Information retrieval system using an internet multiplexer to focus user selection
    1.
    发明授权
    Information retrieval system using an internet multiplexer to focus user selection 有权
    信息检索系统使用互联网复用器来集中用户选择

    公开(公告)号:US06668278B1

    公开(公告)日:2003-12-23

    申请号:US09401117

    申请日:1999-09-21

    IPC分类号: G06F1516

    摘要: The invention provides a method and system for receiving incoming information from multiple information sources, both interactive and passive, and for engagingly presenting that information to a recipient on a presentation interface. The system includes a “background” element, which interacts with interactive information sources and receives from passive information sources, and determines whether information from those sources is likely to be interesting to the recipient, possibly using one information so source to determine priority for another. The system also includes a “foreground” element, which presents information to the recipient when active, but not when inactive. The background is operative even when the foreground element is inactive, and when the background detects new information of interest to the recipient (for example, exceeding a selected threshold of interest or satisfying a selected criterion for interest), it causes the foreground to become active and engage the recipient to select and view that new information. The threshold or criterion may be adaptively responsive to recipient preferences, whether explicitly expressed or implied, but may also be relatively fixed, such as a scheduled time of day.

    摘要翻译: 本发明提供了一种用于从多个信息源(交互式和被动)接收传入信息并用于在呈现界面上将接收到的信息呈现给接收者的方法和系统。 该系统包括一个“背景”元素,它与交互信息源进行交互并从被动信息源接收,并且确定来自这些源的信息是否可能对接收者感兴趣,可能使用一个信息,以便源确定另一信息的优先级。 该系统还包括一个“前台”元素,当活动时向收件人显示信息,而不是处于非活动状态。 即使前景元素处于非活动状态,并且当背景检测到接收者感兴趣的新信息(例如,超过感兴趣的选定阈值或满足所选择的感兴趣标准)时,背景也是可操作的,这使得前景变得活跃 并让收件人选择并查看新信息。 阈值或标准可以自适应地响应于收件人偏好,无论是明确表示还是暗示,但也可以是相对固定的,例如一天的预定时间。

    Information retrieval system using an internet multiplexer to focus user
selection

    公开(公告)号:US5991799A

    公开(公告)日:1999-11-23

    申请号:US770238

    申请日:1996-12-20

    IPC分类号: G06F17/30 G06F13/38 G06F15/17

    摘要: The invention provides a method and system for receiving incoming information from multiple information sources, both interactive and passive, and for engagingly presenting that information to a recipient on a presentation interface. The system includes a "background" element, which interacts with interactive information sources and receives from passive information sources, and determines whether information from those sources is likely to be interesting to the recipient, possibly using one information source to determine priority for another. The system also includes a "foreground" element, which presents information to the recipient when active, but not when inactive. The background is operative even when the foreground element is inactive, and when the background detects new information of interest to the recipient (for example, exceeding a selected threshold of interest or satisfying a selected criterion for interest), it causes the foreground to become active and engage the recipient to select and view that new information. The threshold or criterion may be adaptively responsive to recipient preferences, whether explicitly expressed or implied, but may also be relatively fixed, such as a scheduled time of day.

    Information retrieval system using an internet multiplexer to focus user selection
    3.
    发明授权
    Information retrieval system using an internet multiplexer to focus user selection 有权
    信息检索系统使用互联网复用器来集中用户选择

    公开(公告)号:US07072948B2

    公开(公告)日:2006-07-04

    申请号:US10745450

    申请日:2003-12-22

    IPC分类号: G06F15/16

    摘要: The invention provides a method and system for receiving incoming information from multiple information sources, both interactive and passive, and for engagingly presenting that information to a recipient on a presentation interface. The system includes a “background” element, which interacts with interactive information sources and receives from passive information sources, and determines whether information from those sources is likely to be interesting to the recipient, possibly using one information source to determine priority for another. The system also includes a “foreground” element, which presents information to the recipient when active, but not when inactive. The background is operative even when the foreground element is inactive, and when the background detects new information of interest to the recipient (for example, exceeding a selected threshold of interest or satisfying a selected criterion for interest), it causes the foreground to become active and engage the recipient to select and view that new information. The threshold or criterion may be adaptively responsive to recipient preferences, whether explicitly expressed or implied, but may also be relatively fixed, such as a scheduled time of day.

