METHODS AND APPARATUS FOR ACHIEVING THERMAL MANAGEMENT USING PROCESSING TASK SCHEDULING
    472.
    发明申请
    METHODS AND APPARATUS FOR ACHIEVING THERMAL MANAGEMENT USING PROCESSING TASK SCHEDULING 有权
    使用处理任务调度实现热管理的方法和装置

    公开(公告)号:US20140245314A1

    公开(公告)日:2014-08-28

    申请号:US14268433

    申请日:2014-05-02

    Inventor: Keisuke Inoue

    Abstract: The present invention provides apparatus and methods to perform thermal management in a computing environment. In one embodiment, thermal attributes are associated with operations and/or processing components, and the operations are scheduled for processing by the components so that a thermal threshold is not exceeded. In another embodiment, hot and cool queues are provided for selected operations, and the processing components can select operations from the appropriate queue so that the thermal threshold is not exceeded.

    Abstract translation: 本发明提供了在计算环境中执行热管理的装置和方法。 在一个实施例中,热属性与操作和/或处理组件相关联,并且操作被调度以由组件进行处理,使得不超过热阈值。 在另一个实施例中,为选定的操作提供热和冷队列,并且处理组件可以从适当的队列中选择操作,使得不超过热阈值。

    OPERATING DEVICE
    473.
    发明申请
    OPERATING DEVICE 有权
    操作装置

    公开(公告)号:US20140235349A1

    公开(公告)日:2014-08-21

    申请号:US14263303

    申请日:2014-04-28

    Abstract: Provided is an operation device which allows various kinds of operation information to be input to a main body thereof as needed without unnecessarily increasing the weight of the operation device. The operation device includes: the main body having a shape elongated from one end to another end; a light emitting member provided to the one end of the main body; and a connection portion provided to the other end of the main body, to which an arbitrary one of a plurality of other operation devices is to be connected.

    Abstract translation: 提供了一种操作装置,其允许各种操作信息根据需要输入到其主体,而不必增加操作装置的重量。 操作装置包括:主体具有从一端延伸到另一端的形状; 发光部件,其设置在所述主体的一端; 以及连接部,其设置在所述主体的另一端,多个其他操作装置中的任意一个将被连接到所述主体。

    Rendering Processing Device and Rendering Processing Method
    474.
    发明申请
    Rendering Processing Device and Rendering Processing Method 有权
    渲染处理设备和渲染处理方法

    公开(公告)号:US20140218367A1

    公开(公告)日:2014-08-07

    申请号:US14168656

    申请日:2014-01-30

    Abstract: A rendering processing device includes: a rendering processing section configured to generate a vertex calculation result of an object on a basis of a rendering command, perform a rendering process on a basis of the vertex calculation result of each object, and store a rendering result in a rendering buffer; and a rendering command interpolating section configured to generate an interpolated vertex calculation result of each object on a basis of set values of rendering commands and vertex calculation results of each object at two different times. The rendering processing section performs the rendering process on a basis of the interpolated vertex calculation result, and stores an interpolated rendering result in the rendering buffer.

    Abstract translation: 渲染处理装置包括:渲染处理部,被配置为基于渲染命令生成对象的顶点计算结果,基于每个对象的顶点计算结果执行渲染处理,并将渲染结果存储在 一个渲染缓冲区; 以及渲染命令内插部分,被配置为基于两个不同时间的每个对象的渲染命令和顶点计算结果的设置值来生成每个对象的内插顶点计算结果。 渲染处理部分基于内插顶点计算结果执行渲染处理,并将内插的渲染结果存储在渲染缓冲器中。

    INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, PORTABLE TERMINAL, AND SERVER
    475.
    发明申请
    INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, PORTABLE TERMINAL, AND SERVER 审中-公开
    信息处理设备,信息处理方法,便携式终端和服务器

    公开(公告)号:US20140201284A1

    公开(公告)日:2014-07-17

    申请号:US14141561

    申请日:2013-12-27

    Inventor: Kazuyoshi Horie

    CPC classification number: H04L67/18 G06Q10/10 G06Q50/01 H04L12/1818 H04L51/32

    Abstract: There is provided a technique to assist operation in a social network system. An information processing device includes a motion data acquirer that acquires motion data of a user, a motion data comparator that compares the motion data acquired by the motion data acquirer with comparative motion data, and an operation executor that executes predetermined operation to social network service utilized by the user based on a comparison result of the motion data comparator. An information processing method includes acquiring motion data of a user, comparing the acquired motion data with comparative motion data, and executing predetermined operation to social network service utilized by the user based on a comparison result.

