摘要:
The invention provides a method and system for receiving incoming information from multiple information sources, both interactive and passive, and for engagingly presenting that information to a recipient on a presentation interface. The system includes a “background” element, which interacts with interactive information sources and receives from passive information sources, and determines whether information from those sources is likely to be interesting to the recipient, possibly using one information so source to determine priority for another. The system also includes a “foreground” element, which presents information to the recipient when active, but not when inactive. The background is operative even when the foreground element is inactive, and when the background detects new information of interest to the recipient (for example, exceeding a selected threshold of interest or satisfying a selected criterion for interest), it causes the foreground to become active and engage the recipient to select and view that new information. The threshold or criterion may be adaptively responsive to recipient preferences, whether explicitly expressed or implied, but may also be relatively fixed, such as a scheduled time of day.
摘要:
The invention provides a method and system for receiving incoming information from multiple information sources, both interactive and passive, and for engagingly presenting that information to a recipient on a presentation interface. The system includes a "background" element, which interacts with interactive information sources and receives from passive information sources, and determines whether information from those sources is likely to be interesting to the recipient, possibly using one information source to determine priority for another. The system also includes a "foreground" element, which presents information to the recipient when active, but not when inactive. The background is operative even when the foreground element is inactive, and when the background detects new information of interest to the recipient (for example, exceeding a selected threshold of interest or satisfying a selected criterion for interest), it causes the foreground to become active and engage the recipient to select and view that new information. The threshold or criterion may be adaptively responsive to recipient preferences, whether explicitly expressed or implied, but may also be relatively fixed, such as a scheduled time of day.
摘要:
The invention provides a method and system for receiving incoming information from multiple information sources, both interactive and passive, and for engagingly presenting that information to a recipient on a presentation interface. The system includes a “background” element, which interacts with interactive information sources and receives from passive information sources, and determines whether information from those sources is likely to be interesting to the recipient, possibly using one information source to determine priority for another. The system also includes a “foreground” element, which presents information to the recipient when active, but not when inactive. The background is operative even when the foreground element is inactive, and when the background detects new information of interest to the recipient (for example, exceeding a selected threshold of interest or satisfying a selected criterion for interest), it causes the foreground to become active and engage the recipient to select and view that new information. The threshold or criterion may be adaptively responsive to recipient preferences, whether explicitly expressed or implied, but may also be relatively fixed, such as a scheduled time of day.
摘要:
Techniques for performing motion recognition using generalized motion recognition capability are disclosed. At least two types of sensors are used to generate sensor signals about a motion made by a user. The sensor signals are then transformed to device-independent motion signals that may be used to build generalized motion recognizers or used with one or more generalized motion recognizers responsive to the sensors. At least one of objects in a virtual interactive environment is responsive to a recognition signal determined from the motion signal and the generalized motion recognizers.
摘要:
Techniques for providing a hybrid platform for video games are disclosed. To enjoy the video and audio quality a TV could provide, all game actions with a video game are provided via a TV. However, the video game itself is running on a generic personal computer (PC). In one embodiment, a game hub is provided to receive from a game controller various game actions by a game player with the video game. The game hub provides an (wired or wireless) interface for transferring signals representing the game actions to the PC, in return the PC provides an uncompressed digital stream to the TV for display.
摘要:
Techniques for motion recognition using multiple data streams are disclosed. Multiple data streams from inertia sensors as well as non-inertial sensors are received to derive a motion recognition signal from motion recognizers. These motion recognizers are originally constructed from a training set of motion signals and may be updated with received multiple sensing signals. In one aspect, multiple data streams are converted to device-independent motion signals that are applied with the motion recognizers to provide a generalized motion recognition capability.
摘要:
Techniques for non-disruptive embedding of specialized elements are disclosed. In one aspect of the techniques, ontology is defined to specify an application domain. A program interface (API) is also provided for creating raw features by a developer. Thus a module is provided for at least one form of statistical analysis within the ontology. The module is configured automatically in a computing device with the API in response to a system consistent with the ontology, wherein the system has no substantial requirement for specialized knowledge of that form of statistical analysis, and the module has no substantial requirement for specialized knowledge of particular functions provided by the system.
摘要:
Methods and systems capable of determining which subset of a set of logical expressions are true with relatively few evaluations of the primitives that, together with any standard logical connectives, make up the logical expressions. A plurality of directed acyclic graphs, each graph including at least one root node, at least one leaf node, and at least one non-leaf node associated with a leaf node. Each node is associated with a, possibly empty, subset of presumed to be true logical expressions. Each non-leaf node is associated with one of the primitives mentioned in any of the logical expressions. Edges are defined between two of the nodes, each edge being associated with a possible value, or range of possible values, of the primitive associated with the node at the tail of the edge. Paths are defined through each of the directed acyclic graphs from a root node to a leaf node by recursively following each edge corresponding to the current value of the primitive at a selected non-leaf node. Lastly, subsets of logical expressions associated with the nodes on the defined paths are collated to yield a subset of logical expressions that are true.
摘要:
A system including at least specialized elements that are restricted to a particular domain of data analysis or processing and configurable data that permits the specialized elements to be tailored to a particular application. The configurable data expands applicability of the specialized elements to plural applications within the particular domain. The specialized elements can be provided by a supplier to a developer without the supplier having detailed knowledge of structures and internal operations used by the particular application. The particular application can be generated by the developer without the developer having detailed knowledge of internal operations used by the specialized elements.
摘要:
Providing dynamic learning for software agents in a simulation. Software agents with learners are capable of learning from examples. When a non-player character queries the learner, it can provide a next action similar to the player character. The game designer provides program code, from which compile-time steps determine a set of raw features. The code might identify a function (like computing distances). At compile-time steps, determining these raw features in response to a scripting language, so the designer can specify which code should be referenced. A set of derived features, responsive to the raw features, might be relatively simple, more complex, or determined in response to a learner. The set of such raw and derived features form a context for a learner. Learners might be responsive to (more basic) learners, to results of state machines, to calculated derived features, or to raw features. The learner includes a machine learning technique.