    摘要翻译: 主题公开涉及帮助用户生成诸如度假计划的计划的web服务等。 在一个方面,用户选择生成计划的模型,包括通过选择对应于计划对象的内容对象(例如,通过搜索找到)。 选择基于用户输入,以及与模型相关联的规则,约束和/或等式。 呈现机制从内容/计划对象产生呈现(例如,视听体验),例如线性叙事,时间表,日程表,日历,画廊,列表和/或地图。 该计划可以用注释数据注释。 可以与该计划进行交互以重新规划,并且可以将其保存和/或提供给另一个用户进行查看和/或重新规划。 可以比较计划版本以查看所做的更改。

    CONTEXTUAL AND TASK FOCUSED COMPUTING
    40.
    发明申请
    CONTEXTUAL AND TASK FOCUSED COMPUTING 审中-公开
    背景和任务聚焦计算

    公开(公告)号:US20120124126A1

    公开(公告)日:2012-05-17

    申请号:US12947833

    申请日:2010-11-17

    IPC分类号: G06F17/30 G06F15/16

    CPC分类号: H04L67/16 H04L67/02

    摘要: Concepts and technologies are described herein for contextual and task-focused computing. In accordance with the concepts and technologies disclosed herein, a discovery engine analyzes application data describing applications, recognizes tasks associated with the applications, and stores task data identifying and describing the tasks in a data storage location. The task data is searchable by search engines, indexing and search services, and task engines configured to provide tasks to one or more client devices operating alone or in a synchronized manner, the tasks being provided on demand or based upon activity associated with the one or more client devices. A task engine receives or obtains contextual data describing context associate with the client devices and/or social networking data associated with one or more users of the client devices. Based upon the contextual data and/or the social networking data, the task engine identifies one or more relevant tasks and provides to the client devices information for accessing the relevant tasks, or packaged data corresponding to the relevant tasks.

    摘要翻译: 这里描述了关于语境和任务重点计算的概念和技术。 根据本文公开的概念和技术,发现引擎分析描述应用程序的应用程序数据,识别与应用程序相关联的任务,并将识别和描述任务的任务数据存储在数据存储位置。 搜索引擎,索引和搜索服务以及被配置为向一个或多个客户端设备提供任务的任务数据可以由搜索引擎,索引和搜索服务以同步的方式进行搜索,任务是按需提供的,或基于与该一个或多个 更多的客户端设备。 任务引擎接收或获取描述与客户端设备相关联的上下文的上下文数据和/或与客户端设备的一个或多个用户相关联的社交网络数据。 基于上下文数据和/或社交网络数据,任务引擎识别一个或多个相关任务,并向客户机提供用于访问相关任务或与相关任务对应的打包数据的信息。