    Abstract translation: 提供了一种辅助社交网络系统中的操作的技术。 信息处理装置包括获取用户的运动数据的运动数据获取器,将运动数据获取器获取的运动数据与比较运动数据进行比较的运动数据比较器,以及对所使用的社交网络服务执行预定操作的操作执行器 由用户基于运动数据比较器的比较结果。 一种信息处理方法,包括获取用户的运动数据,将所获取的运动数据与比较运动数据进行比较,以及基于比较结果对用户使用的社交网络服务执行预定的操作。

    Entropy decoding methods and apparatus using most probable and least probable signal cases
    476.
    再颁专利
    Entropy decoding methods and apparatus using most probable and least probable signal cases 有权
    使用最可能和最不可能的信号情况的熵解码方法和装置

    公开(公告)号:USRE44923E1

    公开(公告)日:2014-06-03

    申请号:US13926848

    申请日:2013-06-25

    Inventor: Xun Xu

    Abstract: Methods and apparatus for entropy decoding are disclosed. Compressed input data representing one or more signals is loaded into one or more registers. A first candidate value for a most probable signal case is prepared from the input data. A second candidate value for a least probable signal case is prepared from the input data. A final signal value for the one or more signals is selected from the first and second candidate values and an output bin value is generated based on the final signal value. A processor readable medium having embodied therein processor readable instructions for implementing the method for entropy decoding is also disclosed. In addition, a method of avoiding a branch instruction in an electronic processing algorithm is disclosed.

    Abstract translation: 公开了用于熵解码的方法和装置。 代表一个或多个信号的压缩输入数据被加载到一个或多个寄存器中。 从输入数据准备最可能的信号情况的第一候选值。 从输入数据准备最小可能信号情况的第二候选值。 从第一和第二候选值中选择一个或多个信号的最终信号值,并且基于最终信号值生成输出bin值。 还公开了一种其中包含用于实现用于熵解码的方法的处理器可读指令的处理器可读介质。 此外,公开了一种在电子处理算法中避免分支指令的方法。

    DC/DC CONVERTER AND GAME MACHINE USING IT
    478.
    发明申请
    DC/DC CONVERTER AND GAME MACHINE USING IT 有权
    DC / DC转换器和游戏机使用它

    公开(公告)号:US20140111172A1

    公开(公告)日:2014-04-24

    申请号:US14048730

    申请日:2013-10-08

    CPC classification number: H02M3/1588 H02M3/1584 H02M2003/1586 Y02B70/1466

    Abstract: The present disclosure is to provide a DC/DC converter capable of suppressing increase in the ripple amount of the output voltage in association with switching of the number of drive phases. N (N is an integer equal to or larger than 2) switching circuits each generate a switching voltage at the switching node according to an input pulse signal. A phase controller dynamically switches the number K (K is an integer equal to or smaller than N) of drive phases according to the state of a DC/DC converter at the time. A pulse modulator generates a pulse signal whose frequency changes according to the number K of drive phases. A distributor selects K switching circuits among the N switching circuits and distributes the pulse signal to each of the selected K switching circuits with a phase difference of (360/K) degrees.

    Abstract translation: 本公开是提供一种DC / DC转换器,其能够抑制与驱动相位数的切换相关联的输出电压的纹波量的增加。 N(N是等于或大于2的整数)开关电路根据输入脉冲信号在开关节点产生开关电压。 根据当时的DC / DC转换器的状态,相位控制器动态地切换驱动相位的数量K(K是等于或小于N的整数)。 脉冲调制器产生脉冲信号,其频率根据驱动相位数K而变化。 分配器在N个切换电路中选择K个开关电路,并以相位差(360 / K)度将脉冲信号分配给所选择的K个开关电路。

    Game Controller
    479.
    发明申请
    Game Controller 有权
    游戏控制器

    公开(公告)号:US20140080607A1

    公开(公告)日:2014-03-20

    申请号:US14083813

    申请日:2013-11-19

    Abstract: A game controller includes a plurality of LEDs formed on the rear of a case. The plurality of LEDs are arranged two-dimensionally in its layout area. The game controller has a plurality of PWM control units which are provided inside the case and control the lighting of the plurality of LEDs, respectively. The PWM control units control the lighting of the LEDs based on a control signal from a game apparatus. The game apparatus acquires a captured image of the game controller, and acquires the position of the game controller in the captured image based on the positions of the LEDs in the captured image.

    Abstract translation: 游戏控制器包括形成在壳体后部的多个LED。 多个LED在其布局区域中二维布置。 游戏控制器具有设置在壳体内的多个PWM控制单元,分别控制多个LED的点亮。 PWM控制单元基于来自游戏装置的控制信号来控制LED的点亮。 游戏装置获取游戏控制器的拍摄图像,并且基于拍摄图像中的LED的位置来获取拍摄图像中的游戏控制器的位置。

    MULTI-THREADED PROCESSING WITH REDUCED CONTEXT SWITCHING
    480.
    发明申请
    MULTI-THREADED PROCESSING WITH REDUCED CONTEXT SWITCHING 有权
    具有减少上下文切换的多线程处理

    公开(公告)号:US20140075450A1

    公开(公告)日:2014-03-13

    申请号:US14078867

    申请日:2013-11-13

    Inventor: John P. Bates

    CPC classification number: G06F9/461

    Abstract: Multi-threaded processing with reduced context switching is disclosed. Context switches may be avoided through the use of pre-emption notification, a pre-emption wait time attribute and a no-context-save yield.

    Abstract translation: 公开了具有减少的上下文切换的多线程处理。 上下文切换可以通过使用抢占通知,抢占等待时间属性和无上下文节省收益来避免。

Patent Agency Ranking