A GAMING DEVICE AND METHOD OF OPERATION THEREOF
    41.
    发明申请
    A GAMING DEVICE AND METHOD OF OPERATION THEREOF 审中-公开
    游戏设备及其操作方法

    公开(公告)号:US20060211489A1

    公开(公告)日:2006-09-21

    申请号:US11422499

    申请日:2006-06-06

    IPC分类号: A63F9/24

    摘要: A gaming device such as a video based gaming device provides a player the ability to modify at least one element of the gaming device. The gaming device may then modify other elements to ensure a desired house advantage. The probability of occurrence for one or more outcomes, the payout corresponding to one or more outcomes, and the wager amount required to play a game, may be modified by a player. The gaming device may then automatically determine changes in the values of other elements in order to maintain a constant house advantage. The player may also impose constraints on the value of one or more elements so that the gaming device cannot change the constrained elements in maintaining the house advantage. Software running on the gaming device may use an equation that takes into account pertinent elements such as the size of the jackpot, the size of the wager needed to play each game, and probability of hitting the jackpot during a game. Based on the equation, the software may adjust elements other than the element(s) specified by the player so that, for example, the house advantage remains constant with each game. A player interface provides an easy to use method of modifying selected elements.

    摘要翻译: 诸如基于视频的游戏设备的游戏设备为玩家提供了修改游戏设备的至少一个元件的能力。 游戏设备然后可以修改其他元件以确保期望的房屋优势。 一个或多个结果发生的概率,对应于一个或多个结果的支付以及玩游戏所需的投注金额可以由玩家修改。 游戏设备然后可以自动地确定其他元素的值的变化,以便维持恒定的房屋优势。 播放器还可以对一个或多个元素的值施加约束,使得游戏设备在维持房屋优势时不能改变约束元素。 在游戏设备上运行的软件可以使用考虑相关元素的等式,例如累积奖金的大小,玩游戏所需的赌注的大小以及在游戏中击中累积奖金的概率。 基于该方程式,软件可以调整除了玩家指定的元素之外的元素,使得例如每个游戏的房屋优势保持不变。 播放器界面提供了一种易于使用的修改所选元素的方法。

    Method and apparatus for operating a gaming device to dispense a specified amount
    43.
    发明申请
    Method and apparatus for operating a gaming device to dispense a specified amount 有权
    用于操作游戏装置以分配指定量的方法和装置

    公开(公告)号:US20050096128A1

    公开(公告)日:2005-05-05

    申请号:US10998529

    申请日:2004-11-29

    IPC分类号: G07F17/32 G06F19/00 G06F17/00

    摘要: A gaming device, such as a slot machine, determines a balance and a “dispensed amount” that is less than the balance. The dispensed amount may be determined by, for example, receiving signals from one or more key presses that specify the dispensed amount. Alternatively, the dispensed amount may be determined in accordance with one or more “balance management rules”. The gaming device in turn dispenses the dispensed amount, for example, by dispensing an amount of currency, transferring the dispensed amount to an account or adjusting a balance of a remote gaming device. The balance is adjusted by the dispensed amount, and this adjusted balance is available for initiating a subsequent play of the gaming device.

    摘要翻译: 诸如老虎机的游戏设备确定余额和小于余额的“分配量”。 分配量可以通过例如从指定分配量的一个或多个按键的接收信号来确定。 或者,分配量可以根据一个或多个“余额管理规则”来确定。 游戏装置又例如通过分配一定量的货币,将分配的金额转移到帐户或调整远程游戏装置的平衡来分配分配的数量。 通过分配的量来调整余额,并且该调整的余额可用于发起游戏设备的后续播放。

    METHOD AND APPARATUS FOR VIDEO POKER
    44.
    发明申请
    METHOD AND APPARATUS FOR VIDEO POKER 有权
    视频扑克的方法和设备

    公开(公告)号:US20070184889A1

    公开(公告)日:2007-08-09

    申请号:US11695167

    申请日:2007-04-02

    IPC分类号: A63F9/24

    摘要: In accordance with one or more embodiments of the present invention, a method is provided that comprises determining a first strategy for play of a game and a second strategy for play of the game, selecting at least one final outcome of the game that cannot result from the first strategy, and increasing a payout ratio associated with the selected at least one final outcome.

    摘要翻译: 根据本发明的一个或多个实施例,提供了一种方法,其包括确定玩游戏的第一策略和玩游戏的第二策略,选择游戏不能产生的至少一个最终结果 第一策略,并且增加与所选择的至少一个最终结果相关联的支付比率。

    METHOD AND SYSTEM FOR ANONYMOUS COMMUNICATION OF INFORMATION ABOUT A HOME
    45.
    发明申请
    METHOD AND SYSTEM FOR ANONYMOUS COMMUNICATION OF INFORMATION ABOUT A HOME 审中-公开
    用于家庭信息的无障碍通信的方法和系统

    公开(公告)号:US20070143173A1

    公开(公告)日:2007-06-21

    申请号:US11673064

    申请日:2007-02-09

    IPC分类号: G07G1/00 G06F17/30

    CPC分类号: G06Q30/00 G06Q50/16

    摘要: A system for establishing anonymous communications includes a plurality of party terminals, a plurality of requester terminals, and a central controller. The system receives and stores party data about respective parties. In some embodiments, a party may be a homeowner. Upon receiving criteria for parties of interest from a requester terminal and authorization from respective parties, the central controller releases to the requester party associated with the parties. The system also establishes communications channels between parties and the requester, while maintaining their anonymity.

    摘要翻译: 用于建立匿名通信的系统包括多个方终端,多个请求者终端和中央控制器。 系统接收并存储有关各方的会议数据。 在一些实施例中,一方可以是房主。 当从请求方终端收到感兴趣的各方的标准和各方的授权时,中央控制人向与当事人有关的请求方发放。 该系统还建立了各方和请求者之间的通信渠道,同时保持了匿名。

    Methods and apparatus for determining an outcome for a gaming device based on a factor other than a random number
    46.
    发明申请
    Methods and apparatus for determining an outcome for a gaming device based on a factor other than a random number 审中-公开
    用于基于除了随机数之外的因素确定游戏设备的结果的方法和装置

    公开(公告)号:US20070087813A1

    公开(公告)日:2007-04-19

    申请号:US11565741

    申请日:2006-12-01

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3237 G07F17/32

    摘要: In accordance with one or more embodiments of the present invention, a player input is used as a value for a variable in an algorithm of a gaming device. The algorithm, in turn, is used to generate a pseudorandom value. The pseudorandom value, in turn, is used to determine an outcome for a game of the gaming device. Accordingly, a player is allowed to influence the outcome of a game by providing an input. The input may comprise, for example, a numeric input, a biometric input, or a physical input. The latter two types of inputs may be converted to a numeric form before being used in the algorithm. In accordance with one or more embodiments, a player input comprises selection of an algorithm for use in generating a pseudorandom value to be used to determine an outcome for a game of a gaming device. In accordance with one or more embodiments, a player input comprises a player selection of a visual representation of a pseudorandom value to be used to determine an outcome for a game of a gaming device.

    摘要翻译: 根据本发明的一个或多个实施例,播放器输入被用作游戏设备的算法中的变量的值。 该算法又用于生成伪随机值。 反过来,伪随机数值用于确定游戏设备游戏的结果。 因此,允许玩家通过提供输入来影响游戏的结果。 输入可以包括例如数字输入,生物特征输入或物理输入。 在算法中使用后两种类型的输入可以被转换成数字形式。 根据一个或多个实施例,玩家输入包括选择用于生成用于确定游戏设备的游戏的结果的伪随机值的算法。 根据一个或多个实施例,播放器输入包括用于确定游戏设备的游戏的结果的伪随机值的视觉表示的玩家选择。

    METHOD AND APPARATUS FOR OPERATING A GAMING DEVICE TO DISPENSE A SPECIFIED AMOUNT

    公开(公告)号:US20060252505A1

    公开(公告)日:2006-11-09

    申请号:US11427093

    申请日:2006-06-28

    IPC分类号: A63F13/00

    CPC分类号: G07F17/32 G07F17/3244

    摘要: A gaming device, such as a slot machine, determines a balance and a “dispensed amount” that is less than the balance. The dispensed amount may be determined by, for example, receiving signals from one or more key presses that specify the dispensed amount. Alternatively, the dispensed amount may be determined in accordance with one or more “balance management rules”. The gaming device in turn dispenses the dispensed amount, for example, by dispensing an amount of currency, transferring the dispensed amount to an account or adjusting a balance of a remote gaming device. The balance is adjusted by the dispensed amount, and this adjusted balance is available for initiating a subsequent play of the gaming device.

    METHOD AND APPARATUS FOR OPERATING A GAMING DEVICE TO DISPENSE A SPECIFIED AMOUNT

    公开(公告)号:US20060252504A1

    公开(公告)日:2006-11-09

    申请号:US11427086

    申请日:2006-06-28

    IPC分类号: A63F13/00

    CPC分类号: G07F17/32 G07F17/3244

    摘要: A gaming device, such as a slot machine, determines a balance and a “dispensed amount” that is less than the balance. The dispensed amount may be determined by, for example, receiving signals from one or more key presses that specify the dispensed amount. Alternatively, the dispensed amount may be determined in accordance with one or more “balance management rules”. The gaming device in turn dispenses the dispensed amount, for example, by dispensing an amount of currency, transferring the dispensed amount to an account or adjusting a balance of a remote gaming device. The balance is adjusted by the dispensed amount, and this adjusted balance is available for initiating a subsequent play of the gaming device.