摘要:
Described is managing the changing of software implementations such as applications deployed to enterprise client users or machines. Precedence relationships between deployed applications are specified. To determine which applications to install for a given client, the precedence is applied to the subset of applications assigned or published to the client. At logon or machine reboot, an upgrade process evaluates the deployed applications and any upgrade relationships, setting applications for removal or installation. A user may also install an application that has been designated as optional. Also described is an application lifecycle model for replacing applications. For example, administrators can phase in upgrades as a pilot to a small group of users, roll out upgrades to a larger group, and then provide the application to all users. Upgrades may be mandatory or optional, and replaced programs may be removed and then replaced, or overlaid during installation.
摘要:
Automatic rules-based synchronization of digital files on a source device and a target device coupled to it. A source computer executes a synchronization engine for managing transfer of files from a source database to a target device coupled to the computer as a function of a defined storage capacity of the device. The synchronization engine is configured to receive user-defined rules for selecting which of the files are to be transferred to the device and assigning priorities to the files. The synchronization engine builds a designated list of the files to be transferred according to the priorities defined by the rules.
摘要:
A method for generating a subgroup of one or more media items from a library of media items. The method monitors user playback control actions during a playback experience with the library on a media player. The method chooses a selecting filter based upon the monitored user playback control action and generates a subgroup of media items selected from the library of media items by applying the selecting filter to the library of media items. The method may further order the subgroup of media items. A system also generates a subgroup of one or more media items from a library of media items. The system comprises a processor for monitoring a user playback control action during a playback experience with the library, a selecting filter adapted to generate a subgroup of media items from the library of media items, and a user interface adapted for presenting the user with the subgroup of media items for playing on a media player.
摘要:
Various systems and methods described above permit a user's content experience (e.g. music playing experience) to be monitored and for metadata describing this experience to be collected. This metadata can be dynamically updated as a user experiences media content and then used to impart to the user a personalized experience that is tailored to that specific user. A user's metadata can, in some instances, provided across a wide variety of computing devices on which the user may experience the media content, thus standardizing the user's personalized media experience. In addition, intelligent or “smart” playlists can be provided which, in some instances, can be dynamically and automatically updated to reflect current user experiences, thus providing a highly personalized and enjoyable content experience.
摘要:
Various systems and methods described above permit a user's content experience (e.g. music playing experience) to be monitored and for metadata describing this experience to be collected. This metadata can be dynamically updated as a user experiences media content and then used to impart to the user a personalized experience that is tailored to that specific user. A user's metadata can, in some instances, provided across a wide variety of computing devices on which the user may experience the media content, thus standardizing the user's personalized media experience. In addition, intelligent or “smart” playlists can be provided which, in some instances, can be dynamically and automatically updated to reflect current user experiences, thus providing a highly personalized and enjoyable content experience.
摘要:
Various systems and methods described above permit a user's content experience (e.g. music playing experience) to be monitored and for metadata describing this experience to be collected. This metadata can be dynamically updated as a user experiences media content and then used to impart to the user a personalized experience that is tailored to that specific user. A user's metadata can, in some instances, provided across a wide variety of computing devices on which the user may experience the media content, thus standardizing the user's personalized media experience. In addition, intelligent or “smart” playlists can be provided which, in some instances, can be dynamically and automatically updated to reflect current user experiences, thus providing a highly personalized and enjoyable content experience.
摘要:
Sharing media content between entities. A computing device detects and connects to another computing device within a predefined proximity. Media content items and associated metadata are selected and exchanged between the connected computing devices. A subsequent purchase opportunity is provided to the users to purchase the exchanged media content items.
摘要:
Described is managing the changing of software implementations such as applications deployed to enterprise client users or machines. Precedence relationships between deployed applications are specified. To determine which applications to install for a given client, the precedence is applied to the subset of applications assigned or published to the client. At logon or machine reboot, an upgrade process evaluates the deployed applications and any upgrade relationships, setting applications for removal or installation. A user may also install an application that has been designated as optional. Also described is an application lifecycle model for replacing applications. For example, administrators can phase in upgrades as a pilot to a small group of users, roll out upgrades to a larger group, and then provide the application to all users. Upgrades may be mandatory or optional, and replaced programs may be removed and then replaced, or overlaid during installation.
摘要:
Various systems and methods described above permit a user's content experience (e.g. music playing experience) to be monitored and for metadata describing this experience to be collected. This metadata can be dynamically updated as a user experiences media content and then used to impart to the user a personalized experience that is tailored to that specific user. A user's metadata can, in some instances, provided across a wide variety of computing devices on which the user may experience the media content, thus standardizing the user's personalized media experience. In addition, intelligent or “smart” playlists can be provided which, in some instances, can be dynamically and automatically updated to reflect current user experiences, thus providing a highly personalized and enjoyable content experience.
摘要:
The present invention relates to a system and methodology to facilitate automatic management and pruning of audio files residing in a database. Audio fingerprinting is a powerful tool for identifying streaming or file-based audio, using a database of fingerprints. Duplicate detection identifies duplicate audio clips in a set, even if the clips differ in compression quality or duration. The present invention can be provided as a self-contained application that it does not require an external database of fingerprints. Also, a user interface provides various options for managing and pruning the audio files.