    摘要翻译: 本发明提供了一种用于从多个信息源(交互式和被动)接收传入信息并用于在呈现界面上将接收性地呈现给接收者的方法和系统。 该系统包括一个“背景”元素,其与交互式信息源交互并从被动信息源接收,并且确定来自这些源的信息是否可能对接收者感兴趣,可能使用一个信息源来确定另一信息源的优先级。 该系统还包括一个“前台”元素,当活动时向收件人显示信息,而不是处于非活动状态。 即使前景元素处于非活动状态,并且当背景检测到接收者感兴趣的新信息(例如,超过感兴趣的选定阈值或满足所选择的感兴趣标准)时,背景也是可操作的,这使得前景变得活跃 并让收件人选择并查看新信息。 阈值或标准可以自适应地响应于收件人偏好,无论是明确表示还是暗示,但也可以是相对固定的,例如一天的预定时间。

    Hybrid platform for video games
    5.
    发明授权
    Hybrid platform for video games 有权
    视频游戏混合平台

    公开(公告)号:US08073909B2

    公开(公告)日:2011-12-06

    申请号:US12264260

    申请日:2008-11-04

    申请人: Wei Yen

    发明人: Wei Yen

    摘要: Techniques for providing a hybrid platform for video games are disclosed. To enjoy the video and audio quality a TV could provide, all game actions with a video game are provided via a TV. However, the video game itself is running on a generic personal computer (PC). In one embodiment, a game hub is provided to receive from a game controller various game actions by a game player with the video game. The game hub provides an (wired or wireless) interface for transferring signals representing the game actions to the PC, in return the PC provides an uncompressed digital stream to the TV for display.

    摘要翻译: 公开了提供用于视频游戏的混合平台的技术。 要享受电视可以提供的视频和音频质量,通过电视提供所有与视频游戏的游戏动作。 然而,视频游戏本身正在一般的个人计算机(PC)上运行。 在一个实施例中,提供游戏中枢以从游戏控制器接收具有视频游戏的游戏玩家的各种游戏动作。 游戏中心提供(有线或无线)接口,用于将表示游戏动作的信号传送到PC,作为回报,PC向TV提供未压缩的数字流以进行显示。

    Method and system for rapid evaluation of logical expressions
    8.
    发明授权
    Method and system for rapid evaluation of logical expressions 失效
    逻辑表达式快速评估的方法和系统

    公开(公告)号:US07636697B1

    公开(公告)日:2009-12-22

    申请号:US11699201

    申请日:2007-01-29

    IPC分类号: G06F15/18

    CPC分类号: G06N99/005

    摘要: Methods and systems capable of determining which subset of a set of logical expressions are true with relatively few evaluations of the primitives that, together with any standard logical connectives, make up the logical expressions. A plurality of directed acyclic graphs, each graph including at least one root node, at least one leaf node, and at least one non-leaf node associated with a leaf node. Each node is associated with a, possibly empty, subset of presumed to be true logical expressions. Each non-leaf node is associated with one of the primitives mentioned in any of the logical expressions. Edges are defined between two of the nodes, each edge being associated with a possible value, or range of possible values, of the primitive associated with the node at the tail of the edge. Paths are defined through each of the directed acyclic graphs from a root node to a leaf node by recursively following each edge corresponding to the current value of the primitive at a selected non-leaf node. Lastly, subsets of logical expressions associated with the nodes on the defined paths are collated to yield a subset of logical expressions that are true.

