SOCIAL AND PROCEDURAL EFFECTS FOR COMPUTER-GENERATED ENVIRONMENTS
    31.
    发明申请
    SOCIAL AND PROCEDURAL EFFECTS FOR COMPUTER-GENERATED ENVIRONMENTS 审中-公开
    计算机环境的社会和程序效应

    公开(公告)号:US20170061704A1

    公开(公告)日:2017-03-02

    申请号:US15255071

    申请日:2016-09-01

    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience. In another aspect, a sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.

    Abstract translation: 处理器提供用于游戏或虚拟现实(VR)体验的模拟三维(3D)环境,包括基于以下中的至少一个来控​​制3D对象或角色的特征参数:第二游戏中的异步事件,反馈 来自VR经验的多个同步用户,或由一个驱动的功能或反映3D环境,游戏或VR体验中的至少一个的当前状态的变量。 另一方面,耦合到AR / VR耳机的传感器检测眼睛收敛距离。 基于至少一个眼睛收敛距离或至少一个目标焦点的注意力,处理器调整用于确定耳机的显示设备的三维(3D)对象的渲染的虚拟相机的焦距, VR内容之一或AR内容。

    CINEMATIC MASTERING FOR VIRTUAL REALITY AND AUGMENTED REALITY

    公开(公告)号:US20250030925A1

    公开(公告)日:2025-01-23

    申请号:US18909504

    申请日:2024-10-08

    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.

    MIXED REALITY SYSTEM FOR CONTEXT-AWARE VIRTUAL OBJECT RENDERING

    公开(公告)号:US20230123933A1

    公开(公告)日:2023-04-20

    申请号:US17979946

    申请日:2022-11-03

    Abstract: A computer-implemented method in conjunction with mixed reality gear (e.g., a headset) includes imaging a real scene encompassing a user wearing a mixed reality output apparatus. The method includes determining data describing a real context of the real scene, based on the imaging; for example, identifying or classifying objects, lighting, sound or persons in the scene. The method includes selecting a set of content including content enabling rendering of at least one virtual object from a content library, based on the data describing a real context, using various selection algorithms. The method includes rendering the virtual object in the mixed reality session by the mixed reality output apparatus, optionally based on the data describing a real context (“context parameters”). An apparatus is configured to perform the method using hardware, firmware, and/or software.

    Cinematic mastering for virtual reality and augmented reality

    公开(公告)号:US10924817B2

    公开(公告)日:2021-02-16

    申请号:US16712820

    申请日:2019-12-12

    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.

    CINEMATIC MASTERING FOR VIRTUAL REALITY AND AUGMENTED REALITY

    公开(公告)号:US20200228881A1

    公开(公告)日:2020-07-16

    申请号:US16712820

    申请日:2019-12-12

    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.

    GEOMETRY MATCHING IN VIRTUAL REALITY AND AUGMENTED REALITY

    公开(公告)号:US20190342632A1

    公开(公告)日:2019-11-07

    申请号:US16179710

    申请日:2018-11-02

    Abstract: Methods, apparatus and systems for geometric matching of virtual reality (VR) or augmented reality (AR) output contemporaneously with video output formatted for display on a 2D screen include a determination of value sets that when used in image processing cause an off-screen angular field of view of the at least one of the AR output object or the VR output object to have a fixed relationship to at least one of the angular field of view of the onscreen object or of the 2D screen. The AR/VR output object is outputted to an AR/VR display device and the user experience is improved by the geometric matching between objects observed on the AR/VR display device and corresponding objects appearing on the 2D screen.

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