摘要:
Dynamic assignment of rights to content, such as in a closed distribution system. Noting state information generated by an item of current content, and modifying state or rights of new content in response. Preloading or dynamically sending new content to the owner of the current content, with rights being enabled only at a later time, in the playback device, with predetermined conditions. In response to current state information, dynamically sending a license for new content from a server. Conditional or dynamic licenses to new content, including a set of rights associated with a class of possible sets of state information. Assignment of limited rights to a content, with support in a secure player to enforce them; for purposes of rental, bonus content, trials and other business models.
摘要:
The invention provides a method and system for receiving incoming information from multiple information sources, both interactive and passive, and for engagingly presenting that information to a recipient on a presentation interface. The system includes a “background” element, which interacts with interactive information sources and receives from passive information sources, and determines whether information from those sources is likely to be interesting to the recipient, possibly using one information so source to determine priority for another. The system also includes a “foreground” element, which presents information to the recipient when active, but not when inactive. The background is operative even when the foreground element is inactive, and when the background detects new information of interest to the recipient (for example, exceeding a selected threshold of interest or satisfying a selected criterion for interest), it causes the foreground to become active and engage the recipient to select and view that new information. The threshold or criterion may be adaptively responsive to recipient preferences, whether explicitly expressed or implied, but may also be relatively fixed, such as a scheduled time of day.
摘要:
A system for maintaining continuous and progressive game play in a computer network. The system includes at least one server and at least one game-playing client, in communication with each other through a computer network. Each server includes a memory storing game data which includes initial game data specifying an initial game state and which includes accumulated game data specifying updates to the initial game state. Either the server or the client includes memory storing knowledge base rules and storing an executable computer game program for applying the knowledge base rules to the game data. The executable computer game program generates responses to the client and updates the accumulated game data. The system optionally comprises a second game-playing client and a second server including memory which stores game data connected to the network. The game data in the second server may be derived from and identical to the game data in the first server, thereby establishing a second instance of the first server game state.
摘要:
Techniques for providing a hybrid platform for video games are disclosed. To enjoy the video and audio quality a TV could provide, all game actions with a video game are provided via a TV. However, the video game itself is running on a generic personal computer (PC). In one embodiment, a device is provided to receive various game actions by a game player with the video game. The game hub provides an (wired or wireless) interface for transferring signals representing the game actions to the PC, in return the PC provides digital streams to the TV for display.
摘要:
Dynamic assignment of rights to content, such as in a closed distribution system. Noting state information generated by an item of current content, and modifying state or rights of new content in response. Preloading or dynamically sending new content to the owner of the current content, with rights being enabled only at a later time, in the playback device, with predetermined conditions. In response to current state information, dynamically sending a license for new content from a server. Conditional or dynamic licenses to new content, including a set of rights associated with a class of possible sets of state information. Assignment of limited rights to a content, with support in a secure player to enforce them; for purposes of rental, bonus content, trials and other business models.
摘要:
Dynamic assignment of rights to content, such as in a closed distribution system. Noting state information generated by an item of current content, and modifying state or rights of new content in response. Preloading or dynamically sending new content to the owner of the current content, with rights being enabled only at a later time, in the playback device, with predetermined conditions. In response to current state information, dynamically sending a license for new content from a server. Conditional or dynamic licenses to new content, including a set of rights associated with a class of possible sets of state information. Assignment of limited rights to a content, with support in a secure player to enforce them; for purposes of rental, bonus content, trials and other business models.
摘要:
A secure processor assuring application software is executed securely, and assuring only authorized software is executed, monitored modes and secure modes of operation. The former executes application software transparently to that software. The latter verifies execution of the application software is authorized, performs any extraordinary services required by the application software, and verifies the processor has obtained rights to execute the content. The secure processor (1) appears hardware-identical to an ordinary processor, with the effect that application software written for ordinary processors can be executed on the secure processor without substantial change, (2) needs only a minimal degree of additional hardware over and above those portions appearing hardware-identical to an ordinary processor. The secure processor operates without substantial reduction in speed or other resources available to the application software. Functions operating in secure mode might reside in an on-chip non-volatile memory, or might be loaded from external storage with authentication.
摘要:
A technique for content management involves storing runtime state of content externally. A system created according to the technique may include a state server that receives runtime state of content from a playback device, and provides the runtime state to that or another playback device upon request. A playback device constructed according to the technique may include a content state recovery engine for recovering runtime state that was previously stored externally to the playback device. A method according to the technique may include generating the runtime state locally, storing the runtime state externally, and re-acquiring the runtime state.
摘要:
A technique for maintaining encrypted content received over a network in a secure processor without exposing a key used to decrypt the content in the clear is disclosed.
摘要:
A secure processor assuring application software is executed securely, and assuring only authorized software is executed, monitored modes and secure modes of operation. The former executes application software transparently to that software. The latter verifies execution of the application software is authorized, performs any extraordinary services required by the application software, and verifies the processor has obtained rights to execute the content. The secure processor (1) appears hardware-identical to an ordinary processor, with the effect that application software written for ordinary processors can be executed on the secure processor without substantial change, (2) needs only a minimal degree of additional hardware over and above those portions appearing hardware-identical to an ordinary processor. The secure processor operates without substantial reduction in speed or other resources available to the application software. Functions operating in secure mode might reside in an on-chip non-volatile memory, or might be loaded from external storage with authentication.