    摘要翻译: 能够通过相对较少的原语评估来确定一组逻辑表达式的哪个子集的方法和系统以及任何标准逻辑连接符构成逻辑表达式。 多个有向无环图,每个图包括至少一个根节点,至少一个叶节点和与叶节点相关联的至少一个非叶节点。 每个节点与假设为真逻辑表达式的可能为空的子集相关联。 每个非叶节点与任何逻辑表达式中提到的原语之一相关联。 在两个节点之间定义边缘,每个边缘与与边缘尾部的节点相关联的基元的可能值或可能值的范围相关联。 通过在选定的非叶节点处递归地跟随对应于原语的当前值的每个边缘,通过从根节点到叶节点的每个有向无环图来定义路径。 最后,与定义的路径上的节点相关联的逻辑表达式的子集进行整理,以产生真实的逻辑表达式的子集。

    Non-disruptive embedding of specialized elements
    9.
    发明授权
    Non-disruptive embedding of specialized elements 有权
    不间断地嵌入专门的元素

    公开(公告)号:US07558698B2

    公开(公告)日:2009-07-07

    申请号:US11890262

    申请日:2007-08-03

    IPC分类号: G06G7/00

    摘要: A system including at least specialized elements that are restricted to a particular domain of data analysis or processing and configurable data that permits the specialized elements to be tailored to a particular application. The configurable data expands applicability of the specialized elements to plural applications within the particular domain. The specialized elements can be provided by a supplier to a developer without the supplier having detailed knowledge of structures and internal operations used by the particular application. The particular application can be generated by the developer without the developer having detailed knowledge of internal operations used by the specialized elements.

    摘要翻译: 至少包括限于数据分析或处理的特定领域的专门元件的系统,以及允许专门元件被定制到特定应用的可配置数据。 可配置数据将特殊元素的适用性扩展到特定域内的多个应用程序。 供应商可以向开发商提供专门的元素,而不需要具体了解具体应用所使用的结构和内部操作的详细信息。 特定的应用程序可以由开发人员生成,而开发人员不必对专门的元素使用的内部操作有详细的了解。

    REAL TIME CONTEXT LEARNING BY SOFTWARE AGENTS
    10.
    发明申请
    REAL TIME CONTEXT LEARNING BY SOFTWARE AGENTS 有权
    软件代理的实时语境学习

    公开(公告)号:US20070260567A1

    公开(公告)日:2007-11-08

    申请号:US10885495

    申请日:2004-07-06

    IPC分类号: G06F17/00

    摘要: Providing dynamic learning for software agents in a simulation. Software agents with learners are capable of learning from examples. When a non-player character queries the learner, it can provide a next action similar to the player character. The game designer provides program code, from which compile-time steps determine a set of raw features. The code might identify a function (like computing distances). At compile-time steps, determining these raw features in response to a scripting language, so the designer can specify which code should be referenced. A set of derived features, responsive to the raw features, might be relatively simple, more complex, or determined in response to a learner. The set of such raw and derived features form a context for a learner. Learners might be responsive to (more basic) learners, to results of state machines, to calculated derived features, or to raw features. The learner includes a machine learning technique.

    摘要翻译: 在模拟中为软件代理提供动态学习。 具有学习者的软件代理能够从示例中学习。 当非玩家角色查询学习者时,它可以提供类似于玩家角色的下一个动作。 游戏设计师提供程序代码,编译时步骤确定一组原始特征。 代码可能会识别一个函数(如计算距离)。 在编译时步骤中,根据脚本语言确定这些原始特征,因此设计人员可以指定哪些代码应该被引用。 响应于原始特征的一组派生特征可能相对简单,更复杂或响应于学习者而确定。 这些原始和派生特征的集合形成了学习者的上下文。 学习者可以对(更基础的)学习者,状态机的结果,计算的导出特征或者原始特征进行响应。 学习者包括机器学习技术。