Point cloud global tetris packing
    41.
    发明授权

    公开(公告)号:US11107249B2

    公开(公告)日:2021-08-31

    申请号:US16655673

    申请日:2019-10-17

    Inventor: Danillo Graziosi

    Abstract: A method of mapping 3D point cloud data into 2D surfaces for further efficient temporal coding is described herein. Point cloud global tetris packing utilizes 3D surface patches to represent point clouds and performs temporally consistent global mapping of 3D patch surface data into 2D canvas images. Point cloud global tetris packing includes calculating an accumulated occupancy map and a weight of each patch according to the matched patches.

    Adaptive subband coding for lifting transform

    公开(公告)号:US11030777B2

    公开(公告)日:2021-06-08

    申请号:US16266332

    申请日:2019-02-04

    Abstract: Lifting is a transform designed for color compression of point clouds which is adopted in one of the MPEG test models. The performance of lifting is improved herein. All the lifting coefficients are first divided into several subbands based on their assigned weights, which indicate the level of importance of each coefficient. Then, for each subband, a set of three dead-zones are derived for the three color components. The dead-zones of Cb and Cr channels are typically larger than that of Luma channel. In the original lifting scheme, Chroma is not suppressed at all. In contrast, as described herein, the size of the dead-zone is increased for different color components, which means that more quality (and bandwidth) is able to be adaptively provided for luminance coefficients than chrominance coefficients.

    Hybrid projection-based point cloud texture coding

    公开(公告)号:US10853975B2

    公开(公告)日:2020-12-01

    申请号:US16246975

    申请日:2019-01-14

    Abstract: An apparatus receives a video which includes at least one three-dimensional (3D) object in a 3D physical space. A 3D geometrical representation of a point cloud is generated based on the video. The 3D geometrical representation of the point cloud includes a first set of points associated with geometrical information and texture information corresponding to the at least one 3D object. A plurality of two-dimensional (2D) projections are generated from the 3D geometrical representation of the point cloud. A second set of points that are occluded in the first set of points is detected, corresponding to the plurality of 2D projections. The plurality of 2D projections and the second set of points are distinctly encoded, and the remaining points, other than the detected second set of points, in the first set of points are discarded for efficient compression of the 3D geometrical representation of the point cloud.

    POINT CLOUD GLOBAL TETRIS PACKING
    45.
    发明申请

    公开(公告)号:US20200302648A1

    公开(公告)日:2020-09-24

    申请号:US16655673

    申请日:2019-10-17

    Inventor: Danillo Graziosi

    Abstract: A method of mapping 3D point cloud data into 2D surfaces for further efficient temporal coding is described herein. Point cloud global tetris packing utilizes 3D surface patches to represent point clouds and performs temporally consistent global mapping of 3D patch surface data into 2D canvas images.

    Point cloud auxiliary information coding

    公开(公告)号:US10735766B2

    公开(公告)日:2020-08-04

    申请号:US16408099

    申请日:2019-05-09

    Inventor: Danillo Graziosi

    Abstract: A method for coding auxiliary information of 3D point cloud data is described herein. The coding method utilizes 3D surface patches to represent point clouds, and performs flexible mapping of 3D patch surface data into 2D canvas images. Auxiliary data is transmitted in order to correctly identify and reconstruct the 3D patches from 2D information. The auxiliary data is encoded using a video encoder.

    Packing strategy signaling
    47.
    发明授权

    公开(公告)号:US10650554B2

    公开(公告)日:2020-05-12

    申请号:US16234179

    申请日:2018-12-27

    Inventor: Danillo Graziosi

    Abstract: A novel method for signaling the packing method of 2D patches in canvas images, used in coding of 3D point clouds is described herein. The method utilizes a signal representation to indicate the orientation method to be used by the patches. Furthermore, an optimal method of coding the orientation information of each patch is described.

    MOTION COMPENSATION OF GEOMETRY INFORMATION
    48.
    发明申请

    公开(公告)号:US20190392651A1

    公开(公告)日:2019-12-26

    申请号:US16234133

    申请日:2018-12-27

    Inventor: Danillo Graziosi

    Abstract: A method of motion compensation for geometry representation of 3D data is described herein. The method performs motion compensation by first identifying correspondent 3D surfaces in time domain, then followed by a 3D to 2D projection of motion compensated 3D surface patches, and then finally performing 2D motion compensation on the projected 3D surface patches.

    Mesh patch simplification
    50.
    发明授权

    公开(公告)号:US12183045B2

    公开(公告)日:2024-12-31

    申请号:US17987841

    申请日:2022-11-15

    Abstract: Ways to simplify connectivity data for patches are described herein. The patches are generated considering the high-resolution mesh information. The connectivity data is simplified at the patch level, while the geometry image is still preserved. For the connectivity simplification, only triangles inside the patch are simplified. If the border is still preserved, the reconstruction in 3D will not suffer from artifacts. The high-resolution geometry image can be used to reverse the simplification and improve the connectivity at the decoder side. Three embodiments of patch mesh simplification are described: quadric error edge collapse, border distance edge collapse, and border triangles only